[hlds_linux] command line too long, 512 max

2013-05-23 Thread Erik-jan Riemers
Well the topic says it all. Starting a tf2 server, with the search path options being able to add multiple search paths and all other stuff to run multiple servers from 1 install makes my startup line rather big. Can this be bumped up a bit or can the search paths be moved into a file or anything

Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Fletcher Dunn
You might try moving some of the +options into a single startup script and +exec them all at once. For example I am pretty sure that +servercfgfile, +motdfile, +map, +exec could all be executed from a startup script. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Saul Rennison
To elaborate on what Fletcher is saying, change your command-line to: screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015 -replayserverdir tradeunusual -maxplayers 32 -pidfile ~/tf/tradeunusual.pid -autoupdate -steam_dir /home/lzgames/steamcmd/ -steamcmd_script

Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Erik-jan Riemers
I actually didn't know that, i still learn more each day :) thanks for the reply's. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: donderdag 23 mei 2013 19:29 To: Half-Life dedicated

Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread 1nsane
If it starts with a plus then it's simply a console command and can be executed from a script. Only the parameters that start with a dash require to be in the actual command line. On Thu, May 23, 2013 at 1:50 PM, Erik-jan Riemers riem...@binkey.nl wrote: I actually didn't know that, i still

[hlds_linux] Autoupdate Problem

2013-05-23 Thread Supreet
This is ridiculous. The server randomly keeps updating whenever there is an optional update available or steam update available. What can I do here? Running on Linux with -autoupdate on command line and sourcemod plugin to restart server when there's an update. What's the problem here? the

Re: [hlds_linux] Autoupdate Problem

2013-05-23 Thread ics
Well remove the other and find out. I'm not familiar with the plugin but i assume it will check for changed file like steam.inf version and restarts server if it's suddenly different. So removing -autoupdate might be it. -ics Supreet kirjoitti: This is ridiculous. The server randomly keeps

Re: [hlds_linux] Autoupdate Problem

2013-05-23 Thread 1nsane
How about you try it without the plugin and see before complaining? My servers don't auto restart randomly. On Thu, May 23, 2013 at 2:26 PM, Supreet coachcrock...@gmail.com wrote: This is ridiculous. The server randomly keeps updating whenever there is an optional update available or steam

Re: [hlds_linux] Autoupdate Problem

2013-05-23 Thread Fletcher Dunn
The ServerVersion is essentially a build label and will change every update. Mandatory updates are synonymous with a bump in the PatchVersion. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent:

Re: [hlds_linux] Autoupdate Problem

2013-05-23 Thread Doctor McKay
Is this the plugin you're using to restart your server? https://forums.alliedmods.net/showthread.php?t=170532 If it is, then the master server is sending the out-of-date restart request for optional updates. An updater that parses steam.inf and uses the API shouldn't be tripped for optional