Hi,
From a few updates back (somewhere like 2 months ago) we have a problem at our
MVM servers that it reports the wrong player count.
This happened when players are present at the server during a mapchange. If
there are 4 out of 6 players active during the mapchange, the server will show
0/6
I've been monitoring, but the issue does not seem to occur on my
vanilla MvM server (no SM/MM).
On Mon, Jul 15, 2013 at 9:31 AM, Saint K. sai...@specialattack.net wrote:
Hi,
From a few updates back (somewhere like 2 months ago) we have a problem at
our MVM servers that it reports the wrong
Sorry. I thought I had disabled SM to test if it was still of an issue,
however, apparently I hadn't.
Ignore the message, it's an issue with SM or a plugin/extention.
Cheers,
From: hlds_linux-boun...@list.valvesoftware.com
Fixed a server crash caused by running out of free edicts
NOPE.AVI.EXE.SO.DLL.ABS.ESP
BULL!
L 07/15/2013 - 20:16:09: Warning: free edicts below threshold. 60 free
edicts remaining.
L 07/15/2013 - 20:16:09: Warning: free edicts below threshold. 59 free
edicts remaining.
L 07/15/2013 -
They fixed *a* crash. Do you *really *think there was only one?
On Mon, Jul 15, 2013 at 2:21 PM, martin v velt...@gmail.com wrote:
Fixed a server crash caused by running out of free edicts
NOPE.AVI.EXE.SO.DLL.ABS.ESP
BULL!
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My game servers have been getting DDOS'd lately and im getting DDOS protection
put in place and i need to know the valid size of UDP 27015 for SRCDS servers.
Does anyone know this information? Hopefully someone from Valve?
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Less than 32 bits is invalid, i think.
I am using this rule: iptables -A INPUT -p udp --destination-port
27000:27040 -m length --length 0:32 -j DROP
2013/7/15 PAL-18 pal...@ctpftw.com
My game servers have been getting DDOS'd lately and im getting DDOS
protection put in place and i need to
DAF only works with metamod source compatible games and i host garrysmod which
crashes with metamod source. Also, daf can only defeat minor dos attacks. What
im asking for are the valid udp packet size for traffic on port 27015.
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We've been unable to reproduce the problem here. Does anyone have the steps to
reproduce the crash? Thanks.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Saturday, July 13, 2013 1:32
The closest we can come to reproducing this is having a very long stalemate
with 24-ish people, timelimit ran out and suddendeath melee only kicking in.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com]
I already saw that, i was wondering if there were any more detailed data on it.
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We'll give that a try. Thanks.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Monday, July 15, 2013 3:03 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux]
Yup melee only here aswell. Looking at the graphs crashes disappeared after
disabling stalemates two days ago.
On Tue, Jul 16, 2013 at 12:03 AM, Eric Smith er...@valvesoftware.comwrote:
We'll give that a try. Thanks.
-Eric
-Original Message-
From:
Hey guys,
Recently my server started to show a lot of loss ingame (detected through
net_graph 4) while a ping and other programs to analyze the connection show
no problem whatsoever.
Does anyone have any idea on what could be causing this loss of packets
only for the game server!?
Thanks in
We've released a mandatory update for TF2. The notes for the update are below.
The new version is 1833886.
-Eric
--
- Fixed crit and mini-crit sounds not playing in the ears of the attacker
- Fixed some missing sapper particles in Mann vs. Machine mode
- Fixed bots
Is this using the mp_stalemate_meleeonly cvar or with a plugin of some sort?
On 7/15/2013 6:50 PM, Saint K. wrote:
The closest we can come to reproducing this is having a very long stalemate
with 24-ish people, timelimit ran out and suddendeath melee only kicking in.
Saint K.
mp_stalemate_meleeonly for me. Not using any plugins related to sudden
death.
On Tue, Jul 16, 2013 at 1:51 AM, Ross Bemrose rbemr...@gmail.com wrote:
Is this using the mp_stalemate_meleeonly cvar or with a plugin of some
sort?
On 7/15/2013 6:50 PM, Saint K. wrote:
The closest we can come
Same for me also.
-ics
Valentin G. kirjoitti:
mp_stalemate_meleeonly for me. Not using any plugins related to sudden
death.
On Tue, Jul 16, 2013 at 1:51 AM, Ross Bemrose rbemr...@gmail.com wrote:
Is this using the mp_stalemate_meleeonly cvar or with a plugin of some
sort?
On 7/15/2013
Try increasing the value of net_splitpacket_maxrate to something like
100k. The default of 15k isn't enough sometimes.
On Mon, Jul 15, 2013 at 6:53 PM, pilger pilger...@gmail.com wrote:
Hey guys,
Recently my server started to show a lot of loss ingame (detected through
net_graph 4) while a
That the rules I use:
Server side:
iptables -A INPUT -p udp -m udp --dport 27015 -m length --length 0:28 -j
DROP
iptables -A INPUT -p udp -m udp --dport 27015 -m length --length 1000:1
-j DROP
The upstream router:
deny udp any 87.98.179.101/32 fragments
You must check length using this
This is really such an annoying feature/bug. Making a command line
tool without properly thinking how admins could use it.
Is it so abstract to use linux for file distribution of windows server
files? WTF is wrong with you valve? I can't count how many lifetime this
fu steamcmd cost me.
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