[hlds_linux] incorrect playercount MVM servers

2013-07-15 Thread Saint K .
Hi, From a few updates back (somewhere like 2 months ago) we have a problem at our MVM servers that it reports the wrong player count. This happened when players are present at the server during a mapchange. If there are 4 out of 6 players active during the mapchange, the server will show 0/6

Re: [hlds_linux] incorrect playercount MVM servers

2013-07-15 Thread Rudy Bleeker
I've been monitoring, but the issue does not seem to occur on my vanilla MvM server (no SM/MM). On Mon, Jul 15, 2013 at 9:31 AM, Saint K. sai...@specialattack.net wrote: Hi, From a few updates back (somewhere like 2 months ago) we have a problem at our MVM servers that it reports the wrong

Re: [hlds_linux] incorrect playercount MVM servers

2013-07-15 Thread Saint K .
Sorry. I thought I had disabled SM to test if it was still of an issue, however, apparently I hadn't. Ignore the message, it's an issue with SM or a plugin/extention. Cheers, From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Mandatory TF2 update released

2013-07-15 Thread martin v
Fixed a server crash caused by running out of free edicts NOPE.AVI.EXE.SO.DLL.ABS.ESP BULL! L 07/15/2013 - 20:16:09: Warning: free edicts below threshold. 60 free edicts remaining. L 07/15/2013 - 20:16:09: Warning: free edicts below threshold. 59 free edicts remaining. L 07/15/2013 -

Re: [hlds_linux] Mandatory TF2 update released

2013-07-15 Thread John Marbury
They fixed *a* crash. Do you *really *think there was only one? On Mon, Jul 15, 2013 at 2:21 PM, martin v velt...@gmail.com wrote: Fixed a server crash caused by running out of free edicts NOPE.AVI.EXE.SO.DLL.ABS.ESP BULL! ___ To unsubscribe,

[hlds_linux] Packet Sizes?

2013-07-15 Thread PAL-18
My game servers have been getting DDOS'd lately and im getting DDOS protection put in place and i need to know the valid size of UDP 27015 for SRCDS servers. Does anyone know this information? Hopefully someone from Valve? ___ To unsubscribe, edit

Re: [hlds_linux] Packet Sizes?

2013-07-15 Thread Vitor F. - Killall
Less than 32 bits is invalid, i think. I am using this rule: iptables -A INPUT -p udp --destination-port 27000:27040 -m length --length 0:32 -j DROP 2013/7/15 PAL-18 pal...@ctpftw.com My game servers have been getting DDOS'd lately and im getting DDOS protection put in place and i need to

Re: [hlds_linux] Packet Sizes?

2013-07-15 Thread PAL-18
DAF only works with metamod source compatible games and i host garrysmod which crashes with metamod source. Also, daf can only defeat minor dos attacks. What im asking for are the valid udp packet size for traffic on port 27015. ___ To unsubscribe,

Re: [hlds_linux] Crashes after update

2013-07-15 Thread Eric Smith
We've been unable to reproduce the problem here. Does anyone have the steps to reproduce the crash? Thanks. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, July 13, 2013 1:32

Re: [hlds_linux] Crashes after update

2013-07-15 Thread Saint K .
The closest we can come to reproducing this is having a very long stalemate with 24-ish people, timelimit ran out and suddendeath melee only kicking in. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com]

Re: [hlds_linux] Packet Sizes?

2013-07-15 Thread PAL-18
I already saw that, i was wondering if there were any more detailed data on it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Crashes after update

2013-07-15 Thread Eric Smith
We'll give that a try. Thanks. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Monday, July 15, 2013 3:03 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux]

Re: [hlds_linux] Crashes after update

2013-07-15 Thread Valentin G.
Yup melee only here aswell. Looking at the graphs crashes disappeared after disabling stalemates two days ago. On Tue, Jul 16, 2013 at 12:03 AM, Eric Smith er...@valvesoftware.comwrote: We'll give that a try. Thanks. -Eric -Original Message- From:

[hlds_linux] Loss ingame but connection doesn't show any problems

2013-07-15 Thread pilger
Hey guys, Recently my server started to show a lot of loss ingame (detected through net_graph 4) while a ping and other programs to analyze the connection show no problem whatsoever. Does anyone have any idea on what could be causing this loss of packets only for the game server!? Thanks in

[hlds_linux] Mandatory TF2 update released

2013-07-15 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. The new version is 1833886. -Eric -- - Fixed crit and mini-crit sounds not playing in the ears of the attacker - Fixed some missing sapper particles in Mann vs. Machine mode - Fixed bots

Re: [hlds_linux] Crashes after update

2013-07-15 Thread Ross Bemrose
Is this using the mp_stalemate_meleeonly cvar or with a plugin of some sort? On 7/15/2013 6:50 PM, Saint K. wrote: The closest we can come to reproducing this is having a very long stalemate with 24-ish people, timelimit ran out and suddendeath melee only kicking in. Saint K.

Re: [hlds_linux] Crashes after update

2013-07-15 Thread Valentin G.
mp_stalemate_meleeonly for me. Not using any plugins related to sudden death. On Tue, Jul 16, 2013 at 1:51 AM, Ross Bemrose rbemr...@gmail.com wrote: Is this using the mp_stalemate_meleeonly cvar or with a plugin of some sort? On 7/15/2013 6:50 PM, Saint K. wrote: The closest we can come

Re: [hlds_linux] Crashes after update

2013-07-15 Thread ics
Same for me also. -ics Valentin G. kirjoitti: mp_stalemate_meleeonly for me. Not using any plugins related to sudden death. On Tue, Jul 16, 2013 at 1:51 AM, Ross Bemrose rbemr...@gmail.com wrote: Is this using the mp_stalemate_meleeonly cvar or with a plugin of some sort? On 7/15/2013

Re: [hlds_linux] Loss ingame but connection doesn't show any problems

2013-07-15 Thread bl4nk
Try increasing the value of net_splitpacket_maxrate to something like 100k. The default of 15k isn't enough sometimes. On Mon, Jul 15, 2013 at 6:53 PM, pilger pilger...@gmail.com wrote: Hey guys, Recently my server started to show a lot of loss ingame (detected through net_graph 4) while a

Re: [hlds_linux] Packet Sizes?

2013-07-15 Thread Zaretti Steve
That the rules I use: Server side: iptables -A INPUT -p udp -m udp --dport 27015 -m length --length 0:28 -j DROP iptables -A INPUT -p udp -m udp --dport 27015 -m length --length 1000:1 -j DROP The upstream router: deny udp any 87.98.179.101/32 fragments You must check length using this

Re: [hlds_linux] Petition Valve to add force installs option toSteamCMD

2013-07-15 Thread Marcel
This is really such an annoying feature/bug. Making a command line tool without properly thinking how admins could use it. Is it so abstract to use linux for file distribution of windows server files? WTF is wrong with you valve? I can't count how many lifetime this fu steamcmd cost me.