If anyone's on a semi-stable game and wants in on the action:
https://github.com/KyleSanderson/SteamWorks may hold what you're
looking for.
https://forums.alliedmods.net/showthread.php?p=2096599#post2096599
Kyle.
On Thu, Feb 6, 2014 at 6:20 PM, Andrew DeMerse wrote:
> It looks like opting into
It looks like opting into the steam beta has broken favorites and history
in TF2.Is anyone else experiencing this?
On Thu, Feb 6, 2014 at 8:08 PM, 1nsane <1nsane...@gmail.com> wrote:
> Awesome. Testing is good.Thanks for the heads up.
>
>
> On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith
> wrote:
>
Awesome. Testing is good.Thanks for the heads up.
On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith wrote:
> We're still testing the next TF2 update, so it will not be released until
> tomorrow.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hld
We're still testing the next TF2 update, so it will not be released until
tomorrow.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, February 05, 2014 4:01 PM
To: Half
What about the method that Valve is going to detect malicious server
activity? Is it goind to be improved? I know servers avoiding their ban in
quickplay pool by using fastrespawn and not adding appropriate tags,
despite the fact that Valve promised to ban such servers.
I use cfg/autoexec.cfg for stuff like that , with very little
on the command-line. old-school!
> Re: [hlds] Important changes to TF2 coming soon
>
> 1nsane Thu, 06 Feb 2014 12:50:44 -0800
>
> Yeah... easy enough for me to do. But what about
> those who might not have full control over their
> star
McKay basically covered the issue I was referring to. In our case
(since we don't use a GSP):
> Servers can spontaneously combust in my experience when set to a maxplayers
> value over 32.
I know 32 player servers aren't "officially" supported, so that may play
a big part of it. Our experiences
Yeah, I ended up doing it on my Linux server console using
curl -X POST -d "appid=440&key=mykeyhere"
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/
On 2/6/2014 11:21 AM, louloubizou wrote:
found a way, it can work with curl
2014-02-06 Marcin Lis :
Nope.avi
Wysłane z
1) Is fine since the player requests the HTML motd to be opened.
2) Is a non issue since if you want to be on Quickplay you won't have any
class limits.
On Thu, Feb 6, 2014 at 11:16 AM, Ilya Larin wrote:
> Since the QuickPlay guide is updated, ive got a couple of questions:
> 1) I run some plugi
Nope.avi
Wysłane z iPhone'a
Dnia 6 lut 2014 o godz. 16:03 louloubizou napisał(a):
> someone got worked the account creation with
>
> https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440?key=
> &format=xml
>
>
> 2014-02-06 dan :
>
>> On 06/02/2014 01:23, Frank wrot
found a way, it can work with curl
2014-02-06 Marcin Lis :
> Nope.avi
>
> Wysłane z iPhone'a
>
> Dnia 6 lut 2014 o godz. 16:03 louloubizou
> napisał(a):
>
> > someone got worked the account creation with
> >
> >
> https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440?k
Since the QuickPlay guide is updated, ive got a couple of questions:
1) I run some plugins which open MOTD window by player requests
(console/chat cmds). Will it be considered as malicious mod?
2) I run the modification allowing players to see the class limits
obviously, just like if mp_tournament
someone got worked the account creation with
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440?key=
&format=xml
2014-02-06 dan :
> On 06/02/2014 01:23, Frank wrote:
>
>> I agree here, the "official servers" box needs to be UNCHECKED by default
>> not the other way
On 06/02/2014 01:23, Frank wrote:
I agree here, the "official servers" box needs to be UNCHECKED by default
not the other way around. This needs to take effect with the update tomorrow
to go ahead and fix this problem as so many have expressed over the last
week.
This wasn't even mentioned by Fl
On 06/02/2014 00:28, Fletcher Dunn wrote:
What's the problem with overfull servers? Can you not set visiblemaxplayers to
24 and allow players with reserved slots to join past 24?
That sucks for people that want to join a server that has 24 players on
it not
a dynamic varying increasing numb
This is one thing I can't stand about the mailing list.
VALVE FIX THIS IT'S BROKEN WE DON'T LIKE IT
*valve releases fix V1*
VALVE THIS FIX IS BAD IT FIXED THE PROBLEM BUT WE DON'T LIKE IT
*valve releases fix V2*
VALVE WHY DID YOU PUT RESTRICTIONS IN PLACE THAT SOLVE THE ISSUES WE WERE
COMPLAIN
On 05/02/2014 23:52, Fletcher Dunn wrote:
QUESTIONS?
Will we be able to blacklist by these new accounts too?
I like the idea you can see the map etc (although, for the
example of capture the flag, I think you'd be better simply
developing some better maps and dropping the ones
that suck in the
Dear VALVe,
Thank you for implementing GameServer Accounts. Please sync CSS too. Thanks!
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Now that this is in place, will the future also hold a "steam group" option
like l4d/l4d2 so you can see the servers from that group? Since its easy to
find a nice server, but maybe that community has more servers too offer..
it is not easy for a client to find the others only to search on name.
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