Any server-operators out there looking for another Source-based game to
play (and more importantly HOST)?
Fistful of Frags could use your help. FoF launched (for FREE) on Steam
yesterday, and the response has been overwhelming.
The down-side to that, is frankly there just are not enough
Sorry, forgot to mention the dedicated server AppID for FoF is: 295230
On Sat, May 10, 2014 at 11:51 AM, Weasels Lair wea...@weaselslair.comwrote:
Any server-operators out there looking for another Source-based game to
play (and more importantly HOST)?
Fistful of Frags could use your help.
On 5/10/2014 2:51 PM, Weasels Lair wrote:
Any server-operators out there looking for another Source-based game to
play (and more importantly HOST)?
Fistful of Frags could use your help. FoF launched (for FREE) on Steam
yesterday, and the response has been overwhelming.
The down-side to that,
The client-side is Windows + Mac/OSX + Linux.
The server-side is Windows + Linux (not sure about Mac/OSX).
On Sat, May 10, 2014 at 12:01 PM, Kevin s...@serveredirect.com wrote:
On 5/10/2014 2:51 PM, Weasels Lair wrote:
Any server-operators out there looking for another Source-based game to
The community really appreciates the help by the way. Some stuff of
interest to potential server-operators:
Regarding SourceMod Metamod:Source ...
The game is based on Source SDK 2013. So, I believe I had to run the
development snap-shots of MM:S and SM. Here's what I am running on my FoF
PS: Another FoF-specific thing server-op's might not be accustomed-to ...
the maximum number of player-slots is currently hard-coded to 20. I
continue to have an on-going dialog with the developer about that (as you
can imagine), but at the moment - it is still limited to 20.
On Sat, May 10,
I typically put most command-line stuff in autoexec.cfg myself, but it
takes pretty-much the standard stuff any SRCDS server will take. Here's
mine (on Linux):
./srcds_run -secure -game fof -nohltv +port 6311 -steamport 7311 -debug;
I put mp_teamplay 1 in the autoexec.cfg, along with what map
Yeah, I moved from Wheezy to Jessie (v8 / testing) to get past the GLIBC
junk (new requirement with Source SDK 2013). The version of Wheezy is like
2 years old. I think there's a work-around where you can drop a copy of
lib from more modern GLIBC (same distro arch) into the /bin folder and it
wow, thanks! very generous of you!
I am sure all the players trying to get into the game would thank you!
(if they knew anything about how the back-end stuff even works)
On Sat, May 10, 2014 at 1:07 PM, Kevin s...@serveredirect.com wrote:
0 problems on ubuntu 12.04LTS here, 4 EU servers up, 7
Don't worry, you are NOT the first to try that. I probably was!
On Sat, May 10, 2014 at 1:12 PM, big john brewskii...@gmail.com wrote:
looks like i been using the wrong appid ...
___
To unsubscribe, edit your list preferences, or view the list
Thanks a lot every one. I think we've got plenty of capacity for now. I
even see a number of the pay-per-reserved-slot / pay-for-perks guys getting
into the act now too!
Not sure how long the high-demand will last. But, I am sure it will
diminish somewhat over the coming couple of weeks.
On
Hi. Can you encourage the devs to publish their UpToDateCheck URL so
that server ops can do automatic updates?
I assume this is just something they can set in Steamworks, but I don't
know that.
For example, TF2's:
Got one setup for East Canada. trying it out right now. how do i change server
slots? it shwos only 2. i added mp_maxplayers 20 in server cfg, do i need it in
the run command? BTW working fine on windows server 2012 r2
From: Weasels Lair
No built-in way to do it. But, I was (until my server sudden went offline a
couple hours ago) using a regex chat filter plug-in for source mod to just
drop the chats - and treat them like they never happened. I think it was
this plug-in specifically:
14 matches
Mail list logo