Re: [hlds_linux] Problem

2016-11-15 Thread ics
I'm also sure that this has nothing to do with the maps entity counts at all. The connecting player is 1 entity and if the server for some reason reports it cannot create new entity, it will drop the player and give false information about max_edicts. -ics sigsegv kirjoitti: Since I had the

[hlds_linux] Almost no sound in Synergy

2016-11-15 Thread epi
I'm running a Synergy server on Debian testing. The server loads properly for the most part and game play is normal, except there is almost no sound. Footsteps play for everyone and gun sounds play locally only, but other than that, nothing. Here are error messages from the server console that

Re: [hlds_linux] Problem

2016-11-15 Thread sigsegv
Since I had the (possibly somewhat unique) experience of seeing this problem from both the client side and server side at the same time when it happened, I have some console excerpts from both sides at the time of disconnect. Unfortunately I don't have timestamps for every single line on the serve

Re: [hlds_linux] Problem

2016-11-15 Thread sigsegv
I've had this happen multiple times with a Windows client and Linux dedicated server on my same box for testing. Had it occur on mvm_example (hardly a high-entity-quantity map) at least twice. Once of those times was literally moments after the server had started and changelevel'd to the map. So