I'm also sure that this has nothing to do with the maps entity counts at
all. The connecting player is 1 entity and if the server for some reason
reports it cannot create new entity, it will drop the player and give
false information about max_edicts.
-ics
sigsegv kirjoitti:
Since I had the
I'm running a Synergy server on Debian testing. The server loads
properly for the most part and game play is normal, except there is
almost no sound. Footsteps play for everyone and gun sounds play locally
only, but other than that, nothing. Here are error messages from the
server console that
Since I had the (possibly somewhat unique) experience of seeing this
problem from both the client side and server side at the same time when it
happened, I have some console excerpts from both sides at the time of
disconnect.
Unfortunately I don't have timestamps for every single line on the serve
I've had this happen multiple times with a Windows client and Linux
dedicated server on my same box for testing.
Had it occur on mvm_example (hardly a high-entity-quantity map) at least
twice. Once of those times was literally moments after the server had
started and changelevel'd to the map.
So
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