Thanks so much for doing a optional update in this way. It really helps to
have forewarning on potential mod breaking updates.
On Tue, Mar 14, 2017 at 5:05 PM, Emil Larsson wrote:
> Thanks for making this optional though, lets us update our server during
> low pop times without having to find o
I understand it now ignore my last message.
On Tue, Feb 14, 2017 at 6:03 PM, A Fearts wrote:
> What is the difference between setting: sv_voicecodec vaudio_speex &
> sv_voicecodec steam?
>
> Does "steam" = vaudio_speex + sv_use_steam_voice "1"?
&g
What is the difference between setting: sv_voicecodec vaudio_speex &
sv_voicecodec steam?
Does "steam" = vaudio_speex + sv_use_steam_voice "1"?
Does "vaudio_speex" = vaudio_speex + sv_use_steam_voice "0"?
Or is it something completely different? I'm a bit confused.
On Tue, Feb 14, 2017 at 3:39
Thanks for the update Eric. Is there any news on if/when the issue with the
new Voice Codec will be patched? I saw you guys did respond to the Github
issue thread and was hoping to see some news on the issue this update. I
still have all my personal servers reverted back to the old Codec but it
wou
, Dec 22, 2016 at 6:12 PM, A Fearts wrote:
> I see now that someone made a new Bug report here: https://github.com/
> ValveSoftware/Source-1-Games/issues/2026
>
>
>
> On Thu, Dec 22, 2016 at 6:07 PM, A Fearts wrote:
>
>> @John Schoenick
>>
>>
>> The vol
I see now that someone made a new Bug report here:
https://github.com/ValveSoftware/Source-1-Games/issues/2026
On Thu, Dec 22, 2016 at 6:07 PM, A Fearts wrote:
> @John Schoenick
>
>
> The volume settings in the Voice Options menu is the very first thing I
> tested with effected
t;> ____
>> From: hlds_linux [hlds_linux-boun...@list.valvesoftware.com] on behalf
>> of A Fearts [joewatshis...@gmail.com]
>> Sent: Wednesday, December 21, 2016 5:33 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [
I'll forward that information. Thanks.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
> Behalf Of A Fearts
> Sent: Wednesday, December 21, 2016 5:12 PM
> To: Half-Life dedicated Linux server mail
s having problems.
>
> Thanks.
>
> -Eric
>
>
> -Original Message-
> From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On
> Behalf Of A Fearts
> Sent: Wednesday, December 21, 2016 4:56 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: R
I noticed you also changed:
sv_use_steam_voice So it defaults to: 0
sv_voicecodec So it defaults to: vaudio_celt
When testing these setting a month or so when it was in BETA stages I
noticed a few issues. I would set these setting and restart the server to
make sure it set everything properly. F
Hey John just a quick question. There are confirmed reports of the
Unusualifiers still giving the Halloween effects when applied even though
the event is now over. Is this on purpose? I thought those effects were
supposed to be turned off now.
Video proof: https://www.youtube.com/watch?v=d1NhAEqGq
Yes thanks for posting the notes a head of time it's very helpful.
On Tue, Mar 1, 2016 at 7:04 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:
> Thanks for publishing the notes in the early warnings. It's a very
> welcomed change.
>
>
> On 02.03.2016 00:53, Eric Smith wrote:
>
>
Still have some issues with the ragdolls crashing clients to desktop. I
sent you a email with some of my crash dumps. Please take a look when you
have time. Thanks a lot for fixing most of the ragdoll issues though, my
Prophunt server seems fine now.
On Mon, Dec 15, 2014 at 6:51 PM, Eric Smith wr
Can you please fix models causing clients to crash to desktop for game
modes like Prophunt. I'm not sure what exactly is causing it but the game
mode is dead until you guys update with a patch. Thanks.
On Wed, Dec 10, 2014 at 6:50 PM, Eric Smith wrote:
> We've released a mandatory update for TF2
I posted a explanation and temp fix here:
https://forums.alliedmods.net/showthread.php?t=251438
On Nov 13, 2014 10:41 AM, "Ross Bemrose" wrote:
> Note: I haven't seen this exploit in person.
>
> I've been hearing about an exploit that is allowing players to equip
> weapons into slots they don't b
I've not tested this but I have heard complaints from a couple of my
player. They tell me bosses on my slender man server appear invisible.
On Oct 16, 2014 3:42 PM, "Ross Bemrose" wrote:
> So, I've been hearing that clients are blocking the downloads of some
> model-related files since the last T
Dats a lot of updates doe.
On Wed, Sep 17, 2014 at 8:18 PM, Eric Smith wrote:
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2406664.
>
> -Eric
>
> -
>
> - Added Alien: Isolation promo items and
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