Hello,
Most of my DoD:S players complain that they can't play detonating maps.
They say, when map starts loading, they crash at ...server info. Does
anyone know if this problem is more server related or an other game bug?
P.S. I can play detonating maps without problems.
--
EVAgames
Check their IP addresses. I bet they are illegal or cracked.
On Wed, 28 Jul 2010 10:37:24 +0300, Christopher Szabo sza...@hotmail.com
wrote:
But ITS FAKE SERVERS AND PLAYERS. You cant even connect to the servers
or you get redicrected. Its makes the serverlist very messy.
As I remember there was an update that fixed error messages about missing
particles. But dods still reports about them.
Particles: Missing 'particles/error.pcf'
Particles: Missing 'particles/fire_01.pcf'
Particles: Missing 'particles/burning_fx.pcf'
Can anyone edit particles file and remove
Lawyers will do nothing. Valve isn't hosting those fake servers.
Someone is, so track down IP, and call ISP that IP belongs to.
And if someone is faking Valve's master server list, it isn't Valve fault.
Every communication is possible to interrupt and master server
communication is not an
On my country is a bit more. :-)
Sent from my shiny metal ass. :P
On Wed, 28 Jul 2010 20:22:48 +0300, DontWannaName!
ad...@topnotchclan.com wrote:
It's not cheap to trademark. I think it's around $300.
Sent from my iPhone 4
On Jul 28, 2010, at 10:10 AM, tom nikitopoulos
As I remember Intel Celeron (Tualatin) 1200 doesn't have a SSE2? Does it
even handle CS:S 12 players? :|
On Thu, 15 Jul 2010 18:00:52 +0300, Huber Uli huber@gmx.de wrote:
Hey,
My CPU is a Intel Celeron 1200MHz on a Linux 2.6.25.20-0.5-pae .
Where can i find the details of the
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von
EVAgames Community
Gesendet: Donnerstag, 15. Juli 2010 17:11
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] Error in Line 341 on Startup
First of all, do not mess with your game. Remove all configs, fps_screwups
and other configs, used with old CSS. Then try again.
protocol 7 and protocol 15 have lots of changes and outdated fps_tweaks do
worse. :-)
On Thu, 15 Jul 2010 23:00:11 +0300, Steffen Schmolinske
I don't get, what's the problem? You are lack of disk space or what?! We,
TF2 server owners get tons of windows(or Xbox config) files. Movie (bik)
files and other stuff that linux server doesn't need and no one complains
about that. And you want Valve to pay devs to add some kind of
What's the point?
On Fri, 09 Jul 2010 23:30:24 +0300, jl...@hd-gaming.com wrote:
Would be nice to see the 64bit binaries come back, Alfred. :)
We have released a beta update for Half-Life 1 Dedicated servers. To get
this beta run the hldsupdatetool with -beta hlbeta on the command
line.
Yes. Some people just bought new dedicated servers. :-)
On Tue, 29 Jun 2010 15:45:21 +0300, Orhan Mustafa orhan.must...@web.de
wrote:
hey... anything happening regarding this issue?
@beufert, did you find a solution?
On Tue, Jun 15, 2010 at 3:10 PM, Orhan Mustafa orhan.must...@web.de
Yep, it's orangebox here:
Protocol version 15
Exe version 1.0.3.6 (cstrike_beta)
Exe build: 12:07:02 May 7 2010 (4197) (260)
On Tue, 11 May 2010 22:36:00 +0300, Pc 349bds junkmailbi...@gmail.com
wrote:
looks like it. this was posted on the update new for the game around
11am today.
the
flipped out and
raised hell. So here it is.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of EVAgames
Community
Sent: Sunday, April 25, 2010 11:46 PM
To: Half-Life dedicated Linux server mailing list
This list is for those, who beg Alfred for updates (he never replies :-)
). And those who agree with everything that supports valve politics and
non written rules. Other kind of people is suggested to be banned. I’ve
noticed that this list is useful as fifth leg to a dog. I still don’t
Go Windows! Bill Gates +1. OpenSource community -10.
On Thu, 15 Apr 2010 23:57:57 +0400, Jason Ruymen
jas...@valvesoftware.com wrote:
A required update to Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Added Sam Max
to do with a TF2 update ?
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of EVAgames
Community
Sent: Thursday, April 15, 2010 9:10 AM
To: Half-Life dedicated Linux server mailing list
.
Has nothing to do with Windows or Open Source Development.
On 4/15/10, EVAgames Community hlds_li...@evagames.eu wrote:
Try running a Linux box. You should notice the bugs we all are suffering
last two (or more) months.
But hey, just an other clientside update. And I would say, quite
useless
No. Not that company. We mean that company that make player hat updates
instead of fixing some engine exploits, shadow player bugs and finally –
the fucked up query protocol. We mean that company. We mean that company
that fucked up the custom mod community with their super “go orange” thing
Pyzė! Will we get DoD:s engine fix'es too?
On Fri, 19 Mar 2010 00:03:58 +0200, Jason Ruymen
jas...@valvesoftware.com wrote:
A required update for Team Fortress 2 is the on way. It should be live
in 1 hour.
Jason
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+1
On Wed, 17 Mar 2010 01:00:05 +0200, Nephyrin Zey nephy...@doublezen.net
wrote:
Speaking of unresolved problems...
- Unconnected commands
- Basically any invalid packet causing the server to break in some way
-- A2S_INFO spam (query caching just makes it take slightly more packets
to
Do not use it. That's your fix.
On Sun, 14 Mar 2010 18:08:30 +0200, pet ga...@maxrate.pl wrote:
Hi
I've noticed that after last counter strike 1.6 update form valve dproto
doesn't work. I have tried also with the newest one, still have the same
issue:
Currently loaded plugins:
Well, dproto isn't a crack theoretically. It doesn't even touch any of
Valve files. Witch means, that there are no problems with EULA. So I don't
see any country law problems here. So, as we know - most of ISP's allow to
upload metamod plugins without any restrictions. And anyone can upload
Basicly, you need to do some HEX'ing inside engine_i686.so and it helps
(at least temporary).
On Fri, 05 Mar 2010 20:05:30 +0200, Loïc Péron reg...@gmail.com wrote:
Hopefully it is gonna be fixed soon !
2010/3/5 Alfred Reynolds alf...@valvesoftware.com
You can always email me directly
Intel+OpenSUSE 11.1 (x64)
No problems after the update.
Evaldas
www.evagames.eu
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I have 2.8GHz Quad Core and I can run 1000fps TeamFortress with ~26 players
on one core. Usage is about ~70-80%.
So, doing some math...
(26*2.0)/2.8=18.57
And I think that 18 players on 2.0GHz core isn't so bad. If you want more,
try lowering your kernel settings. Do not use RT and lower fps
Even DoD:s which is built on same engines, uses less CPU than TeamFortress.
So better solution is to change CPU. More GHz per core, more fun.
--
From: pet ga...@maxrate.pl
Sent: Sunday, January 17, 2010 4:19 PM
To: Half-Life dedicated Linux server
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