[hlds_linux] DoD detonating maps

2010-07-29 Thread EVAgames Community
Hello, Most of my DoD:S players complain that they can't play detonating maps. They say, when map starts loading, they crash at ...server info. Does anyone know if this problem is more server related or an other game bug? P.S. I can play detonating maps without problems. -- EVAgames

Re: [hlds_linux] Fake servers with our name...

2010-07-28 Thread EVAgames Community
Check their IP addresses. I bet they are illegal or cracked. On Wed, 28 Jul 2010 10:37:24 +0300, Christopher Szabo sza...@hotmail.com wrote: But ITS FAKE SERVERS AND PLAYERS. You cant even connect to the servers or you get redicrected. Its makes the serverlist very messy.

[hlds_linux] Missing particles

2010-07-28 Thread EVAgames Community
As I remember there was an update that fixed error messages about missing particles. But dods still reports about them. Particles: Missing 'particles/error.pcf' Particles: Missing 'particles/fire_01.pcf' Particles: Missing 'particles/burning_fx.pcf' Can anyone edit particles file and remove

Re: [hlds_linux] Fake servers with our name...

2010-07-28 Thread EVAgames Community
Lawyers will do nothing. Valve isn't hosting those fake servers. Someone is, so track down IP, and call ISP that IP belongs to. And if someone is faking Valve's master server list, it isn't Valve fault. Every communication is possible to interrupt and master server communication is not an

Re: [hlds_linux] Fake servers with our name...

2010-07-28 Thread EVAgames Community
On my country is a bit more. :-) Sent from my shiny metal ass. :P On Wed, 28 Jul 2010 20:22:48 +0300, DontWannaName! ad...@topnotchclan.com wrote: It's not cheap to trademark. I think it's around $300. Sent from my iPhone 4 On Jul 28, 2010, at 10:10 AM, tom nikitopoulos

Re: [hlds_linux] Error in Line 341 on Startup

2010-07-15 Thread EVAgames Community
As I remember Intel Celeron (Tualatin) 1200 doesn't have a SSE2? Does it even handle CS:S 12 players? :| On Thu, 15 Jul 2010 18:00:52 +0300, Huber Uli huber@gmx.de wrote: Hey, My CPU is a Intel Celeron 1200MHz on a Linux 2.6.25.20-0.5-pae . Where can i find the details of the

Re: [hlds_linux] Error in Line 341 on Startup

2010-07-15 Thread EVAgames Community
-Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von EVAgames Community Gesendet: Donnerstag, 15. Juli 2010 17:11 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] Error in Line 341 on Startup

Re: [hlds_linux] CSS weapon upgrades

2010-07-15 Thread EVAgames Community
First of all, do not mess with your game. Remove all configs, fps_screwups and other configs, used with old CSS. Then try again. protocol 7 and protocol 15 have lots of changes and outdated fps_tweaks do worse. :-) On Thu, 15 Jul 2010 23:00:11 +0300, Steffen Schmolinske

Re: [hlds_linux] Possible update?

2010-07-10 Thread EVAgames Community
I don't get, what's the problem? You are lack of disk space or what?! We, TF2 server owners get tons of windows(or Xbox config) files. Movie (bik) files and other stuff that linux server doesn't need and no one complains about that. And you want Valve to pay devs to add some kind of

Re: [hlds_linux] Half-Life 1 Dedicated server Beta released

2010-07-09 Thread EVAgames Community
What's the point? On Fri, 09 Jul 2010 23:30:24 +0300, jl...@hd-gaming.com wrote: Would be nice to see the 64bit binaries come back, Alfred. :) We have released a beta update for Half-Life 1 Dedicated servers. To get this beta run the hldsupdatetool with -beta hlbeta on the command line.

Re: [hlds_linux] older hlds version in order to workaround sse2 problem

2010-06-29 Thread EVAgames Community
Yes. Some people just bought new dedicated servers. :-) On Tue, 29 Jun 2010 15:45:21 +0300, Orhan Mustafa orhan.must...@web.de wrote: hey... anything happening regarding this issue? @beufert, did you find a solution? On Tue, Jun 15, 2010 at 3:10 PM, Orhan Mustafa orhan.must...@web.de

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread EVAgames Community
Yep, it's orangebox here: Protocol version 15 Exe version 1.0.3.6 (cstrike_beta) Exe build: 12:07:02 May 7 2010 (4197) (260) On Tue, 11 May 2010 22:36:00 +0300, Pc 349bds junkmailbi...@gmail.com wrote: looks like it. this was posted on the update new for the game around 11am today. the

Re: [hlds_linux] sourcemod l4d2

2010-04-26 Thread EVAgames Community
flipped out and raised hell. So here it is. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of EVAgames Community Sent: Sunday, April 25, 2010 11:46 PM To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] sourcemod l4d2

2010-04-25 Thread EVAgames Community
This list is for those, who beg Alfred for updates (he never replies :-) ). And those who agree with everything that supports valve politics and non written rules. Other kind of people is suggested to be banned. I’ve noticed that this list is useful as fifth leg to a dog. I still don’t

Re: [hlds_linux] Team Fortress 2 Update Available

2010-04-15 Thread EVAgames Community
Go Windows! Bill Gates +1. OpenSource community -10. On Thu, 15 Apr 2010 23:57:57 +0400, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added Sam Max

Re: [hlds_linux] Team Fortress 2 Update Available

2010-04-15 Thread EVAgames Community
to do with a TF2 update ? --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of EVAgames Community Sent: Thursday, April 15, 2010 9:10 AM To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Team Fortress 2 Update Available

2010-04-15 Thread EVAgames Community
. Has nothing to do with Windows or Open Source Development. On 4/15/10, EVAgames Community hlds_li...@evagames.eu wrote: Try running a Linux box. You should notice the bugs we all are suffering last two (or more) months. But hey, just an other clientside update. And I would say, quite useless

Re: [hlds_linux] tf2 strange issue

2010-04-06 Thread EVAgames Community
No. Not that company. We mean that company that make player hat updates instead of fixing some engine exploits, shadow player bugs and finally – the fucked up query protocol. We mean that company. We mean that company that fucked up the custom mod community with their super “go orange” thing

Re: [hlds_linux] Team Fortress 2 Update Coming

2010-03-18 Thread EVAgames Community
Pyzė! Will we get DoD:s engine fix'es too? On Fri, 19 Mar 2010 00:03:58 +0200, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is the on way. It should be live in 1 hour. Jason ___ To unsubscribe, edit

Re: [hlds_linux] Ongoing issues with OB-engine games like TF2 and DOD:S

2010-03-16 Thread EVAgames Community
+1 On Wed, 17 Mar 2010 01:00:05 +0200, Nephyrin Zey nephy...@doublezen.net wrote: Speaking of unresolved problems... - Unconnected commands - Basically any invalid packet causing the server to break in some way -- A2S_INFO spam (query caching just makes it take slightly more packets to

Re: [hlds_linux] dproto

2010-03-14 Thread EVAgames Community
Do not use it. That's your fix. On Sun, 14 Mar 2010 18:08:30 +0200, pet ga...@maxrate.pl wrote: Hi I've noticed that after last counter strike 1.6 update form valve dproto doesn't work. I have tried also with the newest one, still have the same issue: Currently loaded plugins:

Re: [hlds_linux] dproto

2010-03-14 Thread EVAgames Community
Well, dproto isn't a crack theoretically. It doesn't even touch any of Valve files. Witch means, that there are no problems with EULA. So I don't see any country law problems here. So, as we know - most of ISP's allow to upload metamod plugins without any restrictions. And anyone can upload

Re: [hlds_linux] HLDS exploit ?

2010-03-05 Thread EVAgames Community
Basicly, you need to do some HEX'ing inside engine_i686.so and it helps (at least temporary). On Fri, 05 Mar 2010 20:05:30 +0200, Loïc Péron reg...@gmail.com wrote: Hopefully it is gonna be fixed soon ! 2010/3/5 Alfred Reynolds alf...@valvesoftware.com You can always email me directly

Re: [hlds_linux] Team Fortress 2 Update Available

2010-01-28 Thread EVAgames Community
Intel+OpenSUSE 11.1 (x64) No problems after the update. Evaldas www.evagames.eu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] team fortress 2 high cpu consumption

2010-01-17 Thread EVAgames Community
I have 2.8GHz Quad Core and I can run 1000fps TeamFortress with ~26 players on one core. Usage is about ~70-80%. So, doing some math... (26*2.0)/2.8=18.57 And I think that 18 players on 2.0GHz core isn't so bad. If you want more, try lowering your kernel settings. Do not use RT and lower fps

Re: [hlds_linux] team fortress 2 high cpu consumption

2010-01-17 Thread EVAgames Community
Even DoD:s which is built on same engines, uses less CPU than TeamFortress. So better solution is to change CPU. More GHz per core, more fun. -- From: pet ga...@maxrate.pl Sent: Sunday, January 17, 2010 4:19 PM To: Half-Life dedicated Linux server