I'm pretty sure one of your amxx plugins is misbehaving. Try looking
for plugins that include messages.inc in their source code and disable
them.
These would usually be plugins that hack deeper into cs hooks, I had
to work with them couple of years down the line when I was
experimenting with differ
Mods are not the issue here.
I have taken the liberty and got a hl server for myself; I'm running
Protocol version 48
Exe version 1.1.2.1/Stdio (valve)
Exe build: 11:19:19 Sep 23 2008 (4352)
Check that you are downloading server files to a new directory. When you run
./steam -command update -game
You need to specify a map with +map, not -map, i.e. +map crossfire.
Other than that your server does not seem to be autoupdating as I
thought it would once the crash was gone. Your best bet would be to
download a fresh server install to a new directory and then swap
whatever maps or else you wanted
You need to change your -game parameter to either valve or cstrike, as in
./hlds_run -game cstrike -autoupdate -secure -console -maxplayers 4 +log
on -debug -verbose -port 27016
And then I would suggest that you switch to metamod-p and amxx.
On Sun, Apr 26, 2009 at 1:33 PM, stalker wrote:
> I'v
The max_queries cvars have nothing to do with the problems you are
having. These cvars control the number of info queries the server will
accept per second (i.e. how many times per second can you refresh the
server info window in steam server browser with players and scores and
etc listed in it) be
Like I explained to someone else quite a while ago,
I have read somewhere a long time ago a basic (albeit not official)
explanation how svc_bad worked.
It basically happens if there is a "half-open" server-client
connection, i.e. the client is "timeouting" but not yet dropped as
timed out, and a
While all of the above might hold true, I have noticed that this
usually happens a few minutes after a map starts. Couple of years ago
I have read somewhere that it does indeed usually happen soon after a
mapchange and it is associated with one or more of the clients'
connections lost/broken/time-o
Some of the files are already available, but key content such as maps
will be released just before the launch in an additional 300MB+
update.
On Sat, Nov 15, 2008 at 5:03 PM, Eric-jan Riemers <[EMAIL PROTECTED]> wrote:
> All,
>
> Maybe allready said.. but..
>
> 18th of november the game will come
-.-.-.-.-.-.-.-
>> en3my
>> www.2Po.eu
>>
>> - Original Message -
>> From: "AnAkIn ." <[EMAIL PROTECTED]>
>> To: "Half-Life dedicated Linux server mailing list"
>>
>> Sent: Thursday, November 13, 2008 6:58 PM
>
What are the chances of sustaining 980+ fps on a public server with
20+ players and max rates ?
On Thu, Nov 13, 2008 at 1:09 PM, Kveri <[EMAIL PROTECTED]> wrote:
> Interesting, it looks like a bug in documentation. I'll test it on
> brand new dual E5335 xeon server.
>
> Kveri
>
> Sent from my iPho
Take it easy :) I didn't say they "hacked" it.
Since CPU values have been known to be reported incorrectly, there's
no reason why fps values would *always* be reliable and accurate.
In response to OP, try running 1000hz, not tickless kernel. Kveri has
suggested doing so in the past. I think it's w
-pingboost 3 only gives "speeded servers" when used in combination
with "sys_ticrate 1".
Using -pingboost 3 with sys_ticrate 1000 will not cause any "speed
related" problems at all.
On an unrelated, personal and subjective side note, I haven't seen
more than 0.75% CPU usage via "rcon stats" on
Hi folks,
It's about time for me to upgrade my old software to something more
up-to-date. The OS will be Slackware, most likely 12.1. As I have used
kernel 2.6.16 ever since it was released in April 2006, I have no idea
what are the optimal kernel settings these days for hosting stable
(i.e. not th
a consistent
> fashion, seeing as they are both using the same query protocol.
>
> Drek
>
> Faustas Buškevičius wrote:
>> I had a nice little php script to query my cs1.6 servers. After the
>> update, the only thing I had to change was to append a "\x00" after
I had a nice little php script to query my cs1.6 servers. After the
update, the only thing I had to change was to append a "\x00" after
the "SourceEngineQuery" string. And the return values have moved
around in order a little, but thats trivial to adopt to by elementary
trial and error.
On Thu, Oc
Let me guess, are you on an AMD processor ? They're known for spitting
out all sorts of unseen error messages.
On Sun, Oct 26, 2008 at 8:07 PM, Martin Haas <[EMAIL PROTECTED]> wrote:
> I make what you said... reamove for next clientregistry.blob but server kick
> for next with the same error when
when I don't even load mod cstrike, the server gives out segmentation
> fault after the first call to the "map" command.
>
> On Fri, Oct 24, 2008 at 2:55 AM, Faustas Buškevičius <
> [EMAIL PROTECTED]> wrote:
>
>> Servers start up fine with glibc 2.3.4, 2.3
Servers start up fine with glibc 2.3.4, 2.3.6 and 2.5. Initially
Slackware 8, manually updated to 12. 2.6.16.2 kernel & P4.
On Thu, Oct 23, 2008 at 8:34 PM, Gary Stanley <[EMAIL PROTECTED]> wrote:
> At 02:12 PM 10/23/2008, J.Miribel wrote:
>>Might be a kernel debug output that I enabled last time
How about adding a server cvar to control connecting players color
depth (i.e. 16bit or 32bit) ? I was about to offer to disable 32bit
mode at all, but this method would leave the choice up to the admins.
It would be amazing to have this for any sort of online play (public
servers, clan wars, leagu
I would start by trying to run the map on a clean server (i.e. without
addons/mods and default server.rc) to see if server is messing with
map objects. I would then triple-check consistency of the map. Try
running it on another processor (i.e. try P4 or Core2 if running Xeon,
try Intel if running A
If that did not help, You can
Logout > browse to your Steam folder (usually C:\Program Files\Steam)
> delete ClientRegistry.blob > Login
What happens is that sometimes when I logout the blob file isn't
deleted immediately.
On Mon, Aug 25, 2008 at 6:42 PM, Erik Southworth
<[EMAIL PROTECTED]> wrote
This happens whether you specify +ip or not. Seems to me like Valves'
issue, on that note I would suggest others not to restart their
servers right now. It does however work with -nomaster but well..
On Wed, Jul 9, 2008 at 6:34 PM, Marcel <[EMAIL PROTECTED]> wrote:
>
>> Dunno if this is related to
Hi folks,
my perfectly up-to-date hlds server hangs every couple of hours
without any elaboration. It was working (fine) for the last couple of
months with no changes (running CSDM), but same thing now happens
without any addons whatsoever. It is then hovering about 3% cpu as if
it was empty but it
Well Jason said in the last update notification something was fixed
with the Russian fonts. In software development usually what happens
is that you release a version of something, and then update that
release, occasionally just a few minutes(hours? days ? this is VALVe)
later. Since the font file
I believe he was being sarcastic. Or drunk. Or both.
Faustas
On Thu, Jun 5, 2008 at 6:30 AM, Nephyrin Zey <[EMAIL PROTECTED]> wrote:
> ... what?
>
> - Neph
>
> 2008/6/4 1nsane . <[EMAIL PROTECTED]>:
>> Valve codes awesomely for Linux like that :). We poor WIndows guys have to
>> make do with what
I think it's th other way around, i.e. it was EM64T and now its
Intel64. And yes, quite a few P4s to 64bit (at least they should), see
http://www.intel.com/products/processor_number/chart/pentium4.htm
I personally own the 631 (3.0 OC'ed to 3.4).
I presume 32bit hlds will work fine in 64bit environm
You can also try 'map some-other-map' command if you see those
messages. As far as my experience tells, this fixes the problem
somewhat faster than continuous restarting.
Regards
arge
On Mon, Mar 31, 2008 at 10:01 PM, kabukiUkie <[EMAIL PROTECTED]> wrote:
> I have the same problem, and it only ha
Yes, Evaldai, I am. Glad to see some natives in here :-D
Let me guess, you are from lithuania?
- Original Message -
From: "Faustas Buškevičius" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, May 09, 2006 5:47 PM
Subject: Re: [hlds_linux] HLDS drops of the Steam internet serv
Heh, I guess I've detected something. I've noticed that when starting
the server, it returns something like this
Adding master server 68.142.72.250:27010
Adding master server 69.28.151.162:27010
Could not establish connection to Steam servers.
The server does not show up, I can refresh my browser
I have a bit different setup over here. I have a linux box, which acts
as a router (we connect our gameservers (with IPs of 10.X.X.X class) to
it). So one box has ports 1020-1030, the other one has 27000-27099
rerouted. Here's the problem: one gameserver (running on port 1024)
shows up in Internet
Hi folks,
I'm sure You all have seen this many times, but could You please explain
me why this happens ?
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad*
*
It happens approx. one time a week, but it is still very annoying and it
sucks because I don't know WHY this happens.
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