Re: [hlds_linux] Fatal Errors: SZ_GetSpace and MSG_ONE

2009-06-21 Thread Faustas Buškevičius
I'm pretty sure one of your amxx plugins is misbehaving. Try looking for plugins that include messages.inc in their source code and disable them. These would usually be plugins that hack deeper into cs hooks, I had to work with them couple of years down the line when I was experimenting with differ

Re: [hlds_linux] Getting Started

2009-04-28 Thread Faustas Buškevičius
Mods are not the issue here. I have taken the liberty and got a hl server for myself; I'm running Protocol version 48 Exe version 1.1.2.1/Stdio (valve) Exe build: 11:19:19 Sep 23 2008 (4352) Check that you are downloading server files to a new directory. When you run ./steam -command update -game

Re: [hlds_linux] Getting Started

2009-04-28 Thread Faustas Buškevičius
You need to specify a map with +map, not -map, i.e. +map crossfire. Other than that your server does not seem to be autoupdating as I thought it would once the crash was gone. Your best bet would be to download a fresh server install to a new directory and then swap whatever maps or else you wanted

Re: [hlds_linux] Getting Started

2009-04-26 Thread Faustas Buškevičius
You need to change your -game parameter to either valve or cstrike, as in ./hlds_run -game cstrike -autoupdate -secure -console -maxplayers 4 +log on -debug -verbose -port 27016 And then I would suggest that you switch to metamod-p and amxx. On Sun, Apr 26, 2009 at 1:33 PM, stalker wrote: > I'v

Re: [hlds_linux] server.cfg questions

2009-02-22 Thread Faustas Buškevičius
The max_queries cvars have nothing to do with the problems you are having. These cvars control the number of info queries the server will accept per second (i.e. how many times per second can you refresh the server info window in steam server browser with players and scores and etc listed in it) be

Re: [hlds_linux] [HL1] svc_bad

2009-02-21 Thread Faustas Buškevičius
Like I explained to someone else quite a while ago, I have read somewhere a long time ago a basic (albeit not official) explanation how svc_bad worked. It basically happens if there is a "half-open" server-client connection, i.e. the client is "timeouting" but not yet dropped as timed out, and a

Re: [hlds_linux] svc_bad

2008-12-08 Thread Faustas Buškevičius
While all of the above might hold true, I have noticed that this usually happens a few minutes after a map starts. Couple of years ago I have read somewhere that it does indeed usually happen soon after a mapchange and it is associated with one or more of the clients' connections lost/broken/time-o

Re: [hlds_linux] release date?

2008-11-15 Thread Faustas Buškevičius
Some of the files are already available, but key content such as maps will be released just before the launch in an additional 300MB+ update. On Sat, Nov 15, 2008 at 5:03 PM, Eric-jan Riemers <[EMAIL PROTECTED]> wrote: > All, > > Maybe allready said.. but.. > > 18th of november the game will come

Re: [hlds_linux] The 1000fps problem

2008-11-13 Thread Faustas Buškevičius
-.-.-.-.-.-.-.- >> en3my >> www.2Po.eu >> >> - Original Message - >> From: "AnAkIn ." <[EMAIL PROTECTED]> >> To: "Half-Life dedicated Linux server mailing list" >> >> Sent: Thursday, November 13, 2008 6:58 PM >

Re: [hlds_linux] The 1000fps problem

2008-11-13 Thread Faustas Buškevičius
What are the chances of sustaining 980+ fps on a public server with 20+ players and max rates ? On Thu, Nov 13, 2008 at 1:09 PM, Kveri <[EMAIL PROTECTED]> wrote: > Interesting, it looks like a bug in documentation. I'll test it on > brand new dual E5335 xeon server. > > Kveri > > Sent from my iPho

Re: [hlds_linux] The 1000fps problem

2008-11-10 Thread Faustas Buškevičius
Take it easy :) I didn't say they "hacked" it. Since CPU values have been known to be reported incorrectly, there's no reason why fps values would *always* be reliable and accurate. In response to OP, try running 1000hz, not tickless kernel. Kveri has suggested doing so in the past. I think it's w

Re: [hlds_linux] The 1000fps problem

2008-11-10 Thread Faustas Buškevičius
-pingboost 3 only gives "speeded servers" when used in combination with "sys_ticrate 1". Using -pingboost 3 with sys_ticrate 1000 will not cause any "speed related" problems at all. On an unrelated, personal and subjective side note, I haven't seen more than 0.75% CPU usage via "rcon stats" on

[hlds_linux] Optimal kernel settings

2008-11-05 Thread Faustas Buškevičius
Hi folks, It's about time for me to upgrade my old software to something more up-to-date. The OS will be Slackware, most likely 12.1. As I have used kernel 2.6.16 ever since it was released in April 2006, I have no idea what are the optimal kernel settings these days for hosting stable (i.e. not th

Re: [hlds_linux] What has changed in the serverquery protocol?

2008-10-30 Thread Faustas Buškevičius
a consistent > fashion, seeing as they are both using the same query protocol. > > Drek > > Faustas Buškevičius wrote: >> I had a nice little php script to query my cs1.6 servers. After the >> update, the only thing I had to change was to append a "\x00" after

Re: [hlds_linux] What has changed in the serverquery protocol?

2008-10-30 Thread Faustas Buškevičius
I had a nice little php script to query my cs1.6 servers. After the update, the only thing I had to change was to append a "\x00" after the "SourceEngineQuery" string. And the return values have moved around in order a little, but thats trivial to adopt to by elementary trial and error. On Thu, Oc

Re: [hlds_linux] HLDS - Counter strike server protocol 48

2008-10-26 Thread Faustas Buškevičius
Let me guess, are you on an AMD processor ? They're known for spitting out all sorts of unseen error messages. On Sun, Oct 26, 2008 at 8:07 PM, Martin Haas <[EMAIL PROTECTED]> wrote: > I make what you said... reamove for next clientregistry.blob but server kick > for next with the same error when

Re: [hlds_linux] Increased CPU system usage since last HL1 update

2008-10-24 Thread Faustas Buškevičius
when I don't even load mod cstrike, the server gives out segmentation > fault after the first call to the "map" command. > > On Fri, Oct 24, 2008 at 2:55 AM, Faustas Buškevičius < > [EMAIL PROTECTED]> wrote: > >> Servers start up fine with glibc 2.3.4, 2.3

Re: [hlds_linux] Increased CPU system usage since last HL1 update

2008-10-23 Thread Faustas Buškevičius
Servers start up fine with glibc 2.3.4, 2.3.6 and 2.5. Initially Slackware 8, manually updated to 12. 2.6.16.2 kernel & P4. On Thu, Oct 23, 2008 at 8:34 PM, Gary Stanley <[EMAIL PROTECTED]> wrote: > At 02:12 PM 10/23/2008, J.Miribel wrote: >>Might be a kernel debug output that I enabled last time

Re: [hlds_linux] Counter-Strike 1.6 Beta Updated

2008-10-02 Thread Faustas Buškevičius
How about adding a server cvar to control connecting players color depth (i.e. 16bit or 32bit) ? I was about to offer to disable 32bit mode at all, but this method would leave the choice up to the admins. It would be amazing to have this for any sort of online play (public servers, clan wars, leagu

Re: [hlds_linux] TF2 arena_lumberyard medkit problem

2008-09-26 Thread Faustas Buškevičius
I would start by trying to run the map on a clean server (i.e. without addons/mods and default server.rc) to see if server is messing with map objects. I would then triple-check consistency of the map. Try running it on another processor (i.e. try P4 or Core2 if running Xeon, try Intel if running A

Re: [hlds_linux] Steam ID issues

2008-08-25 Thread Faustas Buškevičius
If that did not help, You can Logout > browse to your Steam folder (usually C:\Program Files\Steam) > delete ClientRegistry.blob > Login What happens is that sometimes when I logout the blob file isn't deleted immediately. On Mon, Aug 25, 2008 at 6:42 PM, Erik Southworth <[EMAIL PROTECTED]> wrote

Re: [hlds_linux] hlds_l servers hang at startup ("No masters loaded")

2008-07-09 Thread Faustas Buškevičius
This happens whether you specify +ip or not. Seems to me like Valves' issue, on that note I would suggest others not to restart their servers right now. It does however work with -nomaster but well.. On Wed, Jul 9, 2008 at 6:34 PM, Marcel <[EMAIL PROTECTED]> wrote: > >> Dunno if this is related to

[hlds_linux] [HLDS] Server hangs

2008-07-01 Thread Faustas Buškevičius
Hi folks, my perfectly up-to-date hlds server hangs every couple of hours without any elaboration. It was working (fine) for the last couple of months with no changes (running CSDM), but same thing now happens without any addons whatsoever. It is then hovering about 3% cpu as if it was empty but it

Re: [hlds_linux] update

2008-06-27 Thread Faustas Buškevičius
Well Jason said in the last update notification something was fixed with the Russian fonts. In software development usually what happens is that you release a version of something, and then update that release, occasionally just a few minutes(hours? days ? this is VALVe) later. Since the font file

Re: [hlds_linux] srcds_i686 for orangebox?

2008-06-05 Thread Faustas Buškevičius
I believe he was being sarcastic. Or drunk. Or both. Faustas On Thu, Jun 5, 2008 at 6:30 AM, Nephyrin Zey <[EMAIL PROTECTED]> wrote: > ... what? > > - Neph > > 2008/6/4 1nsane . <[EMAIL PROTECTED]>: >> Valve codes awesomely for Linux like that :). We poor WIndows guys have to >> make do with what

Re: [hlds_linux] Fwd: 1000 FPS........ but accelerated

2008-05-28 Thread Faustas Buškevičius
I think it's th other way around, i.e. it was EM64T and now its Intel64. And yes, quite a few P4s to 64bit (at least they should), see http://www.intel.com/products/processor_number/chart/pentium4.htm I personally own the 631 (3.0 OC'ed to 3.4). I presume 32bit hlds will work fine in 64bit environm

Re: [hlds_linux] Authentication not working, server crashes

2008-04-01 Thread Faustas Buškevičius
You can also try 'map some-other-map' command if you see those messages. As far as my experience tells, this fixes the problem somewhat faster than continuous restarting. Regards arge On Mon, Mar 31, 2008 at 10:01 PM, kabukiUkie <[EMAIL PROTECTED]> wrote: > I have the same problem, and it only ha

Re: [hlds_linux] HLDS drops of the Steam internet server list

2006-05-11 Thread Faustas Buškevičius
Yes, Evaldai, I am. Glad to see some natives in here :-D Let me guess, you are from lithuania? - Original Message - From: "Faustas Buškevičius" <[EMAIL PROTECTED]> To: Sent: Tuesday, May 09, 2006 5:47 PM Subject: Re: [hlds_linux] HLDS drops of the Steam internet serv

Re: [hlds_linux] HLDS drops of the Steam internet server list

2006-05-09 Thread Faustas Buškevičius
Heh, I guess I've detected something. I've noticed that when starting the server, it returns something like this Adding master server 68.142.72.250:27010 Adding master server 69.28.151.162:27010 Could not establish connection to Steam servers. The server does not show up, I can refresh my browser

Re: [hlds_linux] HLDS drops of the Steam internet server list

2006-05-09 Thread Faustas Buškevičius
I have a bit different setup over here. I have a linux box, which acts as a router (we connect our gameservers (with IPs of 10.X.X.X class) to it). So one box has ports 1020-1030, the other one has 27000-27099 rerouted. Here's the problem: one gameserver (running on port 1024) shows up in Internet

[hlds_linux] svc_bad

2006-04-27 Thread Faustas Buškevičius
Hi folks, I'm sure You all have seen this many times, but could You please explain me why this happens ? Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad* * It happens approx. one time a week, but it is still very annoying and it sucks because I don't know WHY this happens.