Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-20 Thread Info
I'm now crashing every time I attempt to join a team, even after verifying all files and reverting to a vanilla config. On Thu, Oct 20, 2011 at 18:09, DontWannaName! wrote: > I had that crash as well as soon as I first joined after the update. I > verified my files and started again. Worked fine.

Re: [hlds_linux] 07/29/2011 - 17:30:16: Bad SetLocalAngles(0.000000, -3601.493652, 0.000000) on upper_dish_spin

2011-07-30 Thread Info
ere because were not getting the console spew. > > #include > #include > > //Plugin Info > public Plugin:myinfo = > { > name = "Remove Entity", > author = "Bottswana", > description = "Removes console spam from recent update", >

Re: [hlds_linux] 07/29/2011 - 17:30:16: Bad SetLocalAngles(0.000000, -3601.493652, 0.000000)on upper_dish_spin

2011-07-30 Thread Info
perhaps there is a way we can freeze/remove the entities resulting in this spam, until a patch is released? On Sat, Jul 30, 2011 at 08:16, ics wrote: > Both Steel and Gravelpit have them. Take a closer look next time. > > -ics > > 30.7.2011 17:49, Ross Bemrose kirjoitti: > > One of the server I

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-29 Thread Info
this spew is mauling server fps/lag, making it basically unplayable: Bad SetLocalAngles(0.00,-3601.420410,0.00) on upper_dish_spin Bad SetLocalAngles(0.00,-3601.420410,0.00) on upper_dish_spin Bad SetLocalAngles(0.00,-3601.420410,0.00) on upper_dish_spin Bad SetLocalAngles(

Re: [hlds_linux] Team Fortress 2 Update

2011-07-29 Thread Info
How many of those experiencing crashes on map change are running SMAC/Kigen's Anti Cheat? It seems to be a major factor in the crashes I've experienced--100% crash on map change when loaded, but no crashes (yet) when unloaded. On Fri, Jul 29, 2011 at 12:38, Michael Johansen wrote: > > We're kin

Re: [hlds_linux] Team Fortress 2 Update

2011-07-29 Thread Info
My server has the latest sm/mm, no replays, disabled weaps (lasers, mantreads). I can reliably reproduce crashes on map change (it happens 80-90% of the time). Hopefully Valve has something in mind that will get released today--another weekend with broken code is not promising. On Fri, Jul 29, 2

Re: [hlds_linux] Lag spikes (VALVe...?)

2011-03-15 Thread Info
I have probelms too. I use linux (debian 6) and CSS on a own machine. All servers (6 gameservers) freeze for 1-10 seconds (with warning about "connection problems"), but the machine works fine. The problem begin at friday 10. march 2011. -Ursprüngliche Nachricht- Von: hlds_linux-boun...

Re: [hlds_linux] HL2: insecure (secure mode enabled, disconnected from Steam3)

2010-02-10 Thread info
> We run L4D, L4D2, CSS and TF2 servers on the same machine and VAC works > fine on 64bit Debian. > > I had issue like you had once but it was related to screen being "stuck" > and VAC didn't go on at a CSS server untill i killed the old screen > session. This usually happens if you run a CSS serve

[hlds_linux] HL2: insecure (secure mode enabled, disconnected from Steam3)

2010-02-08 Thread info
This is a Steam based issue where CS:S and L4D2 servers loose their VAC secure status after a while, or not even start secure. Having CS:S and L4D2 servers on same machine causes the above issue. Could Valve possibly fix this issue? Currently you cannot host those servers on same machine which is

Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Info Whiskyhörnan
Are there more out there that do not get sv_visiblemaxplayers to work anymore? We are trying to hide our reserved slots, which worked before, but now it reports that 24 slots are open even if it is set to 20 or 22. Bug or feature ? =) // Per Jason Ruymen skrev: > A new set of Steamworks feat

Re: [hlds_linux] Bug - Error verifying STEAM UserID Ticket.

2007-12-16 Thread Info Whiskyhörnan
Happend to our servers just now, I deleted .steam/ClientRegistry.blob and now it works. .steam/ directory is hidden so you have do ls -la to find it. Hope it helps. Svensk Ljud & Ljus Produktion skrev: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternativ