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Any info on when it'll be migrating to Source 2?
On 27/08/14 22:20, Eric Smith wrote:
> We're working on a mandatory update for TF2. We should have it
> ready soon.
>
> -Eric
>
>
> ___ To unsubscribe,
> e
So what's going on with HL2DM exactly? Clients being told to pre-load it
or something. Should we be pulling down HL2DM servers?
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TFC and DMC's Steampipes/Linux clients are still in beta. They're not
compatible with non-beta.
On 6 June 2013 22:28, Weasel wrote:
> Is that "release" or just "beta"?
> Do you know if the existing clients people are running work with that
> as-is today?
> I notice that on my client machine, no
- Updated the console so it can be accessed from the terminal that was
used to run the game for the Linux and Mac versions
Ooh that sounds handy. Will that be ported over to other Source games,
too?
On 2013-05-13 21:00, Eric Smith wrote:
We're working a mandatory update for Team Fortress 2.
Yep - every map change on my DMC server disconnects everyone with this
error.
On 2 April 2013 20:20, Jim Fountain wrote:
> I'm seeing a lot of this in my server consoles for Condition Zero.:
>
> SV_ReadClientMessage: too many cmds 63 sent for /
> Dropped from server
> Reason: CMD_MAXBACKUP hit
I figured that would have been a *little* bit too cruel. Gotta have at
least some self moderation on the ol' mailing list.
On 1 April 2013 21:32, Ondřej Hošek wrote:
> On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison
> wrote:
> > I'm just kidding. Happy April Fools day!
>
I'm just kidding. Happy April Fools day!
On 1 April 2013 21:22, Joe Davison wrote:
> L4D2 will be available for Linux in approx. 20 minutes.
>
>
> On 1 April 2013 21:08, Andre Müller wrote:
>
>> Thanks for Info.
>> Maybe you can tell us, when L4D2 and CSGO
L4D2 will be available for Linux in approx. 20 minutes.
On 1 April 2013 21:08, Andre Müller wrote:
> Thanks for Info.
> Maybe you can tell us, when L4D2 and CSGO (clientside) is ported to Linux?
>
>
> 2013/4/1 The Supreme Commander
>
> > Is it possible to get a more exact date on when the TF2
You are the best person. This is really great, thanks very much.
On 2013-04-01 05:23, Dirk D wrote:
I hacked a little wrapper in Python providing readline functionality
for
interactive steamcmd sessions. You can find it over here:
https://github.com/dirkd/steamsh/blob/master/steamsh
At the mom
I'm trying to set up a DMC server, so I make sure I set app_set_config
to `dmc`, but on checking the install directory, there is no `dmc`
directory. DMC just hasn't downloaded for whatever reason.
I've tried several times in several directories, making sure to
validate aand...nothing. The sam
Further to this I've now found myself trying to use the up arrow key to
cycle through previous commands. Is it just me?
On 2013-03-31 21:17, Joe Davison wrote:
I don't know about everyone else but I instinctively try to tab
complete commands in the steamcmd prompt only to b
I don't know about everyone else but I instinctively try to tab
complete commands in the steamcmd prompt only to be met with
disappointment. Would it be possible at all to implement tab completion
in the prompt at some point?
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Deathmatch Classic, Richochet, Blue Shift + Opposing Force are all out too,
in case people are interested.
I suppose DMC servers can be installed in the same way as you point out?
On 29 March 2013 22:33, Alfred Reynolds wrote:
> We have now converted Team Fortress Classic to the new SteamPipe
Set `tf_medieval 1` in map.cfg?
On 13 November 2012 13:13, Yun Huang Yong wrote:
> I'm trying to run koth_sawmill with tf_medieval 1.
>
> When I set tf_medieval 1 the console says it applies on next map change.
> Problem is on every map change the server sets tf_medieval 0 before it
> runs serv
96MB update appears to be related to the Linux client stuff which was
pushed to the CDR at the same time.
On 3 November 2012 01:14, Frank wrote:
> I'm downloading another update as of now for some reason? Size is 96.1MB
>
> What was this for? Doesn't appear to be a forced mandatory just client s
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