While I definitely see room for improvement, I don't see it as an "abject
failure", and actually like the matchmaking as better way to handle a game
where you will have so few players. However, I've had no issues whatsoever
creating games with friends, and playing games on my own servers. I
under
I seem to be alone in this, but I rather like the matchmaking system for the
client side. It creates a much more user-friendly way to quickly join a
game, as well as an easy way to create a game with a group of friends. The
NAT traversal for local servers has been fantastic. That said, I can
def
AM and the thing couldn't
> keep up after we went to play our second game on it...
>
> my servers have been handling just fine it appears...
>
> On Thu, Nov 6, 2008 at 12:53 PM, Jon Swope <[EMAIL PROTECTED]> wrote:
> > Judging from the demo, hosting games on a residenti
Judging from the demo, hosting games on a residential connection seems to
work just fine. Are dedicated servers really that necessary for the game?
On Thu, Nov 6, 2008 at 12:44 PM, Coldorak <[EMAIL PROTECTED]> wrote:
> Well, as flubber said, no point to host atm. I'll restart my 6 servers when
>
That is what Message-ID metadata is for. I know both Outlook and Gmail
honor this, and thread correctly. Perhaps it is an issue to take up with
the Thunderbird devs?
Also, it seems the cvar for changing the max players in an arena game is
either missing or eluding me. Are we locked at 5v5 for a
While Psychostats halting completely is indeed an error with Psychostats,
allowing unescaped double quotes in usernames breaks Valve's own logging
format. While minor (it only hurts log parsing programs) it still should
qualify as a bug.
While through some crazy regexing the logs can still be
As long as they turn off the aim assist usually present in console games.
Although, it probably still won't make a difference. :D
- Original Message -
From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
To:
Sent: Saturday, September 22, 2007 12:35 AM
Subject: Re: [hlds_linux] Team Fortress 2
--
[ Picked text/plain from multipart/alternative ]
I am having the same problems here. I have tried all combinations of file
permissions and ownership I can think of. I made the file a very simple one
to just set a known tf2 convar to a default setting, to remove the
possibility of a malformed f
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