While I definitely see room for improvement, I don't see it as an "abject failure", and actually like the matchmaking as better way to handle a game where you will have so few players. However, I've had no issues whatsoever creating games with friends, and playing games on my own servers. I understand many other people have, but I would not consider it a majority, as people who aren't having issues aren't likely to say anything. On Tue, Nov 18, 2008 at 11:19 PM, Mark - hlds list <[EMAIL PROTECTED]> wrote:
> So many threads like this... my experiences match them, unfortunately. > I spent the better part of this evening trying for some success with > "sv_steamgroup xxxxxx" and "sv_steamgroup_exclusive 1". I didn't expect > any buddies to join in as early in the evening as I was starting, but > figured, "No sweat, 'exclusive 1' just means public players will be able > to get in once I'm playing". Wrong... I played through three of the > missions with just myself and the bots, hoping I'd get some other > players in at some point. Maybe it's my massively customized > server.cfg, a few lines that turn on the steamgroup settings, set > sv_pure to 2, and set the hostname? I know it's not a connectivity > problem, the server can be joined readily by anybody using the console. > It's checking in with the master servers. Why no public clients? I > turned off the two steamgroup settings in server.cfg, restarted it, and > within 1 minute the server was full; that's pretty great, being locked > out of your server before you can even get your game launched to join > it. Frustrated, but not wanting to kill my server and make it exclusive > again until those guys were done, I tried to just join a game using > quick match. Three failures, all due to attempts to connect to servers > behind NATs. How wonderful. I waited for my server to empty, killed it > out of frustration, then finally connected to a 'net game where my ping > was pretty horrible but at least I was playing without bots for > teammates. My high-end server that is 13ms away from my house seems > like a utopia I and my buddies will never get to enjoy. > > The whole matchmaking thing just seems phenomenally poorly done. Does > anyone love it, hoping it will completely replace the good ol' server > browser that has worked absolutely perfectly for all of us for years? > Or does the majority of this list pretty much hate it, but tolerate it > for now hoping it will get better? I never realized how much I'd miss a > server browser until I started playing L4D this evening. Tonight I felt > a level of disappointment with this otherwise great new game that I'd > never dreamt possible. > > Argh... > > > 1nsane wrote: > > Mine has no pass and it doesn't work for me :S. > > > > On Tue, Nov 18, 2008 at 7:00 PM, David Parker <[EMAIL PROTECTED]> wrote: > > > > > >> As far as I can tell, sv_search_key still works for me as long as the > >> server does not also have sv_password set. > >> > >> - Dave > >> > >> ----- Original Message ----- > >> From: bl4nk <[EMAIL PROTECTED]> > >> Date: Tuesday, November 18, 2008 6:31 pm > >> Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking > >> To: Half-Life dedicated Linux server mailing list < > >> hlds_linux@list.valvesoftware.com> > >> > >> > >>> Same here. I have servers set up, but when my key matches the > >>> one I set > >>> on the server, I can't find any dedicated servers when searching > >>> for one > >>> to host my lobby game. Once I remove the key from my client, I > >>> can > >>> instantly find a server to host our game. > >>> > >>> 1nsane wrote: > >>> > >>>> sv_search_key does not seem to work for me. It can never find > >>>> > >>> servers with > >>> > >>>> the same key in my case. And if I do connect to an "exclusive" > >>>> > >>> server and > >>> > >>>> vote to come back to the lobby (to change the map or > >>>> > >>> characters) it then > >>> > >>>> sends me to a different server while my own is idling. As a > >>>> > >>> bonus I got > >>> > >>>> kicked off some server after the game ended from our prrivate > >>>> > >>> one and the > >>> > >>>> lobby decided to randomly change servers :(. > >>>> > >>>> On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL > >>>> > >>> <[EMAIL PROTECTED]> wrote: > >>> > >>>> > >>>>> I take that back. > >>>>> > >>>>> It works as intended...but why can't we get this integrated > >>>>> > >>> into the > >>> > >>>>> community system? > >>>>> > >>>>> On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL > >>>>> > >>> <[EMAIL PROTECTED]> wrote: > >>> > >>>>> > >>>>>> As far as I can tell sv_search_key no longer works as intended. > >>>>>> > >>>>>> > >>>>>> On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws <[EMAIL PROTECTED] > >>>>>> > >>> gaming.com>>>> > >>> > >>>>> wrote: > >>>>> > >>>>> > >>>>>>> I thought this was already there. You could make your > >>>>>>> > >>> own lobby with > >>> > >>>>>>> your own settings and, using the sv_search_key..and now the group > >>>>>>> thingy, you should be able to have that game played on your > >>>>>>> > >>> own server. > >>> > >>>>>>> Perhaps I'm mistaken, wouldn't be the first time. ;) > >>>>>>> > >>>>>>> Flubber wrote: > >>>>>>> > >>>>>>> > >>>>>>>> I asked for that feature days ago, no response. > >>>>>>>> > >>>>>>>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>>> Alright guys, I had an idea for the community-based > >>>>>>>>> > >>> servers seeing as > >>> > >>>>>>> the > >>>>>>> > >>>>>>> > >>>>>>>>> current one is ...well...not too great. > >>>>>>>>> > >>>>>>>>> I'd like my community members to be able to create > >>>>>>>>> > >>> lobbies and THEN > >>> > >>>>>>> join my > >>>>>>> > >>>>>>> > >>>>>>>>> servers, not join my servers and then try to set the > >>>>>>>>> > >>> options they > >>> > >>>>> want. > >>>>> > >>>>> > >>>>>>> If > >>>>>>> > >>>>>>> > >>>>>>>>> a > >>>>>>>>> server is empty, why can't the client reserve it as a > >>>>>>>>> > >>> lobby and then > >>> > >>>>>>> join > >>>>>>> > >>>>>>> > >>>>>>>>> it > >>>>>>>>> once they're done making changes? It seems rather silly > >>>>>>>>> > >>> to me that > >>> > >>>>> when > >>>>> > >>>>> > >>>>>>> you > >>>>>>> > >>>>>>> > >>>>>>>>> click "join game" on a zero player server, you > >>>>>>>>> > >>> immediately go to the > >>> > >>>>>>> lobby, > >>>>>>> > >>>>>>> > >>>>>>>>> but then it drops you right into the game. Can we use the > >>>>>>>>> > >>> reserve>>>>>> > >>> > >>>>>>> system > >>>>>>> > >>>>>>> > >>>>>>>>> here to make use of our servers? Actually, I liked it > >>>>>>>>> > >>> better when > >>> > >>>>>>>>> sv_search_key was around. Sure, the client had to type > >>>>>>>>> > >>> something in > >>> > >>>>>>> every > >>>>>>> > >>>>>>> > >>>>>>>>> time they started their game (or add it to their > >>>>>>>>> > >>> autoexec) but > >>> > >>>>>>> seriously, > >>>>>>> > >>>>>>> > >>>>>>>>> it > >>>>>>>>> was better, as people could join our servers if they were > >>>>>>>>> > >>> available>>>>>> > >>> > >>>>>>> instead > >>>>>>> > >>>>>>> > >>>>>>>>> of not. > >>>>>>>>> > >>>>>>>>> Can you guys add something back like this, please? > >>>>>>>>> > >>>>>>>>> Thanks! > >>>>>>>>> > >>>>>>>>> Cc2iscooL > >>>>>>>>> _______________________________________________ > >>>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>>> > >>>>>>>>> > >>>>> archives, > >>>>> > >>>>> > >>>>>>>>> please visit: > >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>> _______________________________________________ > >>>>>>>> To unsubscribe, edit your list preferences, or view the > >>>>>>>> > >>> list archives, > >>> > >>>>>>> please visit: > >>>>>>> > >>>>>>> > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>> _______________________________________________ > >>>>>>> To unsubscribe, edit your list preferences, or view the > >>>>>>> > >>> list archives, > >>> > >>>>>>> please visit: > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>>>>> > >>>>>>> > >>>>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> > >>> archives,>> please visit: > >>> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>>> > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> > >>> archives, please visit: > >>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux