On a box hosting 10 servers (Usually only 3-4 up at any time), we just
use symlinks to a single shared hl2 install- the game folder gets to be
a real copy, but bulk files are symlinked to avoid having to duplicate
them. Works like a charm.
Having just one startup script to edit is nice, too.
Crazy
Mike Durand wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hello All-
>
>
>
> I have to share some bad news - we will not have a Linux dedicated
> server available for download tonight. We've been crunching really hard
> but there are
Consider CentOS 5 (It's downstream RHEL5) instead of SuSE.
I'd highly recommend a Core 2 or equivalent Intel processor over the AMD
offering- you'll get much better performance.
ECC RAM isn't crucial for gameservers- you'd probably be best off just
getting some faster sticks and losing ECC. ECC'
r starters, I'll append the obligatory lolcat and coder
> jokes.
>
> garrry & teh valvez: im in ur mailling listz, requesting tehz lunix
> biaenereriez!
>
> pthread_create(&threadspace->hyperbol, 0, create_linux_binary, (void*)
> tframe_asap);
>
>
> € 0.02,
And once more!
Currently, Garry's Mod doesn't offer linux binaries (Down to garry being
particularly lazy) and believe me, performance under WINE for that is
horrendous.
Guy Watkins wrote:
> I second that!
>
> } -Original Message-
> } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> } [EMA
Rónai György wrote:
> [ Converted text/html to text/plain ]
> Hi!
> Why does the server kick for this:
> disconnected (reason "Pure server: client has loaded extra file
> [GAME]\materials/\models\weapons\v_models\steel.kimono.de\mag.vtf. File must
> be removed to play on this server.")
> if i have
Arne Sikstrom wrote:
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> [ Picked text/plain from multipart/alternative ]
> When I try to connect to my mod server I get a "Server uses different class
> tables" printout. What is the procedure for troubleshooting this kind of
> problem?
>
> I have a reference HL2MP Linux server running fine so
I'm not sure how the kernel manages this kind of thing, but I'm sure
there's 3rd party scripts that'll do this and it's not exactly hard to
write at the end of the day.
I suspect grabbing the latest 2.6 kernel source and having a good look
around in the likely places for variables regarding sched
crown back.
MelonBrew Support wrote:
Jonathan wrote:
Hi, i'm about to order new machines for my game server hosting, but i
can't decide between xeon and opteron
i've tried a new dual quad-core xeon machine which could run 20
servers / 220 players with no big problems, but i also rec
Jonathan wrote:
Hi, i'm about to order new machines for my game server hosting, but i
can't decide between xeon and opteron
i've tried a new dual quad-core xeon machine which could run 20
servers / 220 players with no big problems, but i also recently read
that dual-core opterons give better per
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