The fix is made and we will roll it out as soon as possible. I'm very sorry for
the inconvenience.
-Mike
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mike Durand
Sent: Tuesday, August 25, 2009
I've duplicated the problem here and am working on a fix.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, August 25, 2009 11:15 PM
To: Half-Life dedicated Linux server mailing l
Another thing to try if you see this problem is adding the
-NoLoadPluginsForClient command line option to temporarily disable plugin
loading. This can help us isolate the problem.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesof
No, this is not happening in the real world but we have made it work in
our office.
It's conceivable that for some future Valve game may support
cross-platform, but the Orange Box will not.
-Mike Durand
Valve
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTE
t; From: "Kevin Ottalini"
> To:
> Sent: Wednesday, October 03, 2007 5:49 AM
> Subject: Re: [hlds_linux] TF2 Mapcycle?
>
>
>> woohoo, thanks Mike!
>>
>> - Original Message -
>> From: "Mike Durand"
>> To:
>> Sent: Tuesday, Octobe
map issue". Sorry again for the
trouble and thanks for your patience.
-Mike Durand
Valve
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Tuesday, October 02, 2007 5:27 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linu
ayers.
mp_autoteambalance_warning_delay
Time after the teams become unbalanced to print a balance warning.
mp_maxrounds
Max number of rounds to play before server changes maps
I'll be adding these to the VDC Wiki late.
http://developer.valvesoftware.com/wiki/Console_Command_List
-Best Regar
s
deadline.
-Best Regards,
Mike Durand
Valve
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Hi-
My name is Mike Durand and I work for Valve.
I've found a solution to a problem that all HL2MP mods run into when a
client that does not own HL2 attempts to connect to a HL2MP mod server
like SourceForts, HL2CTF, etc.
I am going to fix this problem in the engine but here is a server
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