Server.cfg gets exec'd for every map change
Infected.cfg gets exec'd for each versus game. There is a corresponding
infected_off.cfg to reset the settings when you leave versus mode.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sumichrast
Sent:
this out, and then I noticed I had
specified a map but not -map in my bash script for starting servers.
Cheers,
On Wed, Nov 19, 2008 at 9:31 AM, Milton Ngan <[EMAIL PROTECTED]>wrote:
> There is a bug in the srcds_run script where -fork is supposed to
> automatically supply a map, b
These ports are no longer opened on the PC. I have removed the convars from my
configs without a problem.
M.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Tuesday, November 18, 2008 3:42 PM
To: Half-Life dedicated Linux server mailing list
This is the way I had it originally where all my configs were just numbers
01.cfg etc... but placed in the server subdirectory. Something has changed in
the command line expansion routines where ## cannot be used at the start of the
filename. So you can user server##.cfg, or server/l4d##.cfg. Ei
There is a bug in the srcds_run script where -fork is supposed to automatically
supply a map, but it doesn't. So for now explicitly specify a map. Anyone will
do, it will get changed as soon as someone reserves the server.
M.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PRO
I have a fix. It didn't make it into the release. There are a couple of other
fixes in the script which are required.
M.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Riemers
Sent: Tuesday, November 18, 2008 10:10 AM
To: Half-Life dedicated Linux
Forking will share data with the parent. It typically uses a copy on write
mechanism. So unless you modify the data, it will be shared between the parent
and all the children. It isn't shared like threads where there is a single copy
of the data.
M.
-Original Message-
From: [EMAIL PROT
These ports are used to communicate with steam, but they don't need to be open
for inbound.
M.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rich Adam
Sent: Monday, November 17, 2008 12:40 PM
To: Half-Life dedicated Linux server mailing list
Subject: R
Each host port needs to be open. Not just the first one. Sorry, if I wasn't
clear about that.
From: [EMAIL PROTECTED] [EMAIL PROTECTED] On Behalf Of David A. Parker [EMAIL
PROTECTED]
Sent: Friday, November 14, 2008 12:53 PM
To: Half-Life dedicated Linux s
ehalf Of Milton
Ngan
Sent: Friday, November 14, 2008 9:24 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The better way to start hlds as daemon
For the dedicated servers I am running for the XBoxes I don't use
screen. Since we have the netcon port, there is no
For the dedicated servers I am running for the XBoxes I don't use screen. Since
we have the netcon port, there is no real need for a TTY console. So I just
wrap srcds_i486 with a small Expect script to log the output of the console to
a file. Then I just start up srcds_run with a standard init s
dedicated Linux server mailing list
Subject: Re: [hlds_linux] Opening ports for forked servers
So a forked server should work under our existing configuration? That's
excellent. Thanks!
- Dave
Milton Ngan wrote:
> The only port you need to have exposed to the world is the +hostp
The only port you need to have exposed to the world is the +hostport (aka -port
aka +port). This is the default 27015 UDP port. Add the rcon and netcon ports
as you need them. The other ports need to be allocated (unless you can disable
them like the hltv port), but are only used for outbound co
e you
made any specific changes to the kernel, or is it just a base install from
Lenny?
Cheers
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Milton Ngan
Sent: Wednesday, November 12, 2008 12:58 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_
I just posted a follow up to Chris Green's notes on the dedicated server which
covers how to get around this problem. I am able to run 40 dedicated servers on
a single box, so it is possible :)
Milton
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I have been working with Chris to get all of the dedicated servers up and
running with the new features.
What I have been using to host dedicated servers for L4D is:
2x 2.66 GHz Core 2 Quad (Yorkfield) or 2x 2.5GHz LV Core 2 Quad (Yorkfield)
8GB RAM
Debian Lenny (2.6.26-1-amd64)
On this configu
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