Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread Necavi
I was wondering the same thing myself, SetEntProp has been around for...years now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Monday, April 29, 2013 11:23 To: Half-Life dedicated

Re: [hlds_linux] MvM - too many players connected

2012-08-21 Thread Necavi
If I remember correctly it saves a snapshot of your character (same as it does between waves) that it will set you back as upon rejoining the server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent:

Re: [hlds_linux] SteamCMD, etc.

2012-08-21 Thread Necavi
But at the same time, it IS the early days of SteamCmd, which is the perfect time for the community to voice their opinions, before there's a massive amount of legacy support and that kind of thing, it is...in development still. -Original Message- From:

Re: [hlds_linux] Sourcemod?

2012-08-15 Thread Necavi
https://forums.alliedmods.net/showthread.php?t=193027 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Samuel DEMEULEMEESTER Sent: Wednesday, August 15, 2012 20:18 To: 'Half-Life dedicated Linux server

Re: [hlds_linux] No Zombie Panic! Source servers in the server list

2012-07-09 Thread Necavi
Will this be resolved for all mods? (Same issue was reportedly effecting all mods, according to the HL Coders mailing list) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, July

Re: [hlds_linux] No Zombie Panic! Source servers in the server list

2012-07-09 Thread Necavi
Panic! Source servers in the server list Yes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Necavi Sent: Monday, July 09, 2012 11:59 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re

Re: [hlds_linux] Unable to install CS:GO dedicated server

2012-06-02 Thread Necavi
I was having the exact same issue - just keep trying, took me about a dozen tries at that point. I read that disabling steamguard completely helps, but if it did end up helping...the help was far from instantaneous. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Necavi
If I remember correctly, the reason that valve has not done this in the past is to prevent server operators from basically having the power to redirect multiple players to the same server by abusing hostnames. They are able to do this by either starting up a dozen servers, each claiming the

Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Necavi
I'm WELL aware of the benefits, I just had to play a bit of a devil's advocate here, nobody else seemed to want to lay out the negative sides of this arrangement. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On

Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Necavi
They have done something about it, they prevented it from being available in the source engine. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Puckett Sent: Sunday, January 29, 2012 16:40 To:

Re: [hlds_linux] [hlds] Let's be honest

2011-12-08 Thread Necavi
I just wish people wouldn't abuse redirection - I've had some mighty good ideas over the years, ideas such as only having ONE server show up on the list, redirecting to multiple servers, based on either skill, or RPG-style level, it could be such a useful tool! -Original Message- From:

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread Necavi
There would be no, or at least much less cause to panic if we had any sort of idea at all of what is going on, their reluctance to comment could very well mean anything, but in some ways I'm more inclined to think the worst of such a delay, not the best. -Original Message- From:

Re: [hlds_linux] Mandatory Counter-Strike: Source update released

2011-11-07 Thread Necavi
Sourcemod is just fine on our servers, only one plugin is messed up, I recommend disabling any unnecessary plugins and making sure to update to the latest stable release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com]

Re: [hlds_linux] Valve Security Breach

2011-11-07 Thread Necavi
Is valve under some sort of major attack? I've noticed that the forums were hacked, the VAC servers are down, and several parts of the site (such as the steam store) won't load and are throwing out errors...this seems rather serious. and maybe it's just where I've been looking, but I haven't seen

Re: [hlds_linux] Valve Security Breach

2011-11-07 Thread Necavi
it was sent to everyone who has forum account Store issues propably are not related to this. While back it has shown errors or loading slowly on a game release and MW3 is about to do that on rest of the world. Currently it works fine for me. -ics 8.11.2011 8:10, Necavi kirjoitti: Is valve under

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Necavi
I almost think that having Valve require that a SteamID must be associated with the email would be a good option to help with the spam (what you're saying becomes associated directly with you and excessive trolling and complaining could be dealt with swiftly and easily) but at the same time, this

Re: [hlds_linux] Optional TF2 update coming soon

2011-09-02 Thread Necavi
I would say rarely...there have been times when it has been necessary for them to do so. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Marbury Sent: Friday, September 02, 2011 14:47 To: Half-Life

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Necavi
Out of curiosity, why should the client decide when a critical hit occurs? I can see some benefit to it, but mostly I see it as exploitable. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hlds Sent:

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-07-27 Thread Necavi
And unfortunately, most of the money going into the mannconomy is money that used to be going to servers in the form of donations, making it harder for people to operate midlevel, and even higher level servers. (levels assigned by popularity) -Original Message- From:

Re: [hlds_linux] Server Loop

2011-07-26 Thread Necavi
http://developer.valvesoftware.com/wiki/Command_Line_Options -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina Sent: Tuesday, July 26, 2011 21:34 To: Half-Life dedicated Linux server mailing list