Lots of hosts won't give anyone a dedicated ip anymore for pretty much any
reason. IPv4 space is at a premium.
On Tuesday, July 21, 2015, Kevin Dautermann wrote:
> Well, you could ask your host for a unique ip which only belongs to you
> (default port and no other servers on it)
> Otherwise ther
-- Forwarded message --
From: Valentin G.
Date: Fri, Aug 29, 2014 at 12:22 PM
Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2
To: Half-Life dedicated Linux server mailing list <
hlds_linux@list.valvesoftware.com>
Please stop spamming the mailing list.
On Fri, Aug 29,
Do you guys have a plugin that generates a web control panel? Have you
tried visiting this In a browser? Try visiting IP:27037 in your browser
and see what happens.
On Sunday, July 6, 2014, cladiron wrote:
> Im seeing the same thing on a server restart.
>
>
> [HTTP Remote Control] Wrote privat
is be taken elsewhere.
On Sat, Jun 7, 2014 at 4:01 PM, Alexander Corn
wrote:
> Just to satisfy them, would you mind providing a link to your Steam
> account?
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Sat, Jun 7, 2014 at 2:49 PM, dan wrote:
>
> > On 07/0
one take
anything you say seriously, and why would you keep posting deliberately
inflammatory replies to that post? What you do is the textbook definition
of internet trolling.
On Sat, Jun 7, 2014 at 8:53 AM, dan wrote:
> On 07/06/2014 13:09, Rick Dunn wrote:
>
>> How about you guys t
How about you guys take your troll-fest to 4chan where it belongs and keep
it off of the hlds mailing list. Dan, you troll every single thread in
this mailing list with worthless, irrelevant, trolly replies. Find a
better hobby. Robert, you're rooting for a dying game. Valve realized
they make
Wow that's some pretty ridiculous I/O lag. It's pretty obvious the VPS you
have isn't intended for anything I/O intensive (or has too much I/O
intensive stuff on it already). I'd recommend moving to a VPS provider
that has fully virtualized containers rather than the para-virtualized ones
you hav
I have to agree here. The game is called "TEAM" Fortress 2. A 6-engi
stack like that is easily countered by a good demo/medic combo, or
something as simple as one good spy. Whenever I see shenanigans like that
I usually get my team to stop derping around long enough to put together
one good tact
nings were
much more subtle and took many more steps than what I just said. The end
results of each series of events was the same.
On Fri, Jan 24, 2014 at 3:24 PM, dan wrote:
> On 24/01/2014 19:57, Rick Dunn wrote:
>
>> Everything you've said is perfectly relevant and 100% be
Everything you've said is perfectly relevant and 100% besides the point.
You are talking to a list of people who have been running TF2 servers since
its release. TF2 was built by Valve, came out, and was popular for about a
year in its default format. When its charm had worn off, communities took
While your argument is sound for the changes made *today*, it is taking
today's changes entirely out of context with the long history of
communities getting the shaft out of TF2 in general. For a long while, the
*largest* of communities were held together with bubblegum, duct tape, and
fake client
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