Re: [hlds_linux] baning TF2 servers together with CS:GO (dan)

2015-07-21 Thread Rick Dunn
Lots of hosts won't give anyone a dedicated ip anymore for pretty much any reason. IPv4 space is at a premium. On Tuesday, July 21, 2015, Kevin Dautermann wrote: > Well, you could ask your host for a unique ip which only belongs to you > (default port and no other servers on it) > Otherwise ther

[hlds_linux] Fwd: [hlds] New SteamID format for TF2

2014-08-29 Thread Rick Dunn
-- Forwarded message -- From: Valentin G. Date: Fri, Aug 29, 2014 at 12:22 PM Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 To: Half-Life dedicated Linux server mailing list < hlds_linux@list.valvesoftware.com> Please stop spamming the mailing list. On Fri, Aug 29,

Re: [hlds_linux] SteamCMD "HTTP Remote Control"

2014-07-06 Thread Rick Dunn
Do you guys have a plugin that generates a web control panel? Have you tried visiting this In a browser? Try visiting IP:27037 in your browser and see what happens. On Sunday, July 6, 2014, cladiron wrote: > Im seeing the same thing on a server restart. > > > [HTTP Remote Control] Wrote privat

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread Rick Dunn
is be taken elsewhere. On Sat, Jun 7, 2014 at 4:01 PM, Alexander Corn wrote: > Just to satisfy them, would you mind providing a link to your Steam > account? > > > Dr. McKay > www.doctormckay.com > > > On Sat, Jun 7, 2014 at 2:49 PM, dan wrote: > > > On 07/0

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread Rick Dunn
one take anything you say seriously, and why would you keep posting deliberately inflammatory replies to that post? What you do is the textbook definition of internet trolling. On Sat, Jun 7, 2014 at 8:53 AM, dan wrote: > On 07/06/2014 13:09, Rick Dunn wrote: > >> How about you guys t

Re: [hlds_linux] [hlds] Can we have a Quickplay Status report, please? 2

2014-06-07 Thread Rick Dunn
How about you guys take your troll-fest to 4chan where it belongs and keep it off of the hlds mailing list. Dan, you troll every single thread in this mailing list with worthless, irrelevant, trolly replies. Find a better hobby. Robert, you're rooting for a dying game. Valve realized they make

Re: [hlds_linux] [hlds] Help with "Rubberband Effect"

2014-04-10 Thread Rick Dunn
Wow that's some pretty ridiculous I/O lag. It's pretty obvious the VPS you have isn't intended for anything I/O intensive (or has too much I/O intensive stuff on it already). I'd recommend moving to a VPS provider that has fully virtualized containers rather than the para-virtualized ones you hav

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Rick Dunn
I have to agree here. The game is called "TEAM" Fortress 2. A 6-engi stack like that is easily countered by a good demo/medic combo, or something as simple as one good spy. Whenever I see shenanigans like that I usually get my team to stop derping around long enough to put together one good tact

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Rick Dunn
nings were much more subtle and took many more steps than what I just said. The end results of each series of events was the same. On Fri, Jan 24, 2014 at 3:24 PM, dan wrote: > On 24/01/2014 19:57, Rick Dunn wrote: > >> Everything you've said is perfectly relevant and 100% be

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Rick Dunn
Everything you've said is perfectly relevant and 100% besides the point. You are talking to a list of people who have been running TF2 servers since its release. TF2 was built by Valve, came out, and was popular for about a year in its default format. When its charm had worn off, communities took

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-11-07 Thread Rick Dunn
While your argument is sound for the changes made *today*, it is taking today's changes entirely out of context with the long history of communities getting the shaft out of TF2 in general. For a long while, the *largest* of communities were held together with bubblegum, duct tape, and fake client