This is actually funny... I red through this thread and still haven't got a
clue of which dedicated server you are talking all about... hl1? source?
duck hunt server maybe? :) This looks more to me like general flame topic
about lags and how miserable server admin life is :)
OK.. seeing as
for the lulz, i ran a server with wine, and SHIZZAM, no more spikes.
did crash one tho. hehe
OK..
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We're seeing this also.
Ryan
Kveri wrote:
Yeah, every 5-10 minutes 2-3 secs lag. I didn't test if it's VAC based
or not, yet.
Kveri
RTL-Servers wrote:
Hello,
I think it was late last year we where seeing random spikes every few
minutes, turned out it was VAC based.
I'm
Take a look at www.servergears.net which is free at the moment due it
being in development.
Ryan
MAGUS wrote:
Hi ppl, im new here (hlds_linux).
Ok, what a best panel (free) i can install in my dc for control my hlds
servers?
add admins, up/down servers, config .ini/.cfg, etc?
Other
impressed with how smoothly it
operates in terms of automation and the flexibility it offers.
Ryan
f0rkz wrote:
This looks great. Do you know if they have any more documentation
other than what is on the site right now?
On May 17, 2009, at 9:01 AM, Ryan Devonshire wrote:
Take
pong
Valtteri Kiviniemi wrote:
ping?
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To
Did Valve actually *listen* to the requests of the community?
I can't believe it.
A. Eijkhoudt wrote:
Andrew Armstrong wrote:
This update was just released.
Thanks Valve!
Yes, thank you Valve!
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Oh shit.
Florian Zschocke wrote:
Oh shit.
On Mon, Feb 9, 2009 at 9:40 PM, Burton Johnsey sp.tonj...@gmail.com wrote:
We will be shutting down the HLDS mailing lists on Friday, February 20th.
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Well noticed.
Gmail account?
Rodrigo Peña wrote:
Valve staff using gmail accounts?
AFAdmin escribió:
Any specific reason why?
Burton Johnsey wrote:
We will be shutting down the HLDS mailing lists on Friday, February 20th.
After February 20th, all server discussions should
I believe Valve should receive an award for making life difficult; for
all of us - both players and businesses.
Imre Facchin wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
i havent been around for too long, but: this is the single usefull
source for information about you servers.
A more UK best services request forum is: http://www.webhostchat.co.uk/
11 I would not recommend; very commercialised company - for a similar
price you can benefit from the same hardware, but more personalised
professional support; which you would not gain from 11
Poundhost is a good choice
Hi
We're also getting many reports of this on our 1.6 servers - as already
said, a general server restart resolves the issue; but only temporarily.
Valve seem to really know how to make our lives difficult, with the
quantity of problems we've had these past few months.
Ryan
kabukiUkie wrote:
We also, we've had a few reports of this - we need it resolved Valve! :(
Now, we have this problem also on our CS 1.6 servers :-(
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We've also been having this issue on some of our equipment, I raised an
issue on the mailing lists a couple of days ago with very little response.
As of yet, I've been unable to find a reason behind the error/server
behaviour. This could be related to the CS:S lag spikes discussion at
current;
IP is definitely present on the system, there is a further error after
the server has been sat idle in its current error'd state:
pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
interfacemap_client.h (932) : Assertion Failed: bufRet.GetUint8() ==
k_EClientCommandInterface
Howdy all,
We have a set of servers on Fedora Core 5 platforms which when started,
spam the following error in console - they do not respond to queries.
Quite stumped at the moment as to what would be causing the error, any
thoughts would be appreciated
pipes.cpp (562) : Assertion Failed:
Isn't pipes.cpp sourcemod or something similar related? Then it is not a
valve issue..
This is a 1.6 server, with no addons/mods - new installation. Sorry for
not providing sufficient information, and thank you for your reply.
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Hello all,
We've got some very weird behaviour happening one of our older Fedora
Core 6 dedicated servers. When started, the HL servers do not announce
themselves correctly - their hostname is displayed as 'Half-Life', the
latency is doubled and users get the Steam Validation Rejected error
This is the output from one of our servers, it is consistent throughout
- and this is running Fedora 6 with a 2.6.x kernel (recompiled). The CPU
usage is reported falsely, server is running on a Q6600.
20:08:05 stats
20:08:06 CPU InOut Uptime Users FPSPlayers
99.90 81.89
I tried with a server we just setup.
No luck.
David A. Parker wrote:
The description says that if this is set to 1 then players can *only*
connect from the lobby. Setting it to 0 means players can connect from
the lobby *and* by direct connection, I think.
- Dave
Joseph Laws
Arguably we have the weirdest outcome of this:
We updated a 1.6 server to v48 - customer quickly reports back claiming
that his server is now advertising itself as CSS/HL2. Investigated it,
and he was right - the server is displaying itself as CSS - the files
are 100% HLDS.. but HLSW
Add the +ip switch to your command line.
Rick Payton wrote:
Ack, my apologies ... CentOS 5.2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik
Southworth
Sent: Sunday, October 12, 2008 11:30 AM
To: Half-Life dedicated Linux server mailing list
I never quote :(
Don Redhorse wrote:
Guys
could you do most of us a favor and STOP quoting ALL text for every
message you are writing?
If you need to quote please only quote the part which is necessary.
I don't even want to ask that you quote first and than reply.. which
makes also a lot
Install the package zlib and zlib-devel
That'll fix your issue.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of H.J.van
Leeuwen
Sent: 21 September 2007 19:57
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] hlds updatetool 23, libz.so.1 not
Howdy,
Does anyone have the link to the Linux 'hires' patch? I'm curious to try
this out.
Cheers,
Ryan
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gary Stanley
Sent: 13 August 2007 16:00
To: hlds_linux@list.valvesoftware.com
Subject: Re:
David,
We have this exact issue, it appears to be related to AMX Mod based
server-side modifications;
Read about it here;
http://forums.steampowered.com/forums/showthread.php?t=555748
Any updates on this, that anyone knows of?
Cheers,
Ryan
-Original Message-
From: [EMAIL PROTECTED]
End of the day, without us - Valve wouldn't suceed, there would be no
servers - therefore no players, so keep us happy and we'll keep your
business in retrospect.
Evaldas Zilinskas wrote:
Does the source code (serverside) have SSE3 support? Maybe the code is
out
of the limits nowadays? I mean,
Valve could easily use a datacenter which has some form of redundancy, it
was perfectly avoidable.
I think Valve should reconsider where they house their equipment, events
such as power cuts shouldn't affect datacenters at all, UPS equipment should
kick in immediately.
End of.
- Original
Its normal for Source to have those of errors.
Cheers
Ryan
Franziskus Meier wrote:
Hello,
my server misses several files at starting (list follows). Any hints?
Greetz
franz
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/
level_sounds_e3_c17.txt
We're getting the same problem this end as well with our clients,
Silly Valve.
Regards
Ryan
kyle wrote:
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This is the lamest thing I have ever seen in the 6 years of playing valve
games.
Every 5 to 10 minutes half my 32 slot server gets
Oh dear Valve..
Truely is the worse update I've seen. ever. An update every Monday to
the price lists? Thats just going to be a pain in the arse.
William Warren wrote:
can this be disabled?
William Warren wrote:
Not a god move. The thread on steampowered has exploded.
Patrick Haverkamp
My clients are beginning to notice the VAC issue - so I suppose Steam is
having some issues.
Kindest Regards
Ryan Devonshire
GatewayGaming
Jeff Martin wrote:
Anyone else notice there servers dropping off VAC this morning as well?
Thanks,
Jeff Martin
PandemoniumServers.com
http
Of Ryan
Devonshire
Sent: 25 May 2006 20:12
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] soundemittersystem_i486.so
This is a multi-part message in MIME format.
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Hey All,
When trying to start a Day of Defeat: Source server I get
This is a multi-part message in MIME format.
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Hey All,
When trying to start a Day of Defeat: Source server I get the following
error;
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash
AppFramework : Unable
Subject: RE: [hlds_linux] soundemittersystem_i486.so
Run export LD_LIBRARY_PATH=.:bin:$LD_LIBRARY_PATH;ldd -d
bin/soundemittersystem_i486.so and send us the output.
- Alfred
Ryan Devonshire wrote:
This is a multi-part message in MIME format.
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