D> The orangebox engine was updated from what I can tell, and this causes
crashes.
D> On Thu, Jan 28, 2010 at 1:05 AM, wrote:
>> Hello,
>> was here an update for DODS ?
>>
>> I have since this day this failure :
>>
>> srcds_i486: tpp.c:63: __pthread_tpp_change_priority: Assertion
>> `new_prio
MS> Oops.. some update
MS> Rules are not working too.
rules are working randomly.
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JR> The Left 4 Dead 2 Dedicated Server files are now available on
JR> Steam. Use the game name "left4dead2" from hldsupdatetool to
JR> download them. These are not the final set of files, so there
JR> will be another small update before the game is released.
Queries wont work with sv_password s
>> TF> We've got problems querying some of our L4D servers with A2S_PLAYER and
>> TF> A2S_RULES. It looks like they don't accept the challenge...
>>
>> TF> info works right, but server time outs on player and rules query:
>>
>> TF> i've also tried other servers from gamemonitor, and they randomly
TF> We've got problems querying some of our L4D servers with A2S_PLAYER and
TF> A2S_RULES. It looks like they don't accept the challenge...
TF> info works right, but server time outs on player and rules query:
TF> i've also tried other servers from gamemonitor, and they randomly work
TF> on eit
TF> hi
DAP>> That's odd. Did you try restarting the server?
TF> yes, i've even created new one from scratch (steam), with default
TF> config.
DAP>> Also, your server responds with a challenge number if you use the
DAP>> A2S_SERVERQUERY_GETCHALLENGE query. You should be able to get one using
hi
DAP> That's odd. Did you try restarting the server?
yes, i've even created new one from scratch (steam), with default
config.
DAP> Also, your server responds with a challenge number if you use the
DAP> A2S_SERVERQUERY_GETCHALLENGE query. You should be able to get one using
DAP> the A2S_PL
Hi
We've got problems querying some of our L4D servers with A2S_PLAYER and
A2S_RULES. It looks like they don't accept the challenge...
info works right, but server time outs on player and rules query:
i've also tried other servers from gamemonitor, and they randomly work
on either:
- default \u0
JR> A new set of Steamworks features have been released for all
JR> Half-Life 1 engine multiplayer games: Counter-Strike 1.6,
JR> Condition Zero, Team Fortress Classic, Deathmatch Classic,
JR> Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update
JR> includes Steamworks features such as p
Hello StRaT0,
S> Only if the servers have removed the -nomaster parameter. Then it
S> might work.
S> Thursday, October 23, 2008, 12:41:02 PM, you wrote:
>> Hello Jason,
JR>>> A new set of Steamworks features have been released for all
JR>>> Half-Life 1 engine multiplayer games: Counter-Strike
Hello Jason,
JR> A new set of Steamworks features have been released for all
JR> Half-Life 1 engine multiplayer games: Counter-Strike 1.6,
JR> Condition Zero, Team Fortress Classic, Deathmatch Classic,
JR> Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update
JR> includes Steamworks featu
hi
SS> I had to stop my server, run ./steam update (./steam -command
SS> update -game tf -dir ./tf2) to actually get the update -- once I
SS> did that and started the server, that message went away.
No luck. I've deleted all files under bin/ and srcds binaries, run
update again and it downloaded
Hi,
JR> Required updates for Team Fortress 2 and it's dedicated servers are now
JR> available. Please run hldsupdatetool to update. The specific changes
JR> include:
We've got problems with serveral tf2 servers. Linux steam updater says
that server is up to date (even with -verify_all), but ser
Hi
Fd> i aggree with you on what you have said. i dont understand how they can
Fd> still make money from a game the apperently dont support anymore ? if you
Fd> dont support it why sell it ??
Well, it's The Law of the Jungle... They just don't care about gsp's,
performance, bugs etc. The majority
Hi,
&my 2 cents... hands are itching ...
>>> If we put up some ads in our server to help fund it you go all wah wah
>>> treadning with lawsuites 'n shit, and now your pulling the very same shit,
>>> by putting the ads in, and taking money out of our own hands. Meaning we
>>> have to pay even more
Witaj Andrius,
AP> I have problem- My counter-strike 1.6 server is having problems with
AP> losses. I watch my server status (in cs 1.6 console) and every
AP> 10-20
AP> seconds it shows losses for almost all players (about 1-3). I have
AP> never had problem like this before. Could it be becau
Hello Alfred,
We get constant errors regarding VAC servers connections on our steam
servers. Some of the servers make connection to VAC, some don't.
The problem was less severe in the morning CET, now it's hard to start
any server. In secure mode players of cs 1.6 get kicked and servers crash, css
Hi,
I was wondering if it's legal to host non-steam servers.
We don't do it, but there are some gsp's that do.
What is Valve's opinion on this matter ?
regards
Tomek
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v
Hi Inc
TSCAWSI> After the most recent Steam update (1 or 2 days
TSCAWSI> ago), none of my cs-source
TSCAWSI> servers will start.
TSCAWSI> They now crash on "Unable to determine CPU frequency" and attempt to
TSCAWSI> restart, as I've logged below.
Check if you have SSE ENABLED in kernel.
pozdraw
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