Eric (Deacon) wrote:
eeek. that surely had to be an issue w/ your phone
lines/distance from co or something else out of speakeasys
control, unless it was a fleeting issue.
Fleeting?
Main Entry: fleetĀ·ing
Function: adjective
Date: 1563
: passing swiftly : TRANSITORY
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Andrew Smith wrote:
Thats probably exactly right. You can also try using tracepath
instead of traceroute. It will mark the async hops for you.
While none of the rest of your message really meant much to me (gg
ignorance on my part), I'm very interested to hear about this tracepath
utility. Wha
he text console.
Aluve, TrIaX
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Matt wrote:
Forgive me if I am wrongand I might be, but hasn't the hard drive
industry standardized on like a 1 year warranty for IDE while most SCSI
is still 3 to 5 years?
Yes, but for recent purchases only. If you purchased an IDE drive 2
years ago with a 3 year warranty, that drive is
m0gely wrote:
Let me try again. By *just* enabling metamod, the hlds process
shows some 10~12% higher cpu usage, using top then without
metamod. There are no metamod plugins installed, only metamod
itself. meta list shows nothing.
Out of curiosity, have you tried recompiling metamod from sou
large so that I might start also enjoying being a
statwhore on my own server usage. ;)
Aluve, TrIaX
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a bit confused. All lines start
with either a -A or a #, so if you see something like :
-A foo
--barbaz
The actual line is :
-A foo --barbaz
I hope this answers your questions.
Aluve, TrIaX
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Tyler "Overkill" Schwend wrote:
> Sounds like an attempt to get some RCONs to me.
exec sensitive_crap.cfg
Then you can happily pass around your server.cfg without having to
remember to out those passwords. :)
Aluve, TrIaX
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T
Jay Anstiss wrote:
> Haspers - I believe it was Eric at Valve that said it could take upto 48
> hours for the DNS changes to take effect. I'm sure this will be cleared up
> before we know it.
48 hours for DNS propigation throughout the 'net to take place.
Authoritative nameservers should have the
so the majority of whatever else goes on with the system
generally doesn't affect the HLDS processes. Doens't help with the HLG
CPU lag, but that's something completely different.. :)
Sincerely, TrIaX
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ere a recieve queue on this? IIRC, recieve queue
only builds up if the kernel has received traffic on that port, but the
program isn't paying attention to the socket. Somebody forget to
actually get the data from the socket when they were coding this? :)
(Mystery of the not-working
t your game once and get all the maps that
the server is playing.
But that's just my opinion, your milage may vary.
Aluve, TrIaX
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HLDS_L and adjust the servers priority for CPU
attention up. I usually run my servers with a nice adjustment of -15,
giving it priority for CPU attention over just about every other piece
of software running except the kernel.
Your milage may vary. :)
Sincerely, TrIaX
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> Eric Smith wrote:
> > 3) We're no longer using port 27013 for the ban list. You will now see
> > traffic (in/out) on port 27011. This traffic is to/from the ban list
> > server. Make sure you have this port open in your firewall.
>
> TCP or UDP? Can you provide source/target IP(s) so we can o
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