Re: [hlds_linux] Still crashes on console quit

2007-11-20 Thread dackz
You could kick all the players from the server with the message Shutting down, and then send SIGINT. You'd need to find a way to flush the logs before sending SIGINT though. On Nov 20, 2007 11:29 PM, Nye Liu [EMAIL PROTECTED] wrote: On Tue, Nov 20, 2007 at 08:19:52PM -0800, Alfred Reynolds

[hlds_linux] UDP logging broken in TF2?

2007-11-08 Thread dackz
Has anyone been able to get UDP logging to work in TF2? I've got it set to send events on a port on localhost with logaddress_add, yet the server never sends any UDP packets. It's logging to the console and to file fine, and log says it's logging to UDP, yet my log listener receives nothing, and

[hlds_linux] TF2 Memory Usage?

2007-10-29 Thread dackz
Have any of you had any memory usage problems with the TF2 dedicated server? When I first start a 24 player server and fill it up with players, top records srcds_i486 using around 8% of memory. However if I leave the server running, memory usage slowly balloons. Here's some output from top: top -

[hlds_linux] TF2 Segfault in CTFGrenadePipebombProjectile::OnTakeDamage()

2007-10-22 Thread dackz
Firstly: Who should I be sending bug reports to for the Team Fortress 2 dedicated server on Linux? Providing an entire core dump on a mailing list is more than a little excessive. Anyway, this is with the following version: Protocol version 11 Exe version 1.0.0.5 (tf) Exe build: 11:58:55 Oct 9

Re: [hlds_linux] Segmentation fault with Linux TF2 server

2007-09-26 Thread dackz
orangebox is a separate engine. cd into the orangebox directory and run the srcds_run executable in that folder, along with -game tf. On 9/26/07, Steve Johnson [EMAIL PROTECTED] wrote: I'm trying to run a TF2 server on a CentOS 4.5 server with the following command: ./srcds_i686 -secure -game

[hlds_linux] Re: [hlds] Team Fortress 2 Server Updated/Linux Server available

2007-09-20 Thread dackz
The lack of i686 and AMD-specific binaries in the Linux release is interesting. Can you make any comment on this? Are optimized binaries planned for release? And will the performance difference be appreciable? On 9/20/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Team Fortress 2

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-21 Thread dackz
I think the more jarring effect that this creates is how the map changes as soon as a player connects and joins a team. They spend all that time connecting to the server, loading the map, and joining a class or a team or what have you, and then they have to do it all over again. At least that's

[hlds_linux] Setting up GDB to Automatically Run Server and Log Segfault Backtraces

2006-01-17 Thread dackz
If you've been running into issues with the server crashing, you might find running the server under GDB useful for seeing where the server crashed. Of course the only problem with this is when GDB stops running the program, it just returns a command prompt and awaits your input, instead of

Re: [hlds_linux] Setting up GDB to Automatically Run Server and Log Segfault Backtraces

2006-01-17 Thread dackz
Yeah, I'm aware, but as I said, the server won't even run under anything but gdb. I had used ulimit and -debug in the past, but with this particular crash the core dumps always turned up unusable. For some reason it's working now though, so hopefully I won't have to use gdb if this bug is fixed

Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread dackz
If you're talking about the Source Dedicated Server, there aren't any 64-bit binaries released yet. I presume the engine_amd binary is just optimized for AMD CPUs in general. If 64-bit binaries were released, you'd need one for every binary in the bin/ folder, as well as one for all the mods you

[hlds_linux] Crash in CClientPipe::WaitResult(unsigned)

2005-12-19 Thread dackz
Well, I've never seen this happen before, but my server just stopped running and printed this: pipes.cpp (386) : Stalled cross-thread pipe pipes.cpp (386) : Fatal assert failed: ../clientdll/pipes.cpp, line 386. Application exiting. Program exited with code 01. Since that Stalled cross-thread

Re: [hlds_linux] Source and Half-Life 1 Linux dedicated server Beta update

2005-12-06 Thread dackz
It's still segfaulting for me on my 2.4 kernel. Alfred Reynolds wrote: We have released a beta update for the Source and Half-Life 1 Linux dedicated server. Run the hldsupdatetool with the -beta linux option to get this update. The update fixes the crash on startup on some Linux kernel

Re: [hlds_linux] Strange issues with custom maps

2005-11-23 Thread dackz
Run the server under gdb and try to reproduce the bug and post a backtrace of the segfault here. If you're not sure how to run gdb, try making a script like this: #!/bin/bash export LD_LIBRARY_PATH=.:bin:$LD_LIBRARY_PATH screen -U -A -m -d -S css1 taskset 0x000C -- gdb --args \ ./srcds_i686

Re: [hlds_linux] Strange issues with custom maps

2005-11-23 Thread dackz
Err, rather: #!/bin/bash export LD_LIBRARY_PATH=.:bin:$LD_LIBRARY_PATH gdb --args ./srcds_i686 -debug -game cstrike -norestart +developer 1 Accidentally left in screen and taskset, which I use on my machine. ___ To unsubscribe, edit your list

Re: [hlds_linux] SRCDS rcon using PHP

2005-11-22 Thread dackz
http://i.dackz.net/misc/code/rcon.class.txt - that's what I use. It's basically what was posted on the kquery wiki, but with some stupid bugs fixed. I can't actually remember what I fixed, but it works fine now! Alex Bergin wrote: Just wondered if anyone knows of an example using PHP to connect

Re: [hlds_linux] Source Engine and ASCII Charts

2005-10-05 Thread dackz
Does the Linux server console support multibyte characters though? I have my terminal and server setup to display them, yet the server console prints out characters for each byte. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] Source Engine and ASCII Charts

2005-10-05 Thread dackz
Actually I think I've got it displaying multibyte characters now, but inputting them doesn't seem to work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] CS:S | DoD:S Segmentation Fault.

2005-10-01 Thread dackz
Disable SourceTV. The latest update has broken it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] sv_allow(download and upload) question

2005-09-29 Thread dackz
As far as I can tell, sv_allowupload only applies to cheer sound files, which most people don't even know about. You can try setting net_maxfilesize to 0, but you'll still get that fragments from file crap in your console. I really wish there were a way to prevent them from uploading period and

[hlds_linux] DoD:S: Segfault at CHLTVDirector::StartFixedCameraShot()

2005-09-26 Thread dackz
This consistently happens around 2 minutes after the server is started with SourceTV enabled and many people connected and playing. I'm not running any server plugins and I'm not running sourcemm/metamod: source (it doesn't even work!) Here's a backtrace from gdb: Program received signal

Re: [hlds_linux] DoD:S Player Collision Issues

2005-09-26 Thread dackz
After some more testing, it seems to be the most pronounced on the dod_flash map. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] sv_turbophysics

2005-05-25 Thread dackz
I definitely hope this is fixed soon. Doesn't sound like it'd be hard to fix and it's pretty annoying, especially when physics objects are actually solid. Ben Daniels wrote: has anyone else noticed that if you use the sv_Turbophysics 1 command, then spectators can use objects like barrels and