Do note, the mod needs to compiled with debug information for gdb to work,
else you won't see much!
add -gdb to the makefile :o) most mods ship (non debug) dlls - so best
to talk with the mod dev team about the crash!
S.
On 11 March 2010 01:47, Kyle Sanderson wrote:
> Add -debug -gdb /path/to/gd
On Wed, 27 Sep 2006 08:12:46 +1200, Scott Pettit wrote
Yea,
we run several HL1 mod servers, and frequently find them un-vac'd its really
hard to maintain it..
The usual cause is timeouts on map change, while the server - reconnects to
register to VAC.. from our end it looks like capacity prob
have 66.93.60.213:27015, and it comes up very
fast. I think when you set the region that actually matters VS the ping of
the server relative for that region. Its only my theory, but the low 4th
octet it seems to be bogus.
- Original Message -
From: "James Sykes" <[EMAIL PRO
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Just bringing up an old topic here. Can everyone confirm the steam server
list still favors ips with a lower first octet?
Refreshing the steam list here for Europe most ips are very low, its quite
diffi
I've seen this quite a lot, seems to take quite a lot of spamming before the
server crashes though.
-Original Message-
From: Jurgen van den Handel [mailto:[EMAIL PROTECTED]
Sent: 20 October 2004 18:03
To: [EMAIL PROTECTED]
Subject: [hlds_linux] another crasher :(
[ Converted text/html to
I came home to see srcds using 530mb of ram.
2.6.5 - glibc 2.3.2 - gcc 3.2.3
Its been running for a couple of hours now and it hasn't gone past 60mb.
(20 players)
-Original Message-
From: Andy Shinn [mailto:[EMAIL PROTECTED]
Sent: 19 August 2004 19:11
To: [EMAIL PROTECTED]
Subject: Re: [
I wish more software was electronically delivered.
It's a PITA to go to the shop and look for it, or order it online and hope
you are in when the postman delivers.
Bandwidth is cheap, so hopefully we will see reduced costs as well.
-Original Message-
From: bbrcs [mailto:[EMAIL PROTECTED]
Well, this is pretty crap. Just says :
[EMAIL PROTECTED]:~$ ./srcds_run -game cstrike +maxplayers 40 +map de_dust
Auto-restarting the server on crash
Thu Aug 12 02:58:39 BST 2004: Server Quit
And sometimes when its feeling really energetic:
[EMAIL PROTECTED]:~$ ./srcds_run -game cstrike +maxplay
Hmm yeahand how many people use vehicles?
Sitting in a big cardboard box with a invisible steering wheel is more
forfulling than driving vehicles in HL.
-Original Message-
From: Frash [mailto:[EMAIL PROTECTED]
Sent: 05 April 2004 02:54 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] HLD
and lower because they still can, among other linux OSs.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Sykes
Sent: 19 March 2004 10:25
To: [EMAIL PROTECTED]
Subject: RE: [OT] Re: [hlds_linux] No memoryleak alfred?
I'm sure all of the big game comp
out there - you have to remember things like ongoing support etc...
-Original Message-
From: Mad Scientist [mailto:[EMAIL PROTECTED]
Sent: 19 March 2004 05:17 AM
To: [EMAIL PROTECTED]
Subject: RE: [OT] Re: [hlds_linux] No memoryleak alfred?
According to the great words of James Sykes:
?
-Original Message-
From: James Clark [mailto:[EMAIL PROTECTED]
Sent: 19 March 2004 03:04 AM
To: [EMAIL PROTECTED]
Subject: Re: [OT] Re: [hlds_linux] No memoryleak alfred?
On Fri, Mar 19, 2004 at 02:45:18AM -, James Sykes wrote:
> > No. Fuck that. Why should I _have_ to?
>
> No. Fuck that. Why should I _have_ to?
It's a waste of developer time.
For the time being I don't think the Linux gamer represents a large
enough percentage of players to spend time and money on, especially on
such an aging game. Use Winex or something.
-Original Message-
From: Jame
I would rather they didn't _WASTE_ time on a Linux client.
If you want to play games then stick to Windows.
My main concern is CPU usage. Two years ago I was running 8 servers on a
machine that is now having problems running 4.
I shouldn't complain too much, it's a two year old server but where h
FUCK OFF.
Sincerely,
James Sykes
-Original Message-
From: Gizzmos Networks Support Department [mailto:[EMAIL PROTECTED]
Sent: 11 March 2004 05:58 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Thank you for contacting Gizzmos.NET :: Support
Department
Thank you for your e-mail to
Your firewall could just be allowing common ports like port 80 then?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcos
Dias
Sent: 26 February 2004 14:45
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Problens in my internal NET
Yah if I user lynx fo
I don't know if there is a version for 1.6 but a lot of lans use the CPL
gui.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vudumen
Sent: 26 February 2004 22:21
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] console question
Wouldn't be bad solution in
It will be all the plugins you are probably running.
I have not seen default servers use more than 100mb.
James
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew A.
Chen
Sent: 19 February 2004 01:09
To: [EMAIL PROTECTED]
Subject: [hlds_linux] memory
Good luck with a p333, however I think you will have a hard time getting
more than 4 players on at a time :) Time for valve to invest in some new
hardware I think :) Ideally an IntelP4, as it seems the most
problematic.
Hey - ill even GIVE you my old 1.6Ghz if you promise to fix the problem!
Jame
t;
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 22, 2003 11:27 PM
Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6
Actually - he's right regarding Valves software... they develop on AMD
-
and compile under AMD - so it makes sense it runs / performs better
under
AMD.
- Original Mess
HLTV will run - but only connect to the same class C as the
games-servers.
Eg hltv -1.1.1.10 > hlds - 1.1.1.20 and not 2.2.2.2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Justin
Mitchell
Sent: 13 October 2003 01:50
To: [EMAIL PROTECTED]
Subject: [hl
"Windows just cant do that"
Get a clue.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan M
Sent: 09 October 2003 05:07
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] On the Eve of Half-life 2: A Linux User's
Lament
Arr
Not another one
http:
There's also a PLAYABLE beta version of HL2.
I tracked down a link and i've played it - ill probably get some flames
for this but I just had to see if it was true. It seems like everything
is there except mission data, maps, physics etc...
I won't be posting _ANYTHING_ regarding HL2; I've already
I hope those dual-core xeons will be out by then - I just cant bring
myself to buy another AMD server :) (1 is already more than enough)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vapor
Sent: 07 October 2003 23:41
To: [EMAIL PROTECTED]
Subject: RE: [h
ts...
kev
->-Original Message-
->From: [EMAIL PROTECTED]
->[mailto:[EMAIL PROTECTED] Behalf Of James
Sykes
->Sent: Tuesday, October 07, 2003 1:19 PM
->To: [EMAIL PROTECTED]
->Subject: RE: [hlds_linux] Vivendi Universal confirms delay due to code
->theft
->
->
->Su
Its just an image. Its not like its showing anything even remotely
usable.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Couzens
Sent: 03 October 2003 15:02
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HL2 Source Leak
Dual Bereta,
Nothing "ro
>Important: Just to be clear, it's ok to talk about the leak and the
>possible implications, however we'll nuke you and your family if you
even >make the most slight clever hint of where to download it or even
>screenshots of it.
I dare someone to go for it heh :)
-Original Message-
From:
Hmm I just thought of the strangest thing...
Could this possible be a COVER STORY for why they wont meet there
release date? HAHAHA The conspiracy theorist inside of me is working
overdrive!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler
"[TASF]Ove
What speed is that p4? I get 35-40% cpu with 12 players playing Dust2.
2.4 Intel with Slack 8.1.
> Oh, and to the original question in this thread...I wouldn't hang a
> winblows box out on the Internet unless I was a masochist
Enough of the windows bashing - its a great operating system if y
as it performs as it has - no problems on our endso
far...*cough*
Britt
- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 28, 2003 10:48 PM
Subject: RE: [hlds_linux] The CPU usage issue.. what should I go with:
L
y" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 28, 2003 9:11 PM
Subject: Re: [hlds_linux] The CPU usage issue.. what should I go with:
Linux
or Win32?
> James Sykes wrote:
> >>If the new linux HLDS is really doubling CPU usage over 3.1.1.0c
then
>
Wait a few weeks, lets see if valve can make any cpu optimizations for
Linux!
> If the new linux HLDS is really doubling CPU usage over 3.1.1.0c then
how > in the world can I host enough games to cover the cost of my
server?
You don't :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:
EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland
Sent: 26 September 2003 17:18
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam Account per HLDS process?
- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
> Create a steam account for every
Create a steam account for every HLDS process.
That way the autoupdate works sanely.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
McLaren
Sent: 26 September 2003 16:06
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Steam Account per HLDS process?
There is no discernable benefit to using the -tos parameter.
I believe most routers on the internet will NOT treat these packets any
differently.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Britt
Priddy (PZGN)
Sent: 26 September 2003 14:45
To: [EMAIL
Dust2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 24 September 2003 01:33
To: [EMAIL PROTECTED]
Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage
What map is this on?
Jeremy
-Original Message-
Ive just
Ignore the last mail - clicked send by accident!
>I would appreciate feedback as to the benefits of increasing ticrate
arefor
>the client, and is it that significant?
Generally the higher the FPS of the server the better performance you
get ingame. Lower more stable pings, and the infamous "bulle
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthew
Donnon
Sent: 24 September 2003 00:27
To: [EMAIL PROTECTED]
Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage
>HLDS shows the CPU usage for the processor it currently resides on. (ie
>just
the virtual CPU simply indicates the unused pipelines and math calc
units.
which would make it 1176 mhz
Matt
- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 22, 2003 2:09 AM
Subject: RE: [hlds_linux] Crazy Us
s one is just for you:
http://prodigy.redphive.org/images/asr-drinks.jpg
Cheers,
James
- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 21, 2003 9:46 AM
Subject: RE: [hlds_linux] Crazy Usage
> Eric,
>
&
ormation you read on GREATWEBSITE.COM.(powered by AMD of
course)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric
(Deacon)
Sent: 21 September 2003 17:29
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Crazy Usage
James Sykes wrote:
> To sum up the total a
there too.
James Sykes wrote:
> That's not the point.
> This difference is MUCH bigger in 1.6 that it was in 1.5
> In 1.5 I saw 100-150mhz difference - no more.
___
To unsubscribe, edit your list preferences, or view the list archives
That's not the point.
This difference is MUCH bigger in 1.6 that it was in 1.5
In 1.5 I saw 100-150mhz difference - no more.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sindre
Sent: 21 September 2003 16:14
To: James Sykes; [EMAIL PROTECTED]
Su
Just did some testing on a few machines here!
Both machines are running Linux 2.5.75, with HZ set to 100.
Both of the servers are with sys_ticrate 100.
Each sample was taken every few seconds.
I originally did this for several minutes - I have just posted the
average readings.
No other HLDS were r
Don't spose anyone fancys hacking it for SteamIDS? :)
IS there a home page for that? Maby the developer is already doing it ?
James
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Pettit
Sent: 20 September 2003 06:18
To: [EMAIL PROTECTED]
Subject: R
t: 19 September 2003 13:52
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Crazy Usage
>
> - Original Message -
> From: "James Sykes" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, September 19, 2003 5:29 AM
> Subject: RE: [h
I don't have the checksums but its exact this size :
589 KB (603,633 bytes)
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Simon Street
> Sent: Friday, September 12, 2003 5:19 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] MD5 Sums...
>
>
>
Annnddd the lesson for today? Bend over and take it like a man!
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Friday, September 12, 2003 2:26 AM
> To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Subject: [hlds_linux] New St
Doesn't look like they have enough bandwidth, as usual.
Everything will grind to a hault as hundreds of thousands of people try
to download the updates.
Steam sucks.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Cyberchriss
> Sent: Wednesday, Se
Personally I don't like the idea of our servers automatically updating,
I just think too many things will break!
If it turns out to be stable and reliable - well im all for it - no need
to worry about new updates :)
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTE
>And last of all I want to quote on thing that nailed it from Michael
>Ressens post:
> "Anything that can be done to aid in the load issue we're
> facing is going to be the most welcome relief to us."
Yes PLEASE!
Problem is - people want valve to fix cheating - but they also want them to
fix pe
Heh - i think i can see the problem here.
You are running 14 HLDS WITH 14-20 SLOTS ?!?! You must have some magic XEONS
that are really running at 4GHZ each to pull that off - oh - and the ram
issue ? On similiar kit we fit 6-8 cs servers - usually with 1.5gb/2gb of
ram each.
James
-Original
l :)
But seriosly - its rather bad :(
- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: 31 July 2003 17:31
Subject: [hlds_linux] 3.1.1.1d verdict
> Bad.
>
> I have been running two public servers on a dual xeon 3ghz runn
Bad.
I have been running two public servers on a dual xeon 3ghz running slackware
and 2.4.20 kernel.
Cpu usage for a full 16 player server without any addons is 20% of the 1 cpu
it is running on - so about 600mhz. Bullet registry is _very_ bad. I know
its not a very scientific term - and is depend
Lets hope so - 3111 has some serios problems when it comes to cpu usage
etc...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Peter van
Valderen
Sent: 30 July 2003 17:55
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Work-around for linux HLDS's (note "workaro
Hiya peeps,
Just wondering if anyone here is experiancing this.
Recently it has happened quite a few times - the tcpdump looks something
like this :
14:06:57.443567 x.4k-gaming.netg.27024 > xxx.netbios-ssn: udp 1030 (DF)
14:06:57.443625 x.4k-gaming.netg.27024 > xxx.netbios-ssn: udp 1030 (DF)
14:
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