;>
>>> sv_minrate 2500
>>> sv_maxrate 5550
>>>
>>> sv_minupdaterate 4
>>> sv_maxupdaterate 11
>>>
>>> mp_timelimit 30
>>>
>>> mp_allowspectators 1
>>>
>>> mp_friendlyfire 1
>>> mp_fadetoblack
; log on
>>
>> sv_logbans 1
>> sv_logecho 1
>> sv_logfile 1
>> sv_log_onefile 0
>> sv_logsdir logs
>>
>> mp_logdetail 0
>>
>> dod_bonusround 0
>> dod_bonusroundtime 2
>> dod_enableroundwaittime 1
>>
>> mp_allowrandomclass
ound 0
> dod_bonusroundtime 2
> dod_enableroundwaittime 1
>
> mp_allowrandomclass 1
> mp_limit_allies_assault 2
> mp_limit_allies_mg 1
> mp_limit_allies_rifleman -1
> mp_limit_allies_rocket 1
> mp_limit_allies_sniper 1
> mp_limit_allies_support 2
> mp_limit_axis_assault
> Drek
>
> xLnT wrote:
>
>> Any one got a fully functional Day of Defeat Source server running?
>> With this version.
>>
>> Protocol version 14
>> Exe version 1.0.0.11 (dod)
>> Exe build: 10:26:48 Oct 16 2008 (3631) (300)
>>
>> I stil
ad inherited permissions like
>> that completely screw me up and cause some really odd problems.
>>
>> xLnT wrote:
>>
>>
>>> I just ran it with the -verify_all option.
>>>
>>> http://paste.prco23.org/68951
>>>
>>>
>
ted permissions right as well? ie. all the folders
> inside the folders inside the folder inside the folders, all the way
> down to the root, are chmodded 755? I've had inherited permissions like
> that completely screw me up and cause some really odd problems.
>
> xLnT wrote:
>
IL PROTECTED]> wrote:
>
>
>> I have two maps/dir named wood / WOOD
>>
>> /orangebox/dod/materials/wood/
>> /orangebox/dod/materials/WOOD/
>>
>> Peter
>>
>> - Original Message -
>> From: "xLnT" <[EMAIL PROTECTED]>
rangebox/dod/materials/WOOD/
>
> Peter
>
> - Original Message -
> From: "xLnT" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Linux server mailing list"
>
> Sent: Wednesday, December 10, 2008 6:06 PM
> Subject: Re: [hlds_linux] Problems wi
s Steam places fairly strict permissions on the files it
> creates.
>
> Drek
>
> xLnT wrote:
>
>> I don't think it's about permissions.
>> Here is a complete log when i start the server:
>> http://paste.prco23.org/68727
>>
>> Kind Regards
t exists either becouse they don't get downloaded when i
try to update my server.
Kind Regards.
> Probably what you want to do is "chown -R [user]:[group] [your server
> directory], as Steam places fairly strict permissions on the files it
> creates.
>
> Drek
>
>
r !
> its the same files that you have in your game-dir on windows .. you can copy
> them .. but something is wrong .. might be the way you launch the game ..
>
> Hope u find a way
>
> Peter
>
>
> ----- Original Message -
> From: "xLnT" <[EMAIL
> is changing the letters ...
>
> Peter
>
> - Original Message -
> From: "xLnT" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Linux server mailing list"
>
> Sent: Wednesday, December 10, 2008 1:18 PM
> Subject: Re: [hlds_linux] Probl
as root.
>
> Peter
> - Original Message -
> From: "xLnT" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Linux server mailing list"
>
> Sent: Wednesday, December 10, 2008 10:15 AM
> Subject: Re: [hlds_linux] Problems with DoD:S
sv_cheats 0 is set on the server.
> sv_cheats 1 ?
>
>
>
>
>> -Ursprüngliche Nachricht-
>> Von: "xLnT" <[EMAIL PROTECTED]>
>> Gesendet: 10.12.08 09:59:36
>> An: Half-Life dedicated Linux server mailing list
&g
of the static
> props like the big rocks. For reference, it was on dod_avalance and I was a
> U.S. Army Rifleman.
>
> However, I started my own server and it didn't happen. Something's up on
> your end.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mail
Army Rifleman.
>
> However, I started my own server and it didn't happen. Something's up on
> your end.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of xLnT
> Sent: Wednesday, December 10, 2008 12:14 AM
> To: Half
gt; Ill guess its on some maps with the skybox going into the map .. its a
>> mapmaker problem ..
>>
>> Peter
>>
>> - Original Message -
>> From: "xLnT" <[EMAIL PROTECTED]>
>> To: "Half-Life dedicated Linux server ma
What makes you think i am running any plugins?
im not running any plugins.
> Do you have the same problem without any plugins?
>
>
>
>> All maps.
>>
>>> Which map?
>>>
>>>
>>>
Hi!
Anyone else experience issues with the latest DoD:S?
Players can walk throuh materials
All maps.
> Which map?
>
>
>> Hi!
>> Anyone else experience issues with the latest DoD:S?
>> Players can walk throuh materials like stones etc.
>>
>> Same issue on different servers/kernels.
>>
>> Kind Regards
>> Magnus
>>
>> ___
>> To unsubscribe, edi
Hi!
Anyone else experience issues with the latest DoD:S?
Players can walk throuh materials like stones etc.
Same issue on different servers/kernels.
Kind Regards
Magnus
___
To unsubscribe, edit your list preferences, or view the list archives, please
would probably be harder to fake it
> than to actually do it. The right hardware combined with appropriate kernel
> optimization options and -pingboost 2 make it possible.
>
> -John
>
> - Original Message -
> From: "xLnT" <[EMAIL PROTECTED]>
> To:
0 500.00 0
> 10:01:34 stats
> 10:01:35 CPU InOut Uptime Users FPSPlayers
> 1.67 0.00 0.00 0 0 500.00 0
> 10:01:35 stats
> 10:01:35 CPU InOut Uptime Users FPSPlayers
> 2.00 0.00 0.00 0 0 500.0
tas Buskevicius" <[EMAIL PROTECTED]>
>>>>>>> To: "Half-Life dedicated Linux server mailing list"
>>>>>>>
>>>>>>> Sent: Monday,
le
>>> to feel the drops on your server.
>>>
>>> Best example to ensure yourself that stable 1000FPS is possible is to rent
>>> HLDS from www.game-hosting.com (im using hosting in Sweden). I don't know
>>> how many HLDSs they have on one box/cpu core,
I have no other services running but opensshserver,
Using -pingboost 3 you get a speeded server. And this provider don't
have speeded servers.
Regards.
Kveri wrote:
> but with no other services running, like apache mysql etc. Just hlds.
>
> Kveri
>
> xLnT wrote / napísal(
AM 11/9/2008, xLnT wrote:
>
>> Hi.
>> I am really bothered, what is it that makes hlds NOT to use max
>> resources from the server?
>> A gameserver reaches 1000fps sometimes.. but mostly its about 970-985fps.
>>
>
> You're not going to able be abl
Hi.
I am really bothered, what is it that makes hlds NOT to use max
resources from the server?
A gameserver reaches 1000fps sometimes.. but mostly its about 970-985fps.
Here's a paste from a server.
http://paste.prco23.org/32971
This is a single server on a Debian Lenny setup, Dual Quadcore 2.5
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