Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-14 Thread Magnus
...@list.valvesoftware.com] On Behalf Of Zaretti Steve Sent: den 14 oktober 2011 18:45 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Since the update of the

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-14 Thread Zaretti Steve
Since the update of the SDK, Hammer doesn't start for CSS 2011/10/14 Shin Ice > Hi, > > uhmwhy was all (CS:S) moved from orangebox to css? > Is it now right to suppose that all my addons, maps has to be woved to > the new path? > > On Fri, Oct 14, 2011 at 8:18 AM, Jesse Molina > wrote: > >

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-14 Thread Shin Ice
Hi, uhmwhy was all (CS:S) moved from orangebox to css? Is it now right to suppose that all my addons, maps has to be woved to the new path? On Fri, Oct 14, 2011 at 8:18 AM, Jesse Molina wrote: > > Feedback here > > Linux AMD64 Debian unstable, game is TF2. > > CPU usage is relatively way dow

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Jesse Molina
Feedback here Linux AMD64 Debian unstable, game is TF2. CPU usage is relatively way down. I will have to watch my aggregate graphs tomorrow, but brief inspection of htop and current graphs show CPU usage is down for the given player load. Hard to tell if more cores are being used because I

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Kigen
gt; > >> power usage, and can help with PCs that have heat management problems. >> > >> >> > >> Because of the optimizations in this release, we no longer feel that a >> > >> server tuning variable is necessary. All servers should feel more >>

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread 1nsane
FPS" > > config. > > >> > > >> -henry > > >> > > >> > > >> -Original Message- > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > >> hlds_linux-boun...@list.valvesoftware.com] On

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Loïc PERY
; responsive now than they would have under any previous "1000+ FPS" > config. > >> > >> -henry > >> > >> > >> -----Original Message- > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: > >> hlds_linux-boun...@

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Marco Padovan
;> >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of William >> Balkcom >> Sent: Thursday, October 13, 2011 1:45 PM >> To: hlds_linux@list.valvesoftwar

[hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Dusan Tomic
list Tema: Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Looks like your server hasn't updated? 19:47:42 CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players Connects

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread 1nsane
st.valvesoftware.com [mailto: > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of William > > Balkcom > > Sent: Thursday, October 13, 2011 1:45 PM > > To: hlds_linux@list.valvesoftware.com > > Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2, > Count

[hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Dusan Tomic
nt: Thursday, October 13, 2011 1:45 PM > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: > Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates > Released > > Is this considered the official removal of the

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread William Balkcom
valvesoftware.com] On Behalf Of William > Balkcom > Sent: Thursday, October 13, 2011 1:45 PM > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: > Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates > Re

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Saul Rennison
> Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: > Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released > > Is this considered the official removal of the FPS cvar from the source > engine? Is it being replaced with something else

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Henry Goffin
William Balkcom Sent: Thursday, October 13, 2011 1:45 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Is this considered the official removal of the FPS

[hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread William Balkcom
Is this considered the official removal of the FPS cvar from the source engine? Is it being replaced with something else as mentioned before? -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Jason Ruy