...@list.valvesoftware.com] On Behalf Of Zaretti
Steve
Sent: den 14 oktober 2011 18:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2,
Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch
Updates Released
Since the update of the
Since the update of the SDK, Hammer doesn't start for CSS
2011/10/14 Shin Ice
> Hi,
>
> uhmwhy was all (CS:S) moved from orangebox to css?
> Is it now right to suppose that all my addons, maps has to be woved to
> the new path?
>
> On Fri, Oct 14, 2011 at 8:18 AM, Jesse Molina
> wrote:
> >
Hi,
uhmwhy was all (CS:S) moved from orangebox to css?
Is it now right to suppose that all my addons, maps has to be woved to
the new path?
On Fri, Oct 14, 2011 at 8:18 AM, Jesse Molina wrote:
>
> Feedback here
>
> Linux AMD64 Debian unstable, game is TF2.
>
> CPU usage is relatively way dow
Feedback here
Linux AMD64 Debian unstable, game is TF2.
CPU usage is relatively way down. I will have to watch my aggregate
graphs tomorrow, but brief inspection of htop and current graphs show
CPU usage is down for the given player load. Hard to tell if more cores
are being used because I
gt; > >> power usage, and can help with PCs that have heat management problems.
>> > >>
>> > >> Because of the optimizations in this release, we no longer feel that a
>> > >> server tuning variable is necessary. All servers should feel more
>>
FPS"
> > config.
> > >>
> > >> -henry
> > >>
> > >>
> > >> -Original Message-
> > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > >> hlds_linux-boun...@list.valvesoftware.com] On
; responsive now than they would have under any previous "1000+ FPS"
> config.
> >>
> >> -henry
> >>
> >>
> >> -----Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >> hlds_linux-boun...@
;>
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of William
>> Balkcom
>> Sent: Thursday, October 13, 2011 1:45 PM
>> To: hlds_linux@list.valvesoftwar
list
Tema: Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Looks like your server hasn't updated?
19:47:42 CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players
Connects
st.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of William
> > Balkcom
> > Sent: Thursday, October 13, 2011 1:45 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2,
> Count
nt: Thursday, October 13, 2011 1:45 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike:
> Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates
> Released
>
> Is this considered the official removal of the
valvesoftware.com] On Behalf Of William
> Balkcom
> Sent: Thursday, October 13, 2011 1:45 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike:
> Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates
> Re
> Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike:
> Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
>
> Is this considered the official removal of the FPS cvar from the source
> engine? Is it being replaced with something else
William Balkcom
Sent: Thursday, October 13, 2011 1:45 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Is this considered the official removal of the FPS
Is this considered the official removal of the FPS cvar from the source
engine? Is it being replaced with something else as mentioned before?
-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Jason
Ruy
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