Re: [hlds_linux] 128 tick CS2 server

2024-03-22 Thread via hlds_linux list
This clarifies things, thank you very much for this info. Case closed. On 22/03/2024 09:21, Clayton Macleod wrote: Perhaps this will help: https://www.reddit.com/r/GlobalOffensive/comments/1250h19/cs2_subtick_analyzed_better_than_64_128_tick/ On Fri, Mar 22, 2024 at 12:54 AM Marcel Beringer -

Re: [hlds_linux] 128 tick CS2 server

2024-03-22 Thread Clayton Macleod
Perhaps this will help: https://www.reddit.com/r/GlobalOffensive/comments/1250h19/cs2_subtick_analyzed_better_than_64_128_tick/ On Fri, Mar 22, 2024 at 12:54 AM Marcel Beringer - ruffneck at geforce.nl (via hlds_linux list) wrote: > Does anyone know why Valve is not offering the opportunity to h

Re: [hlds_linux] 128 tick CS2 server

2024-03-22 Thread via hlds_linux list
Does anyone know why Valve is not offering the opportunity to host a 128 tick server? I mean, it's our own hardware, why not unlock it to it's full potential? I found this article as well: https://bo3.gg/news/valve-declares-war-to-faceit-switching-all-cs2-servers-to-the-same-tickrate Is this

Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread Clayton Macleod
I thought the sub-tick system largely made this irrelevant now. https://tradeit.gg/blog/cs2-tick-rate/ On Thu, Mar 21, 2024 at 1:09 PM Mecha Weasel wrote: > It's not Source engine though. It's Source2. > > On Thu, Mar 21, 2024, 11:45 AM Leon Grünewald wrote: > >> Hi, if this is known can we pl

Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread Mecha Weasel
It's not Source engine though. It's Source2. On Thu, Mar 21, 2024, 11:45 AM Leon Grünewald wrote: > Hi, if this is known can we please document this in the valve wiki? > https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking > > ___ >

Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread via hlds_linux list
Thanks for clearing that up, much apreciated. On 21/03/2024 19:47, Didrole wrote: It is hardcoded to 64 (tick interval 0.015625). Le jeu. 21 mars 2024 à 19:36, Marcel Beringer - ruffneck at geforce.nl (via hlds_linux list) a écrit : Then, what is the hardcoded tick

Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread Didrole
It is hardcoded to 64 (tick interval 0.015625). Le jeu. 21 mars 2024 à 19:36, Marcel Beringer - ruffneck at geforce.nl (via hlds_linux list) a écrit : > Then, what is the hardcoded tickrate in CS2? > > > On 21/03/2024 19:21, Didrole wrote: > > You can't. > The tickrate is hardcoded in CS2. > > L

Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread Leon Grünewald
Hi, if this is known can we please document this in the valve wiki? https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftwar

Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread via hlds_linux list
Then, what is the hardcoded tickrate in CS2? On 21/03/2024 19:21, Didrole wrote: You can't. The tickrate is hardcoded in CS2. Le jeu. 21 mars 2024 à 10:08, Marcel Beringer - ruffneck at geforce.nl (via hlds_linux list) a écrit : Hi all, What is the correct set

Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread Didrole
You can't. The tickrate is hardcoded in CS2. Le jeu. 21 mars 2024 à 10:08, Marcel Beringer - ruffneck at geforce.nl (via hlds_linux list) a écrit : > Hi all, > > What is the correct setting to start a CS2 server with 128 tick rate? Is > it in the start-up line and add '-tickrate 128' or do I hav

[hlds_linux] 128 tick CS2 server

2024-03-21 Thread via hlds_linux list
Hi all, What is the correct setting to start a CS2 server with 128 tick rate? Is it in the start-up line and add '-tickrate 128' or do I have to use a server.cfg cvar? If so, what is the correct cvar? Hope someone knows :) Regards. Marcel. ___ To