have said 24 slot servers just fail after any type
of
>> roll or map change as sometimes half the server can leave in just a few
>> minutes and then it just dies off. I noticed this a lot when we tried our
>> servers with only 24 slots.
>> >
>> >> Date: Tue, 12
his a lot when we tried our
> servers with only 24 slots.
> >
> >> Date: Tue, 12 Jul 2011 01:32:19 +0300
> >> From: i...@ics-base.net
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] A few more TF2 quickplay answers
> >>
> >
t;> From: i...@ics-base.net
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] A few more TF2 quickplay answers
>>
>> I see a slight problem in one thing. While the custom map is on, any
>> custom map, unless your server is extremely popular at any
in just a few minutes and
then it just dies off. I noticed this a lot when we tried our servers with
only 24 slots.
> Date: Tue, 12 Jul 2011 01:32:19 +0300
> From: i...@ics-base.net
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] A few more TF2 quickplay answers
I see a slight problem in one thing. While the custom map is on, any
custom map, unless your server is extremely popular at any time of the
day, it will lead to drop of players aka lack of players. Not everyone
wants to play custom maps or download a new one because they still have
slow connect
Just a few more answers to commonly-asked quickplay questions:
All of the quickplay deal-breakers are tested on the client at the moment of
quickplay searching. You can flip them on and off and start/stop receiving
quickplay traffic.
The reputation system is an input to the quickplay scoring s
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