There was something with the old steamclient being horribly unstable,
CS:S used to be the same way (maybe it's this?)... Do you have any
idea what's actually causing the crash? Try attaching or launching
with gdb and grab a backtrace.
Kyle.
On Thu, Oct 23, 2014 at 11:53 AM, Ook
A few years ago, I wrote a program that would write a single map to
mapcycle.txt, start the server, let it run a bit, terminate the server,
and examine the logs to see if it crashed. This was an automatic
process, and I did it to see which of my maps would crash the server. I
have over 2500
The thought just occurred to me that a year or so ago, Valve actually
did rebuild hlds because they enabled SSE2 (which none of my four socket
A based servers supported - Athlon 32 bit = no SSE2). This resulted in
my having four worthless computers sitting on the floor because up to
that point
Is anyone here running OP4? If so, what distro and kernel version are
you using?
I was running it on a 2.6.x kernel on a socket A board before valve
enabled SSE2, thereby rendering four of my boxes useless. But it was
rock solid back then.
Today I'm running it on Slackware 14.1 64 bit with
You talking about Op4 server? or client?
On Thu, Oct 23, 2014 at 11:30 AM, Ook ooksser...@zootal.com wrote:
Is anyone here running OP4? If so, what distro and kernel version are you
using?
I was running it on a 2.6.x kernel on a socket A board before valve
enabled SSE2, thereby rendering
Server .
On 10/23/2014 11:47 AM, Weasels Lair wrote:
You talking about Op4 server? or client?
On Thu, Oct 23, 2014 at 11:30 AM, Ook ooksser...@zootal.com wrote:
Is anyone here running OP4? If so, what distro and kernel version are you
using?
I was running it on a 2.6.x kernel on a
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