sv_minupdaterate sv_maxupdaterate have zero effect.
/Jesper
Chris Jones wrote:
Jesper S?rensen wrote:
Problem is, with values high than the tickrate you get a shit load of
local prediction errors, and you really dont want those.
sv_maxupdaterate // Maximum updates per second that the server
Hi
I am seeing a huge CPU usage increase with higher tickrates.
I have a 64bit Opteron 250 with 1GB Ram with nothing else running bar 1
CSS server running de_train.Tickrate of 66 and 14 players and the CPU
maxes out meaning that when players spawn there is a severe stuttering.
I would like to run
I think this is why I personally dislike the idea of changeable
tickrates. I'm more from the point of view that valve (+community
tested if possible), should just come out with one value that provides
good reg, and reasonable cpu. Instead we're heading back to the
archaic system of every server
: Saturday, February 26, 2005 1:16 PM
Subject: [hlds_linux] CPU Usage with higher tickrate
Hi
I am seeing a huge CPU usage increase with higher tickrates.
I have a 64bit Opteron 250 with 1GB Ram with nothing else running bar 1
CSS server running de_train.Tickrate of 66 and 14 players and the CPU
I would recomend that all server owner tell their users what tickrate
they are using.
I've been testing tickrate, and it is rather vitial that users set their
cl_cmdrate cl_updaterate = tickrate.
So please tell, or else its a big waste.
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What makes you come to the conclusion that users must set their rates
differently?
- Original Message -
From: Jesper Sørensen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, February 26, 2005 03:37 PM
Subject: Re: [hlds_linux] CPU Usage with higher tickrate
I
wrote:
What makes you come to the conclusion that users must set their rates
differently?
- Original Message -
From: Jesper Sørensen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, February 26, 2005 03:37 PM
Subject: Re: [hlds_linux] CPU Usage with higher tickrate
I
Jesper S?rensen wrote:
Problem is, with values high than the tickrate you get a shit load of
local prediction errors, and you really dont want those.
sv_maxupdaterate // Maximum updates per second that the server will allow
--
Chris
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