this question gets asked so many times, google, alliedmodders and so on. 3
days ago, i think my 1.6 server was found in the search servers. now i
reinstalled my server. same server.cfg and it dose'nt show anymore. any
tips?
On Wed, May 26, 2010 at 8:51 PM, wrote:
> I have failures... many many f
I have failures... many many failures since last update:
Attemped to precache unknown particle system "blood_impact_red_01"!
Attemped to precache unknown particle system "blood_impact_green_01"!
Attemped to precache unknown particle system "blood_impact_yellow_01"!
Attemped to precache unknown pa
Linux server mailing list
> Subject: Re: [hlds_linux] Day of Defeat: Source Update
>
> How much space is being consumed from this *update*?
>
> Kyle.
>
> On Tue, May 25, 2010 at 9:06 AM, wrote:
> > Unless I'm mistaken I believe that VALVe goofed up and our HLDS
&g
K.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of EVAgames
>> Community
>> Sent: Tuesday, May 25, 2010 3:46 PM
>> To: Half-Life dedicated Linux server mai
Linux server mailing list
> Subject: Re: [hlds_linux] Day of Defeat: Source Update
>
> Samething for CSS beta.
>
> Saint K.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behal
ng for CSS beta.
> >
> > Saint K.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of EVAgames
> > Community
> > Sent: Tuesday, May 25, 2010 3:46 PM
> >
com] On Behalf Of EVAgames
> Community
> Sent: Tuesday, May 25, 2010 3:46 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Day of Defeat: Source Update
>
> Yes, lots of new files:
>
> <...>
> 4.26% downloading
> /data/game/dod_2\hl2
: [hlds_linux] Day of Defeat: Source Update
Yes, lots of new files:
<...>
4.26% downloading
/data/game/dod_2\hl2/materials/concrete/concretetrim001a.vtf
4.26% downloading
/data/game/dod_2\hl2/materials/concrete/concretewall001a.vtf
4.28% downloading
/data/game/dod_2\hl2/materials/co
Yes, lots of new files:
<...>
4.26% downloading
/data/game/dod_2\hl2/materials/concrete/concretetrim001a.vtf
4.26% downloading
/data/game/dod_2\hl2/materials/concrete/concretewall001a.vtf
4.28% downloading
/data/game/dod_2\hl2/materials/concrete/concretewall001c.vtf
4.28% downloading
Yes, it looks like the hldsupdatetool update fixed an issue with some HL2
files which were not downloaded before (or maybe it's now a bug), but no
GCF/game content has been updated (except for Portal, but that unrelated).
The engine.so was probably from last week Engine update (with the TF2+CSS
Be
All dods admins i know experiencing the same. So corrupted files isnt
the answer.
AnAkIn . schrieb:
> No, there hasn't been any updates. I guess you had some corrupted files or
> it was a bug.
>
> 2010/5/25 Ulrich Block
>
>
>> Seems like there is an update out for DoD:S
>>
>> After I updated
No, there hasn't been any updates. I guess you had some corrupted files or
it was a bug.
2010/5/25 Ulrich Block
> Seems like there is an update out for DoD:S
>
> After I updated the updater to version 35 it started downloading tons of
> files into the "basedir/hl2" direktory.
> A list of all fil
Seems like there is an update out for DoD:S
After I updated the updater to version 35 it started downloading tons of
files into the "basedir/hl2" direktory.
A list of all files would be to long to post it. But it looks like the
updater downloaded nearly all hl2 files.
Later it also started downl
Not working here to .. dods servers in Sweden and Califonia, not a single
one out of 5 servers ..
Peter
- Original Message -
From: "Cc2iscooL"
To: "Half-Life dedicated Linux server mailing list"
Sent: Wednesday, January 14, 2009 12:32 PM
Subject: Re: [hlds_
No noticeable changes. Doesn't fix the timeout bug. Doesn't seem like it
matters to be honest.
On Wed, Jan 14, 2009 at 5:20 AM, AnAkIn . wrote:
> TF2 doesn't have this problem, but the server_i486.so was not updated with
> last update. Is this normal or was it also missed?
>
> 2009/1/14 Jason Ru
TF2 doesn't have this problem, but the server_i486.so was not updated with
last update. Is this normal or was it also missed?
2009/1/14 Jason Ruymen
> Day of Defeat: Source has just been updated, which should fix the class
> tables error from yesterday's update.
>
> Jason
>
> ___
Day of Defeat: Source has just been updated, which should fix the class tables
error from yesterday's update.
Jason
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo
t: Re: [hlds_linux] Day of Defeat: Source Update Released
> (116:47)$ ./srcds_run -console +ip 72.233.42.92 -game dod +map dod_anzio
> +maxplayers 10 -port 27015 +fps_max 128 -tickrate 33
> Auto detecting CPU
> Using AMD Optimised binary.
> Server will auto-restart if there is a
> (116:47)$ ./srcds_run -console +ip 72.233.42.92 -game dod +map dod_anzio
> +maxplayers 10 -port 27015 +fps_max 128 -tickrate 33
> Auto detecting CPU
> Using AMD Optimised binary.
> Server will auto-restart if there is a crash.
> failed to dlopen /home/scb29124/orangebox/bin/engine_i486.so
> e
cated Win32 server mailing list;
hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds_linux] Day of Defeat: Source Update Released
The big required Day of Defeat: Source update has now been released.
This means the Day of Defeat: Source Beta has also ended. Please update
your serve
Yes, but copy custom content first to the new directory.
> Can the old dod directory be deleted as it is now in orangebox/dod?
>
> - Marcel
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.va
> The big required update to Day of Defeat: Source will be released today.
> This update will change the game to use the Orange Box engine, along
> with adding other new features. It should be live within an hour or
> less.
Can the old dod directory be deleted as it is now in orangebox/dod?
- Ma
I'm using both SM and Beetlesmod... Beetlesmod for most functions and
Sourcemod for few others that BM lacked.
On Thu, Jul 3, 2008 at 3:15 AM, Dan Sorenson <[EMAIL PROTECTED]> wrote:
>Any word yet from the mod community on admin mods? We had
> been running Mani, had a beta server to play
Any word yet from the mod community on admin mods? We had
been running Mani, had a beta server to play with Sourcemods, but
it looks like we're going to only have Sourcemod and Beetlemod for
the next several days?
Recommendations welcome.
- Dan
* Dan Sorenson
The big required Day of Defeat: Source update has now been released.
This means the Day of Defeat: Source Beta has also ended. Please update
your servers by running hldsupdatetool. The specific changes include:
- Switched to using the Orange Box engine
- Added new map, Palermo
Jason
___
The big required update to Day of Defeat: Source will be released today.
This update will change the game to use the Orange Box engine, along
with adding other new features. It should be live within an hour or
less.
Jason
___
To unsubscribe, edit you
An update to Day of Defeat: Source has been released. Linux servers
that are set to be automatically updated will be. Otherwise please run
hldsupdatetool to get this update. Here are the changes:
Day of Defeat: Source:
* Improved hitbox detection for player body parts that extend
outside
The update to Day of Defeat: Source has been released. Linux servers
will be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.
Once again, here are the changes:
- Added new Detonation game mode
- Added two new Detonation maps: Jagd and Colmar
- Added f
An update to Day of Defeat: Source will be released within the next hour
or so. Linux servers will be updated automatically. Windows servers
will need to run the hldsupdatetool to get this update.
Here are the changes for this update:
- Added new Detonation game mode
- Added two new Detonation
Nothing.
Isn't it more likely the specific content server you're using is getting
hammered, and/or it's outgoing traffic is at its limit (or the network
interface's limit)?
Besides:
Updating 'Day of Defeat Source Base Content' from version 7 to version 9
Downloading: ./\dod\bin\client.dll
Downloa
What exactly do symbolic links have to do with files contained in
memory?
On Jan 25, 2006, at 9:58 PM, Joseph Laws wrote:
Shouldn't have that much effect...the clients are all sym linked so
they
having all those files in memory. I can remove their account and all
their files but if their proc
Shouldn't have that much effect...the clients are all sym linked so they
having all those files in memory. I can remove their account and all
their files but if their process was not disabled then they continue to
operate as normal. HLDS does not have this problem.
Erik Hollensbe wrote:
That
That might have to do with file locking, and it's probably not in
your best interest to muck with a live source server's base.
On Jan 25, 2006, at 4:40 PM, Joseph Laws wrote:
Thank god, thought it was just me. I don't even host the game,
just for
a friend...and I'm babysitting this updater to
Thank god, thought it was just me. I don't even host the game, just for
a friend...and I'm babysitting this updater tool. Anyone else have this
problem a lot for CS Source updating? It sticks forever, especially if
a Source server is in operation at the time.
Mike Norton wrote:
So far its a
So far its a nightmare. My server is stuck on
Updating 'Day of Defeat Source Base Content' from version 7 to version 9
Been sitting there for over 20 min.
Come on VALVE. First the mess of a release now this? Please give the
DoD:S community some consideration.
On 1/25/06, Mike Norton <[EMAI
Ok, I am very glad Kalt is out. BUT ITS WEDNESDAY!!
Cal League night Come On
Let see if we can match tonight
On 1/25/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> We have released an update to Day of Defeat: Source. This update is
> required. Run the hldsupdatetool to get it.
We have released an update to Day of Defeat: Source. This update is
required. Run the hldsupdatetool to get it.
This release adds a new map, dod_kalt.
- Alfred
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
ht
There will be an update for Day of Defeat: Source in the next couple of
hours (this will be a required update due to the new map, dod_kalt).
- Alfred
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.v
--
[ Picked text/plain from multipart/alternative ]
If this CS:S update has major changes, could it be released under the -beta
option first so we can test it and avoid dead servers for a day or two
again?
-Scott
On 12/1/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> We have released an update
We have released an update to Day of Defeat: Source. Run the
hldsupdatetool to get this update. This update is REQUIRED.
This update adds a new map, dod_argentan. For more details go here:
http://steampowered.com/index.php?area=news&id=486
The Counter-Strike: Source update has been moved to tomor
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