Re: [hlds_linux] High FPS?

2010-08-04 Thread Peter Lindblom
We have made some tests with 100Hz, 1000Hz and 1500Hz kernels and the 1000fps is more stable in the 100Hz server. This is with TF2 and dods. The dods server is quite stable but the TF2 servers isnt, we are still testing and are now compiling a zen + a new rt kernel. We have munin installed on

Re: [hlds_linux] High FPS?

2010-08-02 Thread Marco Padovan
] On Behalf Of RTL-Servers | Lee Sent: 29 July 2010 15:33 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] High FPS? Hello, We've operated 1000fps servers for around 3-4 years now and I'm unable to notice any difference between this and a 10,000fps+ server. We

Re: [hlds_linux] High FPS?

2010-08-02 Thread Tony Paloma
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Monday, August 02, 2010 10:49 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] High FPS? In that page the negraph are never showing values over 990fps... even when set to 10k

Re: [hlds_linux] High FPS?

2010-08-02 Thread Steven Hartland
Pretty much what Tony said expect it doesn't seem to be true that it displays the last value under 1000 fps, as it often gets stuck at values the servers never reported. We suspect that there is also an int overflow in play here which makes the output totally meaningless. Alternatively it could

Re: [hlds_linux] High FPS?

2010-08-02 Thread Steven Hartland
Subject: Re: [hlds_linux] High FPS? Actually, it is true that it displays the last value under 1000fps. From vgui_netgraphpanel.cpp: void CNetGraphPanel::UpdateEstimatedServerFramerate( INetChannelInfo *netchannel ) { float flFrameTime; netchannel-GetRemoteFramerate( flFrameTime

Re: [hlds_linux] High FPS?

2010-08-02 Thread Tony Paloma
: [hlds_linux] High FPS? Useful info there Tony thanks for that, any idea what precision that is? I still suspect something odd is going on with that as logging the frame times on the server doesn't show any variation during normal play that would cause the behaviour you see on the fps on netgraph

Re: [hlds_linux] High FPS?

2010-08-02 Thread Marek Sieradzki
Frames are well frames during which server performs anything. Frame can perform a tick. Doing complicated magic to get over 1000 frames per second serves nothing. But game server companies have to sell servers. ___ To unsubscribe, edit your list

Re: [hlds_linux] High FPS?

2010-08-02 Thread Steven Hartland
mailing list' hlds_linux@list.valvesoftware.com Sent: Monday, August 02, 2010 10:05 PM Subject: Re: [hlds_linux] High FPS? The frame time transmitted over the network to clients should be precise to the hundred thousandths, so I don't think that's the issue. However, it also only receives FPS updates

Re: [hlds_linux] High FPS?

2010-08-02 Thread Gary Stanley
At 06:33 PM 8/2/2010, Steven Hartland wrote: hundred thousands would explain it being unable to go above 990, so that clears something up :) I'm not using a plugin, I'm using an OS override to correct the interframe sleep time so its should have the most accurate view of the simulation

Re: [hlds_linux] High FPS?

2010-08-02 Thread Gary Stanley
At 06:33 PM 8/2/2010, Steven Hartland wrote: hundred thousands would explain it being unable to go above 990, so that clears something up :) I'm not using a plugin, I'm using an OS override to correct the interframe sleep time so its should have the most accurate view of the simulation

Re: [hlds_linux] High FPS?

2010-07-30 Thread Blob
...@list.valvesoftware.com] On Behalf Of RTL-Servers | Lee Sent: 29 July 2010 15:33 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] High FPS? Hello, We've operated 1000fps servers for around 3-4 years now and I'm unable to notice any difference between this and a 10,000fps+ server

Re: [hlds_linux] High FPS?

2010-07-29 Thread D4rKr0W
On Thu, Jul 29, 2010 at 3:45 AM, Cheet ah cah...@gmail.com wrote: Can anyone, technically, tell me what high FPS is supposed to do? Uhh, didn't you hear? They're good for advertising unreasonably overpriced gameservers. ___ To unsubscribe, edit your

Re: [hlds_linux] High FPS?

2010-07-29 Thread Ulrich Block
Explained with on a car: Elektronical limited maximum speed and throttled aceleration = tickrate Revelutions per second= fps If you increase rpm you will get only a higher fuel usage = cpu usage As long fps are greater than tickrate and pretty stabel you are fine and nobody cann a difference.

Re: [hlds_linux] High FPS?

2010-07-29 Thread Steven Hartland
Message - From: Cheet ah cah...@gmail.com To: hlds_linux@list.valvesoftware.com Sent: Thursday, July 29, 2010 2:45 AM Subject: [hlds_linux] High FPS? Can anyone, technically, tell me what high FPS is supposed to do? After reading through the technical documents on valve's site

Re: [hlds_linux] High FPS?

2010-07-29 Thread AnAkIn .
/ remote or general comments on how to improve this please let us know. Regards Steve - Original Message - From: Cheet ah cah...@gmail.com To: hlds_linux@list.valvesoftware.com Sent: Thursday, July 29, 2010 2:45 AM Subject: [hlds_linux] High FPS? Can anyone, technically

Re: [hlds_linux] High FPS?

2010-07-29 Thread Henrik Magnusson
-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] High FPS? http://www.gsptruth.com/forum/f79/1000-fps-fairy-tale-125/ 2010/7/29 Steven Hartland kill...@multiplay.co.uk Seems to be a common question, we've collated some information on this here: http

Re: [hlds_linux] High FPS?

2010-07-29 Thread AnAkIn .
dedicated Linux server mailing list Ämne: Re: [hlds_linux] High FPS? http://www.gsptruth.com/forum/f79/1000-fps-fairy-tale-125/ 2010/7/29 Steven Hartland kill...@multiplay.co.uk Seems to be a common question, we've collated some information on this here: http

Re: [hlds_linux] High FPS?

2010-07-29 Thread RTL-Servers | Lee
Hello, We've operated 1000fps servers for around 3-4 years now and I'm unable to notice any difference between this and a 10,000fps+ server. We do however allow clients the ability to run at high fps' but I've made it known we find there is no benefit from doing so, giving clients the

Re: [hlds_linux] High FPS?

2010-07-29 Thread Steven Hartland
: [hlds_linux] High FPS? Can't we just rule out 10 000fps is there any operating system even capable to sustain that kernel tic (10 000hz) ? I don't think that's possible. But on the other side some GSP's claim that running hlds servers at 1000fps makes sure that 10 players on a warserver etch get

Re: [hlds_linux] High FPS?

2010-07-29 Thread w4rezz
I have infinite FPS and Tickrate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] High FPS?

2010-07-29 Thread Gary Stanley
At 05:33 AM 7/29/2010, Steven Hartland wrote: Seems to be a common question, we've collated some information on this here: http://www.multiplaygameservers.com/help/source-engine-performance-guide/ If any one has anything to add / remote or general comments on how to improve this please let us

Re: [hlds_linux] High FPS?

2010-07-29 Thread Seth Schultz
I posted an explanation of Tickrate and FPS here http://forums.srcds.com/viewtopic/13729. However, as Gary said, its really just theory. The only way to know for sure is to look at the source code for the engine. -DiSTANT On Wed, Jul 28, 2010 at 9:45 PM, Cheet ah cah...@gmail.com wrote: Can

[hlds_linux] High FPS?

2010-07-28 Thread Cheet ah
Can anyone, technically, tell me what high FPS is supposed to do? After reading through the technical documents on valve's site, there is no mention to server FPS in any performance context, at all. The only thing it mentions is how the server tickrate influences precision of operations. I do know

Re: [hlds_linux] High FPS?

2010-07-28 Thread fwaggle
As I understand it FPS vs Tick works something like this: 66 Tick means 66 times per second, the game world updates what's going on based on the incoming events as they're timestamped. I'm led to believe the fames per second is how often the server goes through and timestamps stuff to be