Re: [hlds_linux] How hard would it be to make hlds 64 players?

2004-04-26 Thread tlpitts
True, but look at the intake of funds. It would more then cover the cost. Just my $0.02 - Original Message - From: localhost [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, April 25, 2004 7:57 PM Subject: Re: [hlds_linux] How hard would it be to make hlds 64 players? it would

[hlds_linux] How hard would it be to make hlds 64 players?

2004-04-25 Thread m0gely
Would this be a huge undertaking? I realize it's pretty late in the game to even suggest such a revision if it is indeed that big. But it could make some great new mapping possibilities and game play. And I'm not talking about making Dust2 64 player. :P -- - m0gely http://quake2.telestream.com/

Re: [hlds_linux] How hard would it be to make hlds 64 players?

2004-04-25 Thread localhost
it would be hell for admins like us. you wouldnt be able to fit more than 4 servers on a good size box m0gely wrote: Would this be a huge undertaking? I realize it's pretty late in the game to even suggest such a revision if it is indeed that big. But it could make some great new mapping

Re: [hlds_linux] How hard would it be to make hlds 64 players?

2004-04-25 Thread Thomas J. Stensås
On Monday 26 April 2004 02:12, m0gely wrote: Would this be a huge undertaking? I realize it's pretty late in the game to even suggest such a revision if it is indeed that big. But it could make some great new mapping possibilities and game play. And I'm not talking about making Dust2 64