True, but look at the intake of funds. It would more then cover the cost.
Just my $0.02
- Original Message -
From: localhost [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, April 25, 2004 7:57 PM
Subject: Re: [hlds_linux] How hard would it be to make hlds 64 players?
it would
Would this be a huge undertaking? I realize it's pretty late in the
game to even suggest such a revision if it is indeed that big. But it
could make some great new mapping possibilities and game play. And I'm
not talking about making Dust2 64 player. :P
--
- m0gely
http://quake2.telestream.com/
it would be hell for admins like us. you wouldnt be able to fit more
than 4 servers on a good size box
m0gely wrote:
Would this be a huge undertaking? I realize it's pretty late in the
game to even suggest such a revision if it is indeed that big. But it
could make some great new mapping
On Monday 26 April 2004 02:12, m0gely wrote:
Would this be a huge undertaking? I realize it's pretty late in the
game to even suggest such a revision if it is indeed that big. But it
could make some great new mapping possibilities and game play. And I'm
not talking about making Dust2 64
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