Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-08 Thread gulfy32
"What is the behaviour when all members of a steam group leave a reserved server and public players are on it?" The matchmaking gets more public people in the server until its full, and the match is played until the last level is over. On Wed, Jul 8, 2009 at 10:40 AM, Mike Zimmermann wrote: > W

Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-08 Thread Mike Zimmermann
Welcome to the wonderful world that is known as Valve "figure it out yourself" documentation. I do agree though that L4D does need a much better server lobbying system. It's almost like they were halfway into it and decided to have the lobby idea instead of the classic direct-connect method. I rea

Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-08 Thread Matt Ford
Thanks for all the replies. The search key as MIke Zimmermann describes initially seemed to do what I wanted, but after playing on the server, I continued to see public people initiate games that shouldn't have done (unless they guessed the key). Perhaps I did something wrong. However, the desig

Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-08 Thread gameadmin
cated Linux server mailing list > Subject: Re: [hlds_linux] L4D dedicated server: reserved for > group and public > > If you use only a search key and no steamgroup exclusive, it will act > exactly as you wish. The server will only be used by lobby > leaders who have > the correc

Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-07 Thread Mike Zimmermann
If you use only a search key and no steamgroup exclusive, it will act exactly as you wish. The server will only be used by lobby leaders who have the correct search key set, no "pub" lobbies will join it. Also, once you do start a game and say someone leaves, the server is now open to anyone. So th

Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-07 Thread David A. Parker
People have asked for an easier way to deal with Steam group servers in the past, but so far Valve has not implemented anything. http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49008.html http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49130.html A list of Stea

Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-07 Thread gulfy32
The way I have my server set is I have sv_steamgroup_excluse set to a group, so anyone in the group can start a lobby from it. The leader does ms_force_dedicated_server IPADDRESS. I have been using this with only slight issues for 3-4 months. The only problem I have found is that sometimes it won

Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-07 Thread William Korb
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Matt, I do the same thing with my servers that you want to do by making use of the sv_search_key, and *not* sv_steamgroup_exclusive (using the two of them together resulted in not being able to use the lobby to connect to my servers at all). All you

[hlds_linux] L4D dedicated server: reserved for group and public

2009-07-07 Thread Matt Ford
Hi All, There seems to be a lot of misleading/confusing information on forums and 3rd party support sites regarding dedicated server setup for L4D Here's what I want my dedicated server to do: 1) not be used unless the lobby leader is in a specific steam group AND 2) be automatically fou