I was using standart Windows' pathping and a program called PingPlotter to
monitor the network. Neither showed any abnormalities.
Could these prolems reflect in the loss occouring just in peak hours!?
Cause the problem is mostly happening at night, when all the servers are
full.
I believe the OS
On 24/07/2013 05:05, pilger wrote:
Reminding that this problem is not related to network issues, since we're
monitoring the network simultaneously and no packet has been lost. It's
also not affecting other srcds.exe servers running on the same server.
Packets can presumably still be dropped if
The problem remains unresolved.
We've tried disabling the addon folder altogether but it didn't help.
Here're two videos that might help to show you guys what I'm talking about:
- http://www.youtube.com/watch?v=eQlbszK85DY&feature=youtu.be
- http://www.youtube.com/watch?v=txViLyrdgbg
Remi
It was set like this and it didn't help:
//Server Rates
> sv_minrate 3
> sv_maxrate 6
> sv_minupdaterate 33
> sv_maxupdaterate 66
> sv_mincmdrate 33
> sv_maxcmdrate 66
> net_splitpacket_maxrate 50
> net_compresspackets_minsize 5120
> net_splitrate 5
>
Then, after the loss problem, I'v
Try increasing the value of "net_splitpacket_maxrate" to something like
100k. The default of 15k isn't enough sometimes.
On Mon, Jul 15, 2013 at 6:53 PM, pilger wrote:
> Hey guys,
>
>
> Recently my server started to show a lot of loss ingame (detected through
> net_graph 4) while a ping and oth
Hey guys,
Recently my server started to show a lot of loss ingame (detected through
net_graph 4) while a ping and other programs to analyze the connection show
no problem whatsoever.
Does anyone have any idea on what could be causing this loss of packets
only for the game server!?
Thanks in adv
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