Re: [hlds_linux] Loss ingame but connection doesn't show any problems

2013-07-24 Thread dan
On 24/07/2013 05:05, pilger wrote: Reminding that this problem is not related to network issues, since we're monitoring the network simultaneously and no packet has been lost. It's also not affecting other srcds.exe servers running on the same server. Packets can presumably still be dropped if

Re: [hlds_linux] Loss ingame but connection doesn't show any problems

2013-07-24 Thread pilger
I was using standart Windows' pathping and a program called PingPlotter to monitor the network. Neither showed any abnormalities. Could these prolems reflect in the loss occouring just in peak hours!? Cause the problem is mostly happening at night, when all the servers are full. I believe the OS

Re: [hlds_linux] Loss ingame but connection doesn't show any problems

2013-07-23 Thread pilger
The problem remains unresolved. We've tried disabling the addon folder altogether but it didn't help. Here're two videos that might help to show you guys what I'm talking about: - http://www.youtube.com/watch?v=eQlbszK85DYfeature=youtu.be - http://www.youtube.com/watch?v=txViLyrdgbg

Re: [hlds_linux] Loss ingame but connection doesn't show any problems

2013-07-16 Thread pilger
It was set like this and it didn't help: //Server Rates sv_minrate 3 sv_maxrate 6 sv_minupdaterate 33 sv_maxupdaterate 66 sv_mincmdrate 33 sv_maxcmdrate 66 net_splitpacket_maxrate 50 net_compresspackets_minsize 5120 net_splitrate 5 Then, after the loss problem, I've tried

[hlds_linux] Loss ingame but connection doesn't show any problems

2013-07-15 Thread pilger
Hey guys, Recently my server started to show a lot of loss ingame (detected through net_graph 4) while a ping and other programs to analyze the connection show no problem whatsoever. Does anyone have any idea on what could be causing this loss of packets only for the game server!? Thanks in

Re: [hlds_linux] Loss ingame but connection doesn't show any problems

2013-07-15 Thread bl4nk
Try increasing the value of net_splitpacket_maxrate to something like 100k. The default of 15k isn't enough sometimes. On Mon, Jul 15, 2013 at 6:53 PM, pilger pilger...@gmail.com wrote: Hey guys, Recently my server started to show a lot of loss ingame (detected through net_graph 4) while a