Re: [hlds_linux] MvM - too many players connected

2012-08-21 Thread Necavi
half Of bp Sent: Tuesday, August 21, 2012 13:59 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] MvM - too many players connected Here's my understanding: If you allow ad-hoc connections then people can rejoin a game immediately if they drop for any reason, such as a te

Re: [hlds_linux] MvM - too many players connected

2012-08-21 Thread bp
Here's my understanding: If you allow ad-hoc connections then people can rejoin a game immediately if they drop for any reason, such as a temporary loss of connection or client crash*. If you do, however, then more than 6 humans can join the game. Yes, every person after the 6th will be spectating

[hlds_linux] MvM - too many players connected

2012-08-21 Thread Saint K .
We still observe this behaviour on our MvM servers; 22:22:37 hostname: Specialattack.net :: Machines, they're after us! :: MvM version : 1.2.2.6/22 5028 secure udp/ip : 85.17.60.102:27045 (public ip: 85.17.60.102) account : logged in map : mvm_mannworks at