half Of bp
Sent: Tuesday, August 21, 2012 13:59
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] MvM - too many players connected
Here's my understanding:
If you allow ad-hoc connections then people can rejoin a game
immediately if they drop for any reason, such as a te
Here's my understanding:
If you allow ad-hoc connections then people can rejoin a game
immediately if they drop for any reason, such as a temporary loss of
connection or client crash*. If you do, however, then more than 6
humans can join the game. Yes, every person after the 6th will be
spectating
We still observe this behaviour on our MvM servers;
22:22:37 hostname: Specialattack.net :: Machines, they're after us! :: MvM
version : 1.2.2.6/22 5028 secure
udp/ip : 85.17.60.102:27045 (public ip: 85.17.60.102)
account : logged in
map : mvm_mannworks at
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