> I switched to running a local apache server with a symlink to the
> replay directory because of this a while back. If you have a full
> dedicated, it's worth doing it that way.
yeah, but for the sake of memory usage/cpu usage, don't use
apache, go nginx/lighttpd with as minimal modules as possib
I switched to running a local apache server with a symlink to the
replay directory because of this a while back. If you have a full
dedicated, it's worth doing it that way.
On Mon, Dec 5, 2011 at 3:10 PM, Emil Larsson wrote:
> We stumbled upon this ourselves long ago that Linux crashes would fre
We stumbled upon this ourselves long ago that Linux crashes would freeze if
the FTP server went down for whatever reason. It hadn't happened recently
so I can't give any useful data (like GDB/stack traces) but I can at least
confirm that it happened under a Linux server.
On Mon, Dec 5, 2011 at 8:1
-Life dedicated Linux server mailing list'
Subject: [hlds_linux] replay issues
So our replay ftp server went down, i thought it was fixed at some point..
but now ALL my servers are down because of the replay server not being there.
They are all just "hanging
So our replay ftp server went down, i thought it was fixed at some point..
but now ALL my servers are down because of the replay server not being
there.
They are all just "hanging" doing nothing.
*
* Replay record
; From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DarthNinja
> Sent: Friday, May 27, 2011 8:23 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Replay issues
>
> I've written something t
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
DarthNinja
>> Sent: Friday, May 27, 2011 8:23 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Replay issues
>>
>> I've written something to delete old replay
vesoftware.com] On Behalf Of DarthNinja
> Sent: Friday, May 27, 2011 8:23 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Replay issues
>
> I've written something to delete old replay files, I'll post it to the list
> shortly.
>
&g
: [hlds_linux] Replay issues
I've written something to delete old replay files, I'll post it to the list
shortly.
On Fri, May 27, 2011 at 8:36 PM, Eric Riemers wrote:
> Over 10gb of old files now..
>
> I think where stuck at the old "crontab find mtime" or somethi
; -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: zaterdag 28 mei 2011 0:04
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Replay issues
>
> I'
Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay issues
I'm not sure if a TF2 update released will clean the demofiles or if there
is some sort of system that cleans up week old demos but our servers do that
automatically.
-ics
28.5.2011 0:07, DarthNinja kirjoitt
age-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Octo
Sent: Thursday, May 26, 2011 4:08 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay issues
I've had this happen anytime its trying to offload and i
valvesoftware.com] On Behalf Of Octo
> > Sent: Thursday, May 26, 2011 4:08 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Replay issues
> >
> > I've had this happen anytime its trying to offload and is unable to
> connect
y, May 26, 2011 4:08 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Replay issues
>
> I've had this happen anytime its trying to offload and is unable to connect
> to the
> remote server. A large message on console and everything else just
>
mailing list
Subject: Re: [hlds_linux] Replay issues
I've had this happen anytime its trying to offload and is unable to connect to
the
remote server. A large message on console and everything else just freezes,
its unresponsive to any input on console also. I had it happen twice today whe
re.com] On Behalf Of Eric Riemers
> Sent: donderdag 26 mei 2011 17:13
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] Replay issues
>
> Also, i've seen several times that if something goes with replay (for
> instance that the ftp server i
---
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com
Sent: dinsdag 24 mei 2011 0:18
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay issues
There are two methods to enable the replay system:
hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com
Sent: dinsdag 24 mei 2011 0:18
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay issues
There are two methods to enable the replay system:
a) From server's
And in TF2 bots are not visible (a 24 slot server with 10 bots is displayed as
having 0 players and 14 slots).
- Original Message -
From: Saint K.
Sent: 05/23/11 07:29 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Replay issues
Hi,
I might have m
I'm replying to this because it is a problem. In TF2 I get 24 players
reported, outside of TF2 I get 25 people reported. I've tried adding
more slots and hiding them but then I find out that it's not reporting
when there is only 1 person in the server, etc. There have been a few
discussion on this
Hi,
I might have missed this, but I can't find the current status on the reported
replay issues.
We still experience the issue when the replay bot is not recording, and a user
joins, the user it placed in the replay slot and made invisible to the server
browser. In effect, a server with 1 user
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