Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-06 Thread Erik-jan Riemers
As ics stated (and i did in the past) all my regular servers died, all regulars are gone. I only have non standard game servers that are still running fine since people search for that (saxton, modded, jump, mge, etc) the rest is simply dead. Regulars have tried and tried to get something up and ru

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread dan
On 06/02/2015 00:07, Gordon Reynolds wrote: I'd hate to see this thread de-railed from it's original topic of Quickplay and how it relates to Community Servers. While the change to trading is a big one, it was more of a change to bring TF2 in line with all other Steam trading-supported games. I

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread HD
er mailing list Subject: Re: [hlds_linux] Rethinking the community quickplay ban I'd hate to see this thread de-railed from it's original topic of Quickplay and how it relates to Community Servers. While the change to trading is a big one, it was more of a change to bring TF2 in line

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread Gordon Reynolds
> -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon > Reynolds > Sent: Thursday, February 05, 2015 4:37 PM > To: Paul Lewis; Half-Life dedicated Linux server mailing list >

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread HD
riginal Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Thursday, February 05, 2015 4:37 PM To: Paul Lewis; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Rethinking the commun

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread Gordon Reynolds
Yes, I meant to imply that this change was a start to "fixing" abusive Community Servers without shutting the whole thing down. Not a great start but at least it's something. I don't know how one would ensure that you never end up on one of the "Premium Features" servers though. For every check yo

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread Paul
Disabling the HTML MOTD on Quickplay clients is already done. On 5 February 2015 at 21:26, Gordon Reynolds wrote: > I believe the change is going to stay in place because TF2 is just not a > high priority any longer. By ensuring the vast majority of players end up > on Valve servers they don't h

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread ics
Basically i went from 4x24 slot full servers to maybe 1 full server daily due to this quickplay change. Even the regulars disappeared. It may be soon too late to revert the change that has done irreversible damage. -ics Tim Anderson kirjoitti: To the TF2 team, It has now been over a year s

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread Gordon Reynolds
I believe the change is going to stay in place because TF2 is just not a high priority any longer. By ensuring the vast majority of players end up on Valve servers they don't have to worry about abusive servers mucking up the experience (of getting people into the game and hooked into the Mannconom

[hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread Tim Anderson
To the TF2 team, It has now been over a year since the decision to essentially ban community servers from quickplay by defaulting to official ones. Here are some facts of what has happened since then. - Player gain dropped 4% from the year before. - UGC highlander teams dropped 17% - Highly reduc