This is how I had it explained to me, it just creates a lag as it cycles
through the (I had 1,000+) files trying to find if it already exists; and
with TF2 already being a hard drive heavy game, it just causes some really
funky lag spikes.
On Sat, Apr 7, 2012 at 5:51 PM, hlds wrote:
> I don't be
I don't believe the server will send sprays of clients that aren't
currently connected.
I think the server hiccup issue arises when there's a metric assload of
sprays stored on the server and it loops through them all while checking
to see if the spray's owner is still connected, conjecture on
So every player will download every sprayfile that is stored on the server?
On Sun, Apr 8, 2012 at 2:43 AM, Cameron Munroe wrote:
> I dont think a symbol link would be good as more things to download.
> However fastdl sounds good, but it is frankly not implemented, at least
> from my knowledge.
>
I dont think a symbol link would be good as more things to download.
However fastdl sounds good, but it is frankly not implemented, at least
from my knowledge.
On 4/7/2012 5:16 PM, hlds wrote:
They're the spray files as uploaded by the client to the server for
redistribution.
On 4/7/2012 8:
They're the spray files as uploaded by the client to the server for
redistribution.
On 4/7/2012 8:12 PM, Valentin G. wrote:
Thanks for reminding me of pruning those directories.
Related questions:
What exactly are the .dat files in the downloads directory? What do their
filenames represent?
Thanks for reminding me of pruning those directories.
Related questions:
What exactly are the .dat files in the downloads directory? What do their
filenames represent? Would it (consequently) make sense to symlink
the downloads folder of multiple servers so that they share one common
directory? I
Here is another useful plugin.
https://forums.alliedmods.net/showthread.php?t=64041
On Sat, Apr 7, 2012 at 1:46 PM, Cameron Munroe wrote:
> Yeah, that is what I did, plugin had too much extra stuff that I didn't
> need. Is there any other good ideas, or things people have run into?
>
>
> On 4/7/2
Yeah, that is what I did, plugin had too much extra stuff that I didn't
need. Is there any other good ideas, or things people have run into?
On 4/7/2012 12:18 PM, doc wrote:
I just have a chron job that nukes everything in that folder, no script or
plugin needed.
On Sat, Apr 7, 2012 at 3:25 AM
I just have a chron job that nukes everything in that folder, no script or
plugin needed.
On Sat, Apr 7, 2012 at 3:25 AM, Daniel G wrote:
> Server Clean Up
> https://forums.alliedmods.net/showthread.php?p=1023928
>
> 2012/4/7 Cameron Munroe
>
> > Is there any way to have them auto removed, or a
Server Clean Up
https://forums.alliedmods.net/showthread.php?p=1023928
2012/4/7 Cameron Munroe
> Is there any way to have them auto removed, or a way to have them deleted
> after x period of time. =) Plugin ideas?
>
>
>
> On 04/07/2012 12:30 AM, doc wrote:
>
>> You need to nuke the stuff in the
Just make a script:
#!/bin/sh
find /home/blahblah/path//orangebox/tf/downloads -mindepth 1 -mtime +1
-delete
And add a cronjob:
* 4 * * * /home/blahblah/cleandownloads.sh
Every morning at 4AM all files older than a day are deleted.
On Sat, Apr 7, 2012 at 3:36 AM, Cameron Munroe wrote:
> Is the
Is there any way to have them auto removed, or a way to have them
deleted after x period of time. =) Plugin ideas?
On 04/07/2012 12:30 AM, doc wrote:
You need to nuke the stuff in the tf/downloads/ folder every so often. I
had this same issue and after these were deleted (no harm in doing so)
You need to nuke the stuff in the tf/downloads/ folder every so often. I
had this same issue and after these were deleted (no harm in doing so) the
lag was magically gone!
On Fri, Apr 6, 2012 at 10:22 PM, Cameron Munroe
wrote:
> So I have sprays enabled on my server and when people connect a mass
So I have sprays enabled on my server and when people connect a massive
lagg occurs. The lagg is over nearly in a instance. However, it still
laggs the server and I was wondering if anyone knows a fix
Thanks in advanced.
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