I notice that http://steamstat.us shows " United States: 60 of 62 Servers
Online". So maybe one of those 2 servers that are off-line happen to be
the ones that my server and/or my players were authenticated against? Not
sure that's how Steam Auth protocols work - so just guessing at that. I
gue
What was weird, is I had two different servers that had active players on
them (one TF2 and one CS:S on the same server) and they both experienced it
at the same time. I logged onto the host and everything seemed cool. The
host was accessible, running fine, but players couldn't connect/play - kep
I have had this happen at random times over the past few years on CS:S.
On 9/14/2014 12:18 PM, 1frankster . wrote:
I had same thing happen on a payload server after map change two days after
last update. I had 95% player count drop for same reason and clients also
crashed. I figured a fluk but
I had same thing happen on a payload server after map change two days after
last update. I had 95% player count drop for same reason and clients also
crashed. I figured a fluk but guess not.
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Every user on my servers got disconnected at about 9AM (US/Pacific/Valve
time) today. On the server for EVERY user it said something this:
L 09/14/2014 - 12:04:55: STEAMAUTH: Client Weasel received failure code 6
L 09/14/2014 - 12:04:55: "Weasel<58><[U:1:311]>" disconnected
(reason "Client left g
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