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This is good news. I just found this crash in my console log, good to know
it's at least being looked into. :) Here's my message:
DebugAssert
Expr: pValidationContext->m_u32UserIDTicketValidationServerIPAddr2 !=
pValidationContext->m_u32UserID
We have seen crashes like those every couple of days ever since the last
update or so. Alfred Reynolds responded "We are looking into this
problem." a week ago. So we are all eagerly waiting for a fix.
/Procyon
Nephyrin Zey wrote:
I believe that's the one, yes
On Dec 19, 2007 7:47 PM, Procyon
I believe that's the one, yes
On Dec 19, 2007 7:47 PM, Procyon <[EMAIL PROTECTED]> wrote:
> Was it,
> DebugAssert
> Expr: pValidationContext->m_u32UserIDTicketValidationServerIPAddr2 !=
> pValidationContext->m_u32UserIDTicketValidationServerIPAddr1
> Line: 1942
> File: ../Engine/Src/SteamValidateU
Was it,
DebugAssert
Expr: pValidationContext->m_u32UserIDTicketValidationServerIPAddr2 !=
pValidationContext->m_u32UserIDTicketValidationServerIPAddr1
Line: 1942
File: ../Engine/Src/SteamValidateUserIDTickets.cpp
, perhaps?
Nephyrin Zey wrote:
I've gotten a very wierd crash on my TF2 server now
I've gotten a very wierd crash on my TF2 server now, I didn't get to
save the error message (I did but then I deleted it because I'm
retarded), but the gist of it was
Assertion Failure: ValidationServerIP1 != ValidationServerIP2
I'm not using any wierd routing or hax that would mess with validati
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