I don't have lag problems since I've installed your 1.1 plugin
And I don't seem to have timeout anymore \o/
Cold
On Mon, Feb 16, 2009 at 10:41 PM, Nephyrin Zey wrote:
> This plugin doesn't do anything at all except on stats upload, which
> is on map change only. Even if it was attempting to upon
This plugin doesn't do anything at all except on stats upload, which
is on map change only. Even if it was attempting to upon a player's
death, this plugin would block it, only speeding things up.
It's possible something super bizarre is going on, but i'm pretty sure
this plugin doesn't do or touc
ve
> neph_nostats set to 1.
>
> - Neph
>
> 2009/2/12 JäKë T :
> >
> > Also had this issue still, did not seem as bad though.
> >
> >
> >
> >
> >
> >> Date: Thu, 12 Feb 2009 14:08:11 +0100
> >> From: tra...@gmail.com
> >> To: hl
äKë T :
>
> Also had this issue still, did not seem as bad though.
>
>
>
>
>
>> Date: Thu, 12 Feb 2009 14:08:11 +0100
>> From: tra...@gmail.com
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Timeout fix plugin, v1.1 - Now with more l
Also had this issue still, did not seem as bad though.
> Date: Thu, 12 Feb 2009 14:08:11 +0100
> From: tra...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Timeout fix plugin, v1.1 - Now with more left4dead
> support
>
> Hmm i was test
Hmm i was testing it today. Problem is still appearing :/
Are you sure it is working?
2009/2/11 Pawel
> Thanks, good work :)
>
>
> On Wed, Feb 11, 2009 at 3:42 AM, Nephyrin Zey wrote:
>
>> After ~24hours of running the plugin, many people have reported
>> experiencing *no* timeouts, and nobody h
Thanks, good work :)
On Wed, Feb 11, 2009 at 3:42 AM, Nephyrin Zey wrote:
> After ~24hours of running the plugin, many people have reported
> experiencing *no* timeouts, and nobody has reported an issue. I'll go
> ahead and say that this is no longer experimental, though you should
> still use it
After ~24hours of running the plugin, many people have reported
experiencing *no* timeouts, and nobody has reported an issue. I'll go
ahead and say that this is no longer experimental, though you should
still use it with caution :-P
Here's a 1.1 version of my plugin that has a left4dead compile, a
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