AW: [hlds_linux] netcode and rates again ...

2006-07-25 Thread lefty
>So, why not increase cl_cmdrate to very high levels? 200, 500, 1000 You could >increase cl_rate up to 2 to help with this ... cl_cmdrate (real cmdrate, not the setting) can not be higher than the FSP the client runs at. Lets say you set cl_cmdrate to 100 and the client runs at 30 FPS if some

Re: [hlds_linux] netcode and rates again ...

2006-07-25 Thread Thomas Ackermann
Am Di 25.07.2006 16:28 schrieb Regime <[EMAIL PROTECTED]>: > Three emails is a bit ridiculous, don't you think? Send your entire > question in one email please! I can try next time, but that would be rather long and most would just skip it ... So, i parted in header, thoughts and questions :) Sor

Re: [hlds_linux] netcode and rates again ...

2006-07-25 Thread Regime
Three emails is a bit ridiculous, don't you think? Send your entire question in one email please! --- Regime Thomas Ackermann wrote: > Now the questions: > > How to configure a client, a player, correctly? > > rate could be 2 without a problem - fits for all cases and servers. > cl_rate could

Re: [hlds_linux] netcode and rates again ...

2006-07-25 Thread Thomas Ackermann
Now the questions: How to configure a client, a player, correctly? rate could be 2 without a problem - fits for all cases and servers. cl_rate could still be at , no real problem here ... cl_updaterate can not be higher as 40 (limited by sv_maxupdaterate) and should probably not lower. M

Re: [hlds_linux] netcode and rates again ...

2006-07-25 Thread John-Henry Irons
-- [ Picked text/plain from multipart/alternative ] Instead of repeating it and likely missing some key points, I will point you here: http://whisper.ausgamers.com/wiki/index.php/Tickrate My main piece of advice would be that the client sets their cl_cmdrate as high as possible; let the server d

Re: [hlds_linux] netcode and rates again ...

2006-07-25 Thread Thomas Ackermann
Some calculations and thoughts about that net-settings. The question follows ... Such a server has a "resolution" of 10ms at 100 tics per second. A clients requests updates 20 times second and sends 30 commands to the server per second. I am assuming, that the number of commands should be higher

[hlds_linux] netcode and rates again ...

2006-07-25 Thread Thomas Ackermann
Hello, this is quite an old topic, but as i cannot search the mail-archive ... A CS server has/had the following default settings (talking about what i remember from HL1/CS1.5): sys_ticrate 100 sv_minrate 0 sv_maxrate 0 sv_minupdaterate 10 sv_maxupdaterate 30 A client has/had the following defa