ehalf Of Fletcher
Dunn
Sent: Friday, May 17, 2013 2:43 PM
To: Half-Life dedicated Win32 server mailing list
(h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com)
Subject: [hlds_linux] Server crash bug in latest build
There is a bug in the u
Yeah I just wanted to bring it up in case it was an unrelated issue.
Wouldn't want the update to come out without a fix for this.
On Fri, May 17, 2013 at 4:14 PM, ics wrote:
> I also see this and the fix was only temporary. Valve will make a new one.
>
> -ic
>
> 1nsane kirjoitti:
>
> With net
I also see this and the fix was only temporary. Valve will make a new one.
-ic
1nsane kirjoitti:
With net_compresspackets 0 I am seeing random buffer overflows after the
round ends and starts again. And by that I mean most (all?) the players get
kicked with message "Disconnect: Buffer overflow
With net_compresspackets 0 I am seeing random buffer overflows after the
round ends and starts again. And by that I mean most (all?) the players get
kicked with message "Disconnect: Buffer overflow in net message.
Host_EndGame: Buffer overflow in net message"
I also saw some
"Netchannel: failed r
Crashes every 2min. Hehe.
2013/5/17 DontWannaName!
> How bad is the bug?
>
> Sent from my iPhone 5
>
> On May 17, 2013, at 11:42 AM, Fletcher Dunn
> wrote:
>
> > There is a bug in the update we just released.
> >
> >
> >
> > Setting net_compresspackets to 0 is a workaround.
> >
> >
> >
> > We'
How bad is the bug?
Sent from my iPhone 5
On May 17, 2013, at 11:42 AM, Fletcher Dunn wrote:
> There is a bug in the update we just released.
>
>
>
> Setting net_compresspackets to 0 is a workaround.
>
>
>
> We'll have a new update released shortly. Apologies.
>
> __
There is a bug in the update we just released.
Setting net_compresspackets to 0 is a workaround.
We'll have a new update released shortly. Apologies.
___
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The blank MOTD issue has been there ever since the Pyromania update, my
guess is the updated HTML rendering engine has some glitches.
On Wed, Sep 12, 2012 at 4:28 AM, EHG wrote:
> I have also experienced the crash on voting for map restart. I have had it
> happen at least 5 times on valve serv
I have also experienced the crash on voting for map restart. I have had
it happen at least 5 times on valve servers while on mannup mvm. I
honestly cannot recall it ever working.
Maybe it worked once or twice but the times it crashed the server
definitely outweigh the times it worked.
--EHG
O
changelevel will change the level and reconnect all current users.
map will set the server's map - giving no care about anyone who is
connected.
On Mon, Sep 10, 2012 at 9:56 PM, ics wrote:
> There could be a bug when using the ingame voting. I've seen MvM servers,
> the Mann Up ones that Valve r
There could be a bug when using the ingame voting. I've seen MvM
servers, the Mann Up ones that Valve runs to crash 2 times when map was
restarted with the voting in-game.
-ics
11.9.2012 5:27, Steven Haigh kirjoitti:
On 11/09/2012 12:23 PM, Ross Bemrose wrote:
It'd help if you mention which
On 11/09/2012 12:23 PM, Ross Bemrose wrote:
It'd help if you mention which game.
You're right - that would help! Both servers are TF2 - currently running
mvm maps.
Also, use rcon changelevel, not rcon map. There IS a difference.
Strange. I'll have to try this. It doesn't explain the cras
It'd help if you mention which game.
Also, use rcon changelevel, not rcon map. There IS a difference.
On 9/10/2012 10:09 PM, Steven Haigh wrote:
Hi all,
Since the last couple of updates, I've noticed that if the map is
changed by a vote, or an 'rcon map blah' command, the server will crash.
On 11/09/2012 12:13 PM, Cameron Munroe wrote:
Do you have pinion?
As I had to google what pinion is, and I assume you mean this:
http://www.pinion.gg/
I'd have to say no.
--
Steven Haigh
Email: net...@crc.id.au
Web: http://www.crc.id.au
Phone: (03) 9001 6090 - 0412 935 897
Fax: (03) 8338
Do you have pinion?
On 9/10/2012 7:09 PM, Steven Haigh wrote:
Hi all,
Since the last couple of updates, I've noticed that if the map is
changed by a vote, or an 'rcon map blah' command, the server will crash.
Also, when the server loads, it doesn't show the MOTD. I used to see
this a couple
Hi all,
Since the last couple of updates, I've noticed that if the map is
changed by a vote, or an 'rcon map blah' command, the server will crash.
Also, when the server loads, it doesn't show the MOTD. I used to see
this a couple of times, but now its been blank for at least 2-3 days.
Is th
-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] Server Crash - datatable warning / clamping
Yeah we had a few threads about it, asking if we could just get them to
turn it off somehow - just pages and pages of logs filled with this spam.
On Fri, Aug 24, 2012 at 6:23 PM, Rudy Bl
Yeah we had a few threads about it, asking if we could just get them to
turn it off somehow - just pages and pages of logs filled with this spam.
On Fri, Aug 24, 2012 at 6:23 PM, Rudy Bleeker wrote:
> I've seen the same console spam on my server, but after a quick grep
> through my logs I've fou
I've seen the same console spam on my server, but after a quick grep
through my logs I've found that this has been going on since June
2011, so it has nothing to do with the MvM update. If anyone at Valve
is interested in my logs feel free to send me an email, but I've
always disregarded this error
We have also seen the same problem on random stock servers since MvM.
On Fri, Aug 24, 2012 at 1:44 PM, Chris Oryschak wrote:
> One of my servers locked up/crashed with the following message in the
> console. Not sure if anyone else has gotten this but just bringing it up
> for Fletcher/Valve. T
One of my servers locked up/crashed with the following message in the
console. Not sure if anyone else has gotten this but just bringing it up
for Fletcher/Valve. The map was cp_dustbowl.
DataTable warning: player: Out-of-range value (68930.671875) in
SendPropFloat 'm_flLastDamageTime', clampin
* Been like that since exactly June 12th.
On Wed, Aug 22, 2012 at 7:02 AM, ics wrote:
> Been like that for years.
>
> -ics
>
> - Alkuperäinen viesti -
>> I just set up two new TF2 servers...
>>
>> It seems that every time I run a _restart command via the console, the
>> server crashes and
Been like that for years.
-ics
- Alkuperäinen viesti -
> I just set up two new TF2 servers...
>
> It seems that every time I run a _restart command via the console, the
> server crashes and restarts after 10 seconds. While I don't really mind
> as the end result is the same, does anyo
This happens to me as well. Drives me crazy since it prevents
-autoupdate from working.
On 8/21/2012 10:56 PM, Steven Haigh wrote:
I just set up two new TF2 servers...
It seems that every time I run a _restart command via the console, the
server crashes and restarts after 10 seconds. While I
I just set up two new TF2 servers...
It seems that every time I run a _restart command via the console, the
server crashes and restarts after 10 seconds. While I don't really mind
as the end result is the same, does anyone know why this happens?
--
Steven Haigh
Email: net...@crc.id.au
Web: h
Anyone know what this is and why it may or may not have caused one of my
servers to crash not once but twice in last two days?
IVP Failed at
/home/buildbot/buildslave/rel_hl2_linux/build/src/ivp/ivp_physics/../ivp_uti
lity/ivu_vhash.cxx 157
IVP Failed at
/home/buildbot/buildslave/rel_hl2_linux
e.com] On Behalf Of Daniel Vogel
>> Sent: Wednesday, January 12, 2011 1:34 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Server crash reports
>>
>> Sorry, but to which email address should I send those files?
>> On Jan 12,
;> >
>> >
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Vogel
>> > Sent: Wednesday, January 12, 2011 1:34 PM
>> > To: Half-Life ded
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Vogel
> > Sent: Wednesday, January 12, 2011 1:34 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Server crash reports
> >
esoftware.com
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Vogel
> Sent: Wednesday, January 12, 2011 1:34 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_
] Server crash reports
Sorry, but to which email address should I send those files?
On Jan 12, 2011 10:02 PM, "Eric Smith" wrote:
>
> We're hearing reports that servers hosting competitive matches are
crashing on a regular basis and we're trying to investigate the problem.
Sorry, but to which email address should I send those files?
On Jan 12, 2011 10:02 PM, "Eric Smith" wrote:
>
> We're hearing reports that servers hosting competitive matches are
crashing on a regular basis and we're trying to investigate the problem. If
your server is crashing regularly and you'r
We're hearing reports that servers hosting competitive matches are crashing on
a regular basis and we're trying to investigate the problem. If your server is
crashing regularly and you're not running any plug-ins, please check to see if
you have any .dmp or .mdmp files that you can send us to h
idk why i didn't see it at the start, but ya. an outside IP, and using
"sv_lan 1" may cause an issue.
I'm not sure , but the sv_lan cvar may precedents over the +ip so that may
not matter.
2011/1/9 Björn Rohlén
> The dollarsign is the shell (likely BASH) indicating it is doing wrapping
> and th
The dollarsign is the shell (likely BASH) indicating it is doing wrapping
and that there is more text afterwards, hence just ignore that since he has
not given a complete commandline.
Second, this has nothing to do with srcds. 35 plugins says everything that
needs to be said. Unload all plugins, i
Start Line: ./hlds_i686 -game cstrike +ip 94.24.56.11 +port 27015 +sv_lan 1
LAN-server with a public IP?
You really shouldn't ask for support for your illegal non-steam server here.
___
To unsubscribe, edit your list preferences, or view the list arc
sed by amxmodx. Does the server run if you disable
> all of the plugins?
>
>- Dave
>
> -Original Message-
> From: Andrei Mihaita
> To: hlds_linux@list.valvesoftware.com
> Sent: Sat, 08 Jan 2011 10:19 PM
> Subject: [hlds_linux] Server crash Centos 5.5
>
&g
This looks like it's caused by amxmodx. Does the server run if you disable all
of the plugins?
- Dave
-Original Message-
From: Andrei Mihaita
To: hlds_linux@list.valvesoftware.com
Sent: Sat, 08 Jan 2011 10:19 PM
Subject: [hlds_linux] Server crash Centos 5.5
I have this cra
I have this crash on my hlds server.
i use centos 5.5x64
CRASH: Sat Jan 8 22:21:19 EET 2011
Start Line: ./hlds_i686 -game cstrike +ip 94.24.56.11 +port 27015 +sv_lan 1
+maxplayers 22 +map hns_floppytown -sys_ticrate 500 -pingboost 3 -debu$
[New Thread 11697]
[New Thread 6807]
[New Thread 6805]
Co
Hi
Did anybody know what exploit actuali is not blocked by zblock 4.4 (ddos
protection on) ?
Tonight a hacker has crashet the server nothing logged.
His signature was www_game-crashing_t35_com ( _ = . )
Then crashed the server?
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A guy posted those commands to lag/crash servers on the myg0t forums:
dumpentityfactories
dump_entity_sizes
dumpeventqueue
dbghist_addline
dbghist_dump
dump_entity_sizes
dump_globals
I guess he took them from the garrymods update changelog (
http://store.steampowered.com/news/2306/).
___
Hello everyone,
Using adminmod, trying to send a message with admin_ssay from HLSW (a
pretty long one)
FATAL ERROR (shutting down): Host_Error: PF_MessageEnd_I: Refusing to
send user message TextMsg of 194 bytes to client, user message size limit
is 192 bytes
and server restart
this looks like
I got the cfg file issue solved. I added some maps & redid my maplist.txt &
mapcycle.txt now when I try to start the server I get this:
./srcds_run: line 426: 4073 Segmentation fault $HL_CMD
Any ideas?
Thanks
-Juston
___
To unsubscribe, edit yo
--
[ Picked text/plain from multipart/alternative ]
it might be about your RAM usage.
2006/3/28, [EMAIL PROTECTED] <[EMAIL PROTECTED]
>:
>
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA256
>
> Hi Guys,
>
> since three day my Gameserver´s cs:s crashes during a mapchange and switch
> automaticly t
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256
Hi Guys,
since three day my Gameserver´s cs:s crashes during a mapchange and switch
automaticly to the start map. I check the console and nothing error message
was reported.
The Problem is with and without the startparameter -autoupdate.
1 Server ru
Thanks for your help Chris.
I've added the lines to autoexec.cfg.
Cheers,
Owen
-Original Message-
From: Chris Jones [mailto:[EMAIL PROTECTED]
Sent: Thursday, February 24, 2005 1:08 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server Crash -- banned_use
Owen T. Soroke wrote:
> My server crashes on and off, but without fail, it starts up again as
> planned. The problem I am having is everytime the server crashes and
> restarts, my banned_user.cfg file is blank.
This is a common problem. Put this in cstrike/cfg/autoexec.cfg:
exec banned_user.cf
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
My server crashes on and off, but without fail, it starts up again as planned.
The problem I am having is everytime the server crashes and restarts, my
banned_user.cfg file is blank.
Can someone offe
This is the reason it works fine :)
*-*
HLStats doesnt run on the gameserver, its a independent
perl script, that parses UDP logs. It doesnt influence
the srcds.
Greets
Ronny
(...)
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-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hondaman
Sent: Sat 08 January 2005 19:35
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server Crash Exploit Part 2
Interesting. Players said that on one of our servers, some
guy came in
last
: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server Crash Exploit Part 2
Interesting. Players said that on one of our servers, some
guy came in
last night with the name "shawn has joined the game" and spammed it or
something "hundreds of times"
I checked the linux s
His server is running HLStats, which most prob logs in more detail :)
Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of hondaman
> Sent: Sat 08 January 2005 19:35
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_l
;Sherrif<2><>" connected,
address "68.60.26.139:27005"
L 12/31/2004 - 02:30:28: "Sherrif<2>"
changed name to "Crash This Fucking Server!"
hondaman wrote:
no
Kingsley Foreman wrote:
are u using any plugins?
- Original Message -
From: "ho
reman wrote:
are u using any plugins?
----- Original Message -
From: "hondaman" <[EMAIL PROTECTED]>
To:
Sent: Saturday, January 01, 2005 7:27 AM
Subject: Re: [hlds_linux] Server Crash Exploit Part 2
http://forums.steampowered.com/forums/showthread.php?s=&threadid=2183
<2><>" connected,
address "68.60.26.139:27005"
L 12/31/2004 - 02:30:28: "Sherrif<2>"
changed name to "Crash This Fucking Server!"
hondaman wrote:
no
Kingsley Foreman wrote:
are u using any plugins?
- Original Message -
From: "hondama
y Foreman wrote:
are u using any plugins?
- Original Message -
From: "hondaman" <[EMAIL PROTECTED]>
To:
Sent: Saturday, January 01, 2005 7:27 AM
Subject: Re: [hlds_linux] Server Crash Exploit Part 2
http://forums.steampowered.com/forums/showthread.php?s=&threadid=218309
Second
using any plugins?
- Original Message -
From: "hondaman" <[EMAIL PROTECTED]>
To:
Sent: Saturday, January 01, 2005 7:27 AM
Subject: Re: [hlds_linux] Server Crash Exploit Part 2
http://forums.steampowered.com/forums/showthread.php?s=&threadid=218309
Second post down. G
Original Message -
From: "hondaman" <[EMAIL PROTECTED]>
To:
Sent: Saturday, January 01, 2005 7:27 AM
Subject: Re: [hlds_linux] Server Crash Exploit Part 2
http://forums.steampowered.com/forums/showthread.php?s=&threadid=218309
Second post down. Guy changed his name to the
errif<2><>" connected,
address "68.60.26.139:27005"
L 12/31/2004 - 02:30:28: "Sherrif<2>"
changed name to "Crash This Fucking Server!"
hondaman wrote:
no
Kingsley Foreman wrote:
are u using any plugins?
- Original Message -
From: "honda
no
Kingsley Foreman wrote:
are u using any plugins?
- Original Message -
From: "hondaman" <[EMAIL PROTECTED]>
To:
Sent: Saturday, January 01, 2005 7:27 AM
Subject: Re: [hlds_linux] Server Crash Exploit Part 2
http://forums.steampowered.com/forums/showthread.php?s=&th
are u using any plugins?
- Original Message -
From: "hondaman" <[EMAIL PROTECTED]>
To:
Sent: Saturday, January 01, 2005 7:27 AM
Subject: Re: [hlds_linux] Server Crash Exploit Part 2
http://forums.steampowered.com/forums/showthread.php?s=&threadid=218309
Second post do
http://forums.steampowered.com/forums/showthread.php?s=&threadid=218309
Second post down. Guy changed his name to the same as when my server
crashed. Im gonna see if I can get the ip from that admin to check if
its the same guy.
hondaman wrote:
This is a repost of my prior, with formatting fixes
This is a repost of my prior, with formatting fixes and some more
information.
Last night, this is what happened after several people where banned for
tking (i dont know if its related, but that was what happened):
Dec 31 00:58:26 HardGaming kernel: srcds_amd[1966]: segfault at
rip
-port works fine on all my 5 servers. I have 2 on 27035
Chuck Gibke wrote:
Killer Creation Services wrote:
check your file permissions
There is nothing wrong with the file permissions. This user had
ownership over all the file, and also rwx permission. It stills crashes. <<
./srcds_run -debu
>> Killer Creation Services wrote:
>check your file permissions
>
>
There is nothing wrong with the file permissions. This user had
ownership over all the file, and also rwx permission. It stills crashes. <<
>>./srcds_run -debug -game cstrike -port 27025 +maxplayers 16 +map de_dust
<<
I have re
: [hlds_linux] server crash
Since the last server update my server crashes every time.
[EMAIL PROTECTED] ds_source]$ ./cssrun
Enabling debug mode
Auto-restarting the server on crash
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for "Source E
IL PROTECTED]>
Sent: Sunday, August 22, 2004 1:26 AM
Subject: [hlds_linux] server crash
Since the last server update my server crashes every time.
[EMAIL PROTECTED] ds_source]$ ./cssrun
Enabling debug mode
Auto-restarting the server on crash
Console initialized.
Attempted to crea
check your file permissions
- Original Message -
From: "Paul Wiegmans" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, August 22, 2004 1:26 AM
Subject: [hlds_linux] server crash
> Since the last server update my server crashes every time.
>
&
Since the last server update my server crashes every time.
[EMAIL PROTECTED] ds_source]$ ./cssrun
Enabling debug mode
Auto-restarting the server on crash
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for "Source Engine Beta"
WARNING: Canno
My server has been running fine for months. Tonight, on a map change, it
segfault'd:
7 plugins, 7 running
Completed downloading Security Module from Speakeasy.net
Server is in Secure Mode.
Forcing unmodified files for Warcraft3.
Executing AMX Configuration File
Loaded 8 admins from database
./hl
Hi,
I've a Steam server with MetaMod 1.17 and AMX 0.9.8 pre-alpha, and it
crashes without explanations except this when starts with debug commandline
option :
CRASH: Fri Dec 19 19:26:11 CET 2003
Start Line: ./hlds_i686 -game cstrike -debug -norestart -debuglog
debug1.log -pingboost 1 +servercfgfi
On Tue, 18 Jun 2002 16:28:39 +0200, Omer Cohen
<[EMAIL PROTECTED]> wrote:
>L 06/18/2002 - 15:51:23: FATAL ERROR (shutting down): Hunk_Alloc: failed on
>45160 bytes
>
>
>This is the log of my so called usual crashes...
>why does it crash and how do i fix it ?
Give me 2 guesses... 1) You're using
L 06/18/2002 - 15:51:20: Log file started (file
"/home/zion/hlds_l/cstrike/logs/L0618077.log") (game "cstrike") (version
"46/3.1.1.0/2056")
L 06/18/2002 - 15:51:20: Loading map "cs_havana"
L 06/18/2002 - 15:51:20: Server cvars start
L 06/18/2002 - 15:51:20: Server cvar "mp_logfile" = "1"
L 06/18/2
73 matches
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