RE: [hlds_linux] ./steam -update and +autoupdate and multiple servers (2)

2003-09-22 Thread Britt Priddy \(PZGN\)
If you do the ./steam -update mod /home/user/hlds_l emailaddress password Y The username/password will not be needed - you can just use the -autoupdate on the command line to your hlds_run Or ./steam -update mod The info is stored in the root of that account in a hidden folder called .steam - and

RE: [hlds_linux] ./steam -update and +autoupdate and multiple servers

2003-09-22 Thread Britt Priddy \(PZGN\)
, 2003 7:09 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlds_linux] ./steam -update and +autoupdate and multiple servers I must be doing something wrong but I don't see the drawback yet. I running about 12 servers with 4 games each, every update is done under one account and each

RE: [hlds_linux] ./steam -update and +autoupdate and multiple servers

2003-09-22 Thread bad ping
> I must be doing something wrong but I don't see the drawback yet. > > I running about 12 servers with 4 games each, every update is done under one > account and each hlds process is started under a diffrent linux user login. > So one steam account and 48 diffrent users running it. Everything see

Re: [hlds_linux] ./steam -update and +autoupdate and multiple servers

2003-09-21 Thread Britt Priddy \(PZGN\)
: > ./steam -update mod and the -autoupdate will also know the username/pass > > Doesn't matter the IP/MAC, etc. > > make sense? > > Britt > > - Original Message - > From: "Argus" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> >

Re: [hlds_linux] ./steam -update and +autoupdate and multiple servers

2003-09-21 Thread Britt Priddy \(PZGN\)
ssage - From: "Argus" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, September 21, 2003 5:19 PM Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple servers > ok, to take this a step further. > > On one machine, we could have 5 servers, bu