If you do the ./steam -update mod /home/user/hlds_l emailaddress
password Y
The username/password will not be needed - you can just use the
-autoupdate on the command line to your hlds_run
Or ./steam -update mod
The info is stored in the root of that account in a hidden folder called
.steam - and
, 2003 7:09 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] ./steam -update and +autoupdate and multiple
servers
I must be doing something wrong but I don't see the drawback yet.
I running about 12 servers with 4 games each, every update is done under
one
account and each
> I must be doing something wrong but I don't see the drawback yet.
>
> I running about 12 servers with 4 games each, every update is done under one
> account and each hlds process is started under a diffrent linux user login.
> So one steam account and 48 diffrent users running it. Everything see
:
> ./steam -update mod and the -autoupdate will also know the username/pass
>
> Doesn't matter the IP/MAC, etc.
>
> make sense?
>
> Britt
>
> - Original Message -
> From: "Argus" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
>
ssage -
From: "Argus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 21, 2003 5:19 PM
Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
servers
> ok, to take this a step further.
>
> On one machine, we could have 5 servers, bu
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