Sent: Thursday, December 16, 2004 4:50 PM
Subject: Re: [hlds_linux] no representative texture for material ...
Indeed bot's are BAD for GSP's as they eat CPU. Servers are priced
based on CPU so this must be a configurable option that cant be altered
remotely e.g. a command line or confi
Indeed bot's are BAD for GSP's as they eat CPU. Servers are priced
based on CPU so this must be a configurable option that cant be altered
remotely e.g. a command line or config only option would be good
something that can NOT be changed via RCON.
Steve / K
- Original Message -
From: "Ra
riginal Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, December 16, 2004 2:21 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] no representative texture for material ...
Bots are the next big feature we are working on, should be very
mee too... fuck bots. Pardon the Swearing.
- Original Message -
From: "PiTaGoRaS" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 16, 2004 12:42 AM
Subject: RE: [hlds_linux] no representative texture for material ...
I'd prefeer to have VAC
PiTaGoRaS wrote:
I'd prefeer to have VAC2 instead of bots...
Especially when bots start cheating... grrr. ;P
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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<[EMAIL PROTECTED]>
> Sent: Thursday, December 16, 2004 12:42 AM
> Subject: RE: [hlds_linux] no representative texture for material ...
>
>
> I'd prefeer to have VAC2 instead of bots...
>
>
> Alfred Reynolds escribió (Wed, 15 Dec 2004 23:20:55 -0800):
>
o:[EMAIL PROTECTED] On Behalf Of Paul
> Kirby Sent: Wednesday, December 15, 2004 11:16 PM To:
>[EMAIL PROTECTED] Subject: RE: [hlds_linux] no
> representative texture for material ...
>
>> Thanks Alfred :)
>>
>> Also just a quick question before I go...
>> Any new
-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Alfred Reynolds
> Sent: Thu 16 December 2004 07:21
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds_linux] no representative texture for material ...
>
> Bots are the next big feature we are working on,
:[EMAIL PROTECTED] On Behalf Of
> > Alfred Reynolds Sent: Thu 16 December 2004 05:52
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds_linux] no representative texture for material ...
> >
> > The next update will remove that warning, its only a problem if you
> > a
2004 05:52
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds_linux] no representative texture for material ...
>
> The next update will remove that warning, its only a problem
> if you are
> trying to render textures to the screen (which dedicated servers do
> not).
>
> - Alfred
&
:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] no
representative texture for material ...
> happens to everyone, doesnt affect anything, dont worry about it
>
>
> On Sun, 12 Dec 2004 21:44:35 -, Paul Kirby <[EMAIL PROTECTED]>
> wrote:
> > Hello All
> >
> >
happens to everyone, doesnt affect anything, dont worry about it
On Sun, 12 Dec 2004 21:44:35 -, Paul Kirby <[EMAIL PROTECTED]> wrote:
> Hello All
>
> Just asking when the following bug will be fixed:
>
> Executing dedicated server config file
> CMaterial::GetNumAnimationFrames:
> no represen
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