I still haven't fixed this problem. Ironicly, the people who complain
about the choke are the ones that are using LAN Settings on internet (e.g.
cl_cmdrate 101; cl_updaterate 101; rate 2;). I've even tried setting
sv_maxrate to 0 to see if it would help, and it doens't seem to do much.
Actual
I don't know if you ever solved this problem but this might be worth a shot.
We had some small problems with choke a long time ago. The solution to get rid
of the choke (for us at least) was to increase the sv_maxrate on the server and
the rate on the client.
We also noticed that an decreased valu
I've personally tried setting it to '0' with little to no change.
---
Andrew A. Chen
Divo Networks
On Mon, 11 Nov 2002, Simon Garner wrote:
> Eric (Deacon) <[EMAIL PROTECTED]> wrote:
> >
> > FWIW, it sounds to me like you have your maxrate set to low to
> > accomadate the high updaterates of the
> Youre not just a pretty face afterall! :P
I'm so much more :)
--
Eric (the Deacon remix)
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On Mon, 2002-11-11 at 14:26, Eric (Deacon) wrote:
> FWIW, it sounds to me like you have your maxrate set to low to
> accomadate the high updaterates of the players, which results in choke.
> It would be interesting to jack maxrate up to like 15000 for a week to
> see if people say it's all better o
Eric (Deacon) <[EMAIL PROTECTED]> wrote:
>
> FWIW, it sounds to me like you have your maxrate set to low to
> accomadate the high updaterates of the players, which results in
> choke. It would be interesting to jack maxrate up to like 15000 for a
> week to see if people say it's all better or what.
> From what you're saying, the only reason I can see for this is
> that the other servers have a low sv_maxupdaterate set, while
> ours is the default (60). Unfortunately this cvar is not
> exported as a server rule to browsers so I can't see what
> theirs is. I think this is unlikely though, as th
Leon Hartwig wrote:
There is no connection whatsoever between choke and actual bandwidth
bandwidth limitations of either clients or the server. Choke is
directly related to a client's game "rate" setting,
OK... but then what happens if a client has set his rate to higher then
what his real wor
On Sat, 9 Nov 2002 09:05:17 -0800 (PST), "Andrew A. Chen"
<[EMAIL PROTECTED]> wrote:
>Hello-
>So I was reading over http://www.geekboys.org/docs/netcode2.php. It
>explains (in a general sense) as to what choke is and the fundamental
>reason for it happening. What I'm interested in, however, is i
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