Re: [hlds_linux] cause of choke

2002-11-12 Thread Andrew A. Chen
I still haven't fixed this problem. Ironicly, the people who complain about the choke are the ones that are using LAN Settings on internet (e.g. cl_cmdrate 101; cl_updaterate 101; rate 2;). I've even tried setting sv_maxrate to 0 to see if it would help, and it doens't seem to do much. Actual

Re: [hlds_linux] cause of choke

2002-11-12 Thread Oscar
I don't know if you ever solved this problem but this might be worth a shot. We had some small problems with choke a long time ago. The solution to get rid of the choke (for us at least) was to increase the sv_maxrate on the server and the rate on the client. We also noticed that an decreased valu

Re: [hlds_linux] cause of choke

2002-11-10 Thread Andrew A. Chen
I've personally tried setting it to '0' with little to no change. --- Andrew A. Chen Divo Networks On Mon, 11 Nov 2002, Simon Garner wrote: > Eric (Deacon) <[EMAIL PROTECTED]> wrote: > > > > FWIW, it sounds to me like you have your maxrate set to low to > > accomadate the high updaterates of the

RE: [hlds_linux] cause of choke

2002-11-10 Thread Eric (Deacon)
> Youre not just a pretty face afterall! :P I'm so much more :) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] cause of choke

2002-11-10 Thread Jeremy Brooking
On Mon, 2002-11-11 at 14:26, Eric (Deacon) wrote: > FWIW, it sounds to me like you have your maxrate set to low to > accomadate the high updaterates of the players, which results in choke. > It would be interesting to jack maxrate up to like 15000 for a week to > see if people say it's all better o

Re: [hlds_linux] cause of choke

2002-11-10 Thread Simon Garner
Eric (Deacon) <[EMAIL PROTECTED]> wrote: > > FWIW, it sounds to me like you have your maxrate set to low to > accomadate the high updaterates of the players, which results in > choke. It would be interesting to jack maxrate up to like 15000 for a > week to see if people say it's all better or what.

RE: [hlds_linux] cause of choke

2002-11-10 Thread Eric (Deacon)
> From what you're saying, the only reason I can see for this is > that the other servers have a low sv_maxupdaterate set, while > ours is the default (60). Unfortunately this cvar is not > exported as a server rule to browsers so I can't see what > theirs is. I think this is unlikely though, as th

Re: [hlds_linux] cause of choke

2002-11-10 Thread Stefan Huszics
Leon Hartwig wrote: There is no connection whatsoever between choke and actual bandwidth bandwidth limitations of either clients or the server. Choke is directly related to a client's game "rate" setting, OK... but then what happens if a client has set his rate to higher then what his real wor

Re: [hlds_linux] cause of choke

2002-11-10 Thread Leon Hartwig
On Sat, 9 Nov 2002 09:05:17 -0800 (PST), "Andrew A. Chen" <[EMAIL PROTECTED]> wrote: >Hello- >So I was reading over http://www.geekboys.org/docs/netcode2.php. It >explains (in a general sense) as to what choke is and the fundamental >reason for it happening. What I'm interested in, however, is i