Re: [hugin-ptx] Mosaic drag mode + keeping Tr parameters consistency on roll patch (vetting exercise)

2010-04-22 Thread Oskar Sander
Cool, I'll play with that once I get hold of a testing version. Did you mean that the optimization doesn't converge if you first didn't drag photos roughly in place first? Mentally picturing the mosaic mode-optimization, my (not so scientific) feeling is that it would always not be an unambiguous

Re: [hugin-ptx] Mosaic drag mode + keeping Tr parameters consistency on roll patch (vetting exercise)

2010-04-22 Thread Bruno Postle
On Thu 22-Apr-2010 at 16:02 +0200, Oskar Sander wrote: Did you mean that the optimization doesn't converge if you first didn't drag photos roughly in place first? Mentally picturing the mosaic mode-optimization, my (not so scientific) feeling is that it would always not be an unambiguous

Re: [hugin-ptx] Mosaic drag mode + keeping Tr parameters consistency on roll patch (vetting exercise)

2010-04-20 Thread Oskar Sander
Any conclusions on including in trunk? Cheers 2010/4/12 Oskar Sander oskar.san...@gmail.com 2010/4/10 Bruno Postle br...@postle.net It is probably ok as is, but I'm not sure if it needs the option to switch modes. My understanding is that rotating the scene makes no sense when there are

Re: [hugin-ptx] Mosaic drag mode + keeping Tr parameters consistency on roll patch (vetting exercise)

2010-04-12 Thread Oskar Sander
2010/4/10 Bruno Postle br...@postle.net It is probably ok as is, but I'm not sure if it needs the option to switch modes. My understanding is that rotating the scene makes no sense when there are XYZ offsets, similarly XY translation makes no sense when there are no XY offsets. I think I

Re: [hugin-ptx] Mosaic drag mode + keeping Tr parameters consistency on roll patch (vetting exercise)

2010-04-09 Thread Oskar Sander
Sounds like an excellent addition! When could it be allowed into trunk? I thought that yaw and pitch would be consistent also with non-zero X,Y,Z. I thought these angles would be applied around the camera position, not the (0,0,0) coordinate. Which way is it? A suggestion for changing Z.

Re: [hugin-ptx] Mosaic drag mode + keeping Tr parameters consistency on roll patch (vetting exercise)

2010-04-09 Thread Darko Makreshanski
Oskar Sander wrote: I thought that yaw and pitch would be consistent also with non-zero X,Y,Z. I thought these angles would be applied around the camera position, not the (0,0,0) coordinate. Which way is it? http://groups.google.com/group/hugin-ptx I believe for yaw and pitch it is not

Re: [hugin-ptx] Mosaic drag mode + keeping Tr parameters consistency on roll patch (vetting exercise)

2010-04-09 Thread Bruno Postle
On Fri 09-Apr-2010 at 12:47 +0200, Oskar Sander wrote: Sounds like an excellent addition! When could it be allowed into trunk? It is probably ok as is, but I'm not sure if it needs the option to switch modes. My understanding is that rotating the scene makes no sense when there are XYZ

Re: [hugin-ptx] Mosaic drag mode + keeping Tr parameters consistency on roll patch (vetting exercise)

2010-04-08 Thread Bruno Postle
On Thu 08-Apr-2010 at 00:19 +0100, Bruno Postle wrote: On Thu 08-Apr-2010 at 00:15 +0200, Darko Makreshanski wrote: Here is the patch that I have proposed earlier. Thanks, it builds here (centos4 Linux) but I get a segfault when I open the fast preview window. It may be a local problem,

[hugin-ptx] Mosaic drag mode + keeping Tr parameters consistency on roll patch (vetting exercise)

2010-04-07 Thread Darko Makreshanski
Hi, Here is the patch that I have proposed earlier. It basically adds two things: 1. it includes a new drag mode in the fast preview for mosaic panoramas where instead of changing orientation parameters it changes Tr parameters 2. it keeps consistency in images on rolling when Tr

Re: [hugin-ptx] Mosaic drag mode + keeping Tr parameters consistency on roll patch (vetting exercise)

2010-04-07 Thread Bruno Postle
On Thu 08-Apr-2010 at 00:15 +0200, Darko Makreshanski wrote: Here is the patch that I have proposed earlier. Thanks, it builds here (centos4 Linux) but I get a segfault when I open the fast preview window. It may be a local problem, I'll try again with a clean tree tomorrow. -- Bruno --