Quick and dirty multiblend attempt with a handmade mask:
http://i62.tinypic.com/24b29vb.jpg
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"hugin and other free panorami
On Monday, 28 April 2014 11:02:10 UTC+1, Bruno Postle wrote:
>
> On 28 April 2014 10:24, paul womack wrote:
>
> > On this particular map, some of the tiles have borders,
> > which I am attempting to remove using Hugin's
> > crop/mask features.
>
> Yes, masking in Hugin isn't very useful where
Am Montag, 28. April 2014 12:23:49 UTC+2 schrieb bugbear:
>
> Yes - the mask faults remain, but doing:
>
> The cause for this are overlapping include masks. If this is fixed the
output is ok.
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Y
Bruno Postle wrote:
On 28 April 2014 10:24, paul womack wrote:
On this particular map, some of the tiles have borders,
which I am attempting to remove using Hugin's
crop/mask features.
Yes, masking in Hugin isn't very useful where there are tiny overlaps.
Enblend also probably isn't appropria
On 28 April 2014 10:24, paul womack wrote:
> On this particular map, some of the tiles have borders,
> which I am attempting to remove using Hugin's
> crop/mask features.
Yes, masking in Hugin isn't very useful where there are tiny overlaps.
Enblend also probably isn't appropriate for this sort o
paul womack wrote:
On this particular map, some of the tiles have borders,
which I am attempting to remove using Hugin's
crop/mask features.
This is not working "as well as I would like".
Final GUI whinge. The shortcuts for the various scaled
views that apply to the control points dialogue don
Hello Paul,
On Wed, 12 Feb 2014 22:42:28 +1100, paul womack
wrote:
Can you rack your memory, or go from the start again keeping notes?
OK, attached london-4.pto, mean error 3.0, max 40.1.
The process I went through is as follows, in Expert interface, Optimiser
tab;
1. 'unselect all
Hello Paul,
On Wed, 12 Feb 2014 22:42:28 +1100, paul womack
wrote:
[snip]
1) How did you do it?!
I didn't make any notes, but my recollection is that I reset yaw and
pitch of all images, then set v,r,X,Y,Z to be optimised for all except
the position anchor.
I just tried that (quite
Terry Duell wrote:
Hello Paul,
On Mon, 10 Feb 2014 21:03:06 +1100, paul womack wrote:
[snip]
That works nicely (I rotated it so that North is up), by altering the R
of the anchor a little at a time, re-optmising after each change.
So - follow-up questions
1) How did you do it?!
I didn't m
Hello Paul,
On Mon, 10 Feb 2014 21:03:06 +1100, paul womack
wrote:
[snip]
That works nicely (I rotated it so that North is up), by altering the R
of the anchor a little at a time, re-optmising after each change.
So - follow-up questions
1) How did you do it?!
I didn't make any notes, bu
Terry Duell wrote:
OK, I've tried that; the optimiser essentially failed.
Came up with very small HFOV (0.9 !!) and
set all the X and Y to zero,
and had a range or Z's from -1.2 to 0.
(what is the unit of X Y Z).
I had a look at this project, and managed to get it to optimise, but not really
paul womack wrote:
Terry Duell wrote:
Give each a new lens and optimise r,X,Y,Z.
OK, I've tried that; the optimiser essentially failed.
Came up with very small HFOV (0.9 !!)
OK - rule for hugin. Never try to optimise ALL the FOV's,
always leave one (perhaps the one on the anchor...) set!
Terry Duell wrote:
Give each a new lens and optimise r,X,Y,Z.
OK, I've tried that; the optimiser essentially failed.
Came up with very small HFOV (0.9 !!) and
set all the X and Y to zero,
and had a range or Z's from -1.2 to 0.
(what is the unit of X Y Z).
So - no dice.
Since the problem is
Hello Paul,
On Thu, 06 Feb 2014 20:10:25 +1100, paul womack
wrote:
[snip]
Questions:
* Do I still need a separate lens for each map
do handle the scaling, or will Z motion deal
with that (is there a write up of X,Y,Z model?
the values seem quite odd).
* since some of the maps are rotated
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