Hello everyone,
as anticipated long ago, the FSF is loosing its rack at GNAPS, so we'll
be relocating sunjammer and treehouse to a new server room at the Media
Lab. The absolute deadline to move out is Feb 29, but it would be safest
to complete the migration sooner than that, possibly by mid Febru
On Fri, Jan 13, 2012 at 7:10 PM, wrote:
> Yes
>
> As predicted, Measure's stereo input on the XO-1.5 worked and the biggest
> problem was the triggering
> http://www.youtube.com/watch?v=l3vKVTW1LQA
Cool
>
> Tony
>
>
>> On Sat, Jan 7, 2012 at 5:26 AM, Dominik Granada wrote:
>> > Hi,
>> >
>> >
Yes
As predicted, Measure's stereo input on the XO-1.5 worked and the biggest
problem was the triggering
http://www.youtube.com/watch?v=l3vKVTW1LQA
Tony
> On Sat, Jan 7, 2012 at 5:26 AM, Dominik Granada wrote:
> > Hi,
> >
> > did anyone try to repeat Ch. Stoll sound wave measurement
> > http:
On Fri, Jan 13, 2012 at 2:49 PM, Pablo Flores wrote:
> Yesterday we discussed with Sridhar Dhanapalan and other OLPC-Australia team
> people the impact of updating the Sugar version on their deployment. One of
> the unforeseen impacts comes to the documentation they have made for
> training their
Yesterday we discussed with Sridhar Dhanapalan and other OLPC-Australia
team people the impact of updating the Sugar version on their deployment.
One of the unforeseen impacts comes to the documentation they have made for
training their teachers, as it has plenty of screenshots and videos that
got
Game programming languages such as Game Maker handle collisions fairly
well. Unfortunately Game Maker is only available for Windows and Mac.
The sample "Superball" at
http://www.rupert.id.au/schoolgamemaker/samples3/ simulates inclined
planes and Newton's Cradle fairly well though I did nee
Many years ago, Takashi Yamamiya did this in Etoys using the open source system
ODE ...
You can get lots of nice effects, etc.
But most of the physics plugins -- like ODE -- are quite opaque as to what they
are doing and how. They tend to deify Newton's laws away from their scientific
and math
it will be great that the physics plugin could interact with the
turtle, I mean that if I define a polygon in some place of the screen
and then I ask the turtle to move, the turtle could interact with the
object depending on the physics properties of that object (density,
friction, etc). With butiá