On Sat, May 14, 2011 10:04 am, Sridhar Dhanapalan wrote:
It's looking to us that the aggressive power management enabled on the
XO can sometimes create confusion when children are collaborating on
activities.
Take for example a turn-based game like Memorise. If a child is
waiting for their
It's looking to us that the aggressive power management enabled on the
XO can sometimes create confusion when children are collaborating on
activities.
Take for example a turn-based game like Memorise. If a child is
waiting for their turn, they might leave the XO untouched. In that
time, power